*/ class SourceEvent extends Controller { public function add_source() { $data = $_REQUEST; $data['file_size'] = round($data['file_size'] / pow(1024, 2), 2) . "MB"; $data['file_url'] = $data['file_url'] . "/" . $data['file_name']; $data['sdk_version'] = $data['file_type']; $data['op_id'] = UID; $data['op_account'] = session("user_auth.username"); $data['create_time'] = NOW_TIME; $remark = str_replace(array("\r\n", "\r", "\n"), "@@@", $_POST['remark']); $data['remark'] = json_encode(explode('@@@', $remark)); $data['source_version'] = 0; $version = ''; $packageName = ''; if ($data['file_type'] == 1) { $parser = new ApkParser(); $parser->open($data['file_url']); $version = $parser->getVersionName(); $packageName = $parser->getPackage(); } elseif($data['file_type'] == 2) { $parser = new PlistParser(); $parser->openFromIpa($data['file_url'], PlistParser::PREG_INFO_PLIST); $result = $parser->getResult(); $version = $result['CFBundleShortVersionString']; $packageName = $result['CFBundleIdentifier']; } $data['version'] = $version; $data['bao_name'] = $packageName; $game = M('game', 'tab_')->where(['id' => $data['game_id']])->find(); $gameSourceService = new GameSourceService(); $result = $gameSourceService->sourcePack($data, $game); if (!$result['status']) { $this->error('添加失败' , U('GameSource/lists', ['type' => $data['type']])); } $data['plist_url'] = $result['data']['plistUrl']; $data['org_plist_url'] = $result['data']['orgPlistUrl']; $data['file_url'] = $result['data']['fileUrl']; $data['original_url'] = $result['data']['originalUrl']; if (M('game_source', 'tab_')->add($data)) { //原包打包 $this->update_game_size($data); $this->success('添加成功', U('GameSource/lists', ['type' => $data['type']])); } else { $this->error('添加失败', U('GameSource/lists', ['type' => $data['type']])); } } /** *修改游戏原包 */ public function update_source($id = null, $file_name, $from = "") { $id || $this -> error('id不能为空'); $model = D('Game_source'); $plist = A("Plist"); $data = $_REQUEST; $url = $data['file_url']; $urll = $data['file_url2']; $data['file_size'] = strpos($data['file_size'], 'MB') ? $data['file_size'] : round($data['file_size'] / pow(1024, 2), 2) . "MB"; $data['file_url'] = $data['file_url'] . "/" . $data['file_name']; $data['id'] = $id; $data['op_id'] = UID; $data['op_account'] = session("user_auth.username"); $data['create_time'] = NOW_TIME; $remark = str_replace(array("\r\n", "\r", "\n"), "@@@", $_POST['remark']); $data['remark'] = json_encode(explode('@@@', $remark)); $game_source = $model->where(['id' => $id])->find(); if($game_source['file_name'] == $data['file_name']) { if ($from == "dev") { $this -> success('修改成功', U('Developers/source')); } else { $this -> success('修改成功', U('GameSource/lists')); } } $data['source_version'] = $game_source['source_version'] + 1; $version = ''; $packageName = ''; if ($data['file_type'] == 1) { $parser = new ApkParser(); $parser->open($data['file_url']); $version = $parser->getVersionName(); $packageName = $parser->getPackage(); } elseif($data['file_type'] == 2) { $parser = new PlistParser(); $parser->openFromIpa($data['file_url'], PlistParser::PREG_INFO_PLIST); $result = $parser->getResult(); $version = $result['CFBundleShortVersionString']; $packageName = $result['CFBundleIdentifier']; } $data['version'] = $version; $data['bao_name'] = $packageName; $game = M('game', 'tab_')->where(['id' => $data['game_id']])->find(); $gameSourceService = new GameSourceService(); $result = $gameSourceService->sourcePack($data, $game); if (!$result['status']) { if ($from == "dev") { $this->error('修改失败', U('Developers/source')); } else { $this->error('修改失败', U('GameSource/lists')); } } $data['plist_url'] = $result['data']['plistUrl']; $data['org_plist_url'] = $result['data']['orgPlistUrl']; $data['file_url'] = $result['data']['fileUrl']; $data['original_url'] = $result['data']['originalUrl']; if ($model->save($data)) { //渠道包加入打包队列 $appmodel = M('Apply', 'tab_'); $app_map['status'] = 1; $app_map['game_id'] = $game_source['game_id']; $app_data = $appmodel->where($app_map)->select(); if ($app_data) { M()->startTrans(); $app_res = $appmodel->where($app_map)->save(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']); M('apply_launch', 'tab_') -> where(['launch_game_id'=>$game_source['game_id']])->setField('launch_packge', 0); if ($app_res === false) { M()->rollback(); if ($from == "dev") { $this->error('渠道包打包失败', U('Developers/source')); } else { $this->error('渠道包打包失败', U('GameSource/lists')); } } else { M()->commit(); } } @unlink($url . "/" . $file_name); @unlink($urll . "/" . str_replace('.ipa', '.mobileprovision', $file_name)); $this->update_game_size($data); //发送站内信 $users = M('ucenter_member')->where('status=1') -> field('id')->select(); $content = '游戏:' . $game['game_name'] . ' 已更新,请尽快处理渠道包'; D('Msg')->sendMsg2($users, $content, $game['sdk_version'], $game['id']); if ($from == "dev") { $this->success('修改成功', U('Developers/source')); } else { $this->success('修改成功', U('GameSource/lists')); } } else { if ($from == "dev") { $this->error('修改失败', U('Developers/source')); } else { $this->error('修改失败', U('GameSource/lists')); } } } protected function update_game_size($param = null) { $model = D('Game'); $map['id'] = $param['game_id']; $data['game_size'] = $param['file_size']; // $data['version'] = $param['version']; if ($param['file_type'] == 1) { $data['and_dow_address'] = $param['file_url']; $ggame = $model -> where(array('id' => $map['id'])) -> find(); if ($ggame['sdk_version'] != - 1) { if ($ggame['sdk_version'] == 2) { $data['sdk_version'] = 0; } } else { $data['sdk_version'] = 1; } } else { if ($ggame['sdk_version'] != - 1) { if ($ggame['sdk_version'] == 1) { $data['sdk_version'] = 0; } } else { $data['sdk_version'] = 2; } $data['ios_dow_address'] = $param['file_url']; } $model -> where($map) -> save($data); } /** *原包打包 */ protected function soure_pack($game_id = 0, $file_url = "", $file_type = 1, $source_version = 1, $baoName='', $flag=0, $file_name='') { $game_info = M("game", "tab_") -> find($game_id); $data = array( "game_id" => $game_info['id'], "game_name" => $game_info['game_name'], "game_appid" => $game_info['game_appid'], "promote_id" => 0, "promote_account" => "自然注册", 'source_version' => $source_version, ); $real_file_url = ROOTTT.ltrim($file_url, './'); $temp = explode('/', $file_url); $newFileName = $temp[count($temp)-1]; $to = $file_url; $originalUrl = ''; if ($file_type == 1) { $new_file_url = $real_file_url; $zip = new \ZipArchive; $res = $zip -> open($real_file_url, \ZipArchive::CREATE); $zip -> addFromString('META-INF/mch.properties', json_encode($data)); $zip -> close(); } elseif ($file_type == 2) { if (preg_match("/.ipa/", $file_url)) { if($flag == 0 || ($flag ==1 && $newFileName != $file_name)) { $originalUrl = $file_url; $new_file_url = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $real_file_url); $to = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $file_url); $zip_open_game_source = zip_open($real_file_url); if ($zip_open_game_source) { while ($zip_entry = zip_read($zip_open_game_source)) { if (preg_match("/.app/", zip_entry_name($zip_entry))) { $ios_app = substr(zip_entry_name($zip_entry), 8) . "
"; } $new_ios_1 = explode("/", $ios_app); } zip_close($zip_open_game_source); } $url_ver = "Payload/" . $new_ios_1[0] . "/_CodeSignature/TXChannel"; $zip = new \ZipArchive; copy($real_file_url, $new_file_url); $res = $zip -> open($new_file_url, \ZipArchive::CREATE); $zip -> addFromString($url_ver, json_encode($data)); $zip -> close(); // unlink($real_file_url); } } } $new_path = str_replace("./Uploads/", "", $file_url); if (get_tool_status("oss_storage") == 1) { if(C("oss_storage.is_cname")){ $to = "http://".C("oss_storage.domain")."/".str_replace("Ios/original","SourcePack",$new_path); }else{ $to = "https://".C("oss_storage.bucket").".".C("oss_storage.domain")."/".str_replace("Ios/original","SourcePack",$new_path); $to = str_replace('-internal', '', $to); } $updata['savename'] = $newFileName; $updata['path'] = $new_file_url; $this -> upload_game_pak_oss($updata); } elseif (get_tool_status("cos_storage") == 1) { $updata['path'] = $new_file_url; $updata['savename'] = 'SourcePack/'. $newFileName; $to = $this->upload_cos($updata); } $model = D('Game_source'); $model->where(['game_id'=>$game_id])->save(['file_url'=>$to, 'original_url' => $originalUrl]); $plist = A("Plist"); if ($file_type == 2) { $data['plist_url'] = "./Uploads/SourcePlist/" . $data['game_id'] . ".Plist"; $plist -> create_plist($game_id, 0, $baoName, $to); $plist -> create_org_plist($game_id, 0, $baoName, $originalUrl); } } public function upload_game_pak_oss($return_data = null) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain"), C("oss_storage.is_cname")); } catch (OssException $e) { $this -> error($e->getMessage()); } $bucket = C('oss_storage.bucket'); $oss_name = "SourcePack"; $oss_file_path = $oss_name . "/" . $return_data["savename"]; $avatar = $return_data["path"]; try { $this->multiuploadFile($ossClient, $bucket, $oss_file_path, $avatar); return true; } catch (OssException $e) { /* 返回JSON数据 */ $this->error($e -> getMessage()); } } public function multiuploadFile($ossClient, $bucket, $url, $file) { //$file = __FILE__; $options = array(); try { #初始化分片上传文件 $uploadId = $ossClient -> initiateMultipartUpload($bucket, $url); //$ossClient->multiuploadFile($bucket, $url, $file, $options); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload FAILED\n"); $this -> error('1' . $e -> getMessage() . "\n"); return; } /* * step 2. 上传分片 */ $partSize = 5 * 1000 * 1024; $uploadFile = $file; $uploadFileSize = filesize($uploadFile); $pieces = $ossClient -> generateMultiuploadParts($uploadFileSize, $partSize); $responseUploadPart = array(); $uploadPosition = 0; $isCheckMd5 = true; foreach ($pieces as $i => $piece) { $fromPos = $uploadPosition + (integer) $piece[$ossClient ::OSS_SEEK_TO]; $toPos = (integer) $piece[$ossClient ::OSS_LENGTH] + $fromPos - 1; $upOptions = array( $ossClient ::OSS_FILE_UPLOAD => $uploadFile, $ossClient ::OSS_PART_NUM => ($i + 1), $ossClient ::OSS_SEEK_TO => $fromPos, $ossClient ::OSS_LENGTH => $toPos - $fromPos + 1, $ossClient ::OSS_CHECK_MD5 => $isCheckMd5, ); if ($isCheckMd5) { $contentMd5 = \OSS\Core\OssUtil ::getMd5SumForFile($uploadFile, $fromPos, $toPos); $upOptions[$ossClient ::OSS_CONTENT_MD5] = $contentMd5; } //2. 将每一分片上传到OSS try { $responseUploadPart[] = $ossClient -> uploadPart($bucket, $url, $uploadId, $upOptions); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} FAILED\n"); $this -> error($e -> getMessage() . "\n"); return; } } $uploadParts = array(); foreach ($responseUploadPart as $i => $eTag) { $uploadParts[] = array( 'PartNumber' => ($i + 1), 'ETag' => $eTag, ); } /** * step 3. 完成上传 */ try { $ossClient -> completeMultipartUpload($bucket, $url, $uploadId, $uploadParts); } catch (OssException $e) { printf(__FUNCTION__ . ": completeMultipartUpload FAILED\n"); $this -> error($e -> getMessage() . "\n"); return; } } /** * 腾讯云上传 * * @param null $data * * @return mixed * * @author: 鹿文学[lwx] * @since: 2019\4\18 0018 17:33 */ public function upload_cos($data=null) { Vendor('COS5.vendor.autoload'); $schema=C("cos_storage.schema")?:"https"; $secretId = C("cos_storage.SecretId"); //"云 API 密钥 SecretId"; $secretKey = C("cos_storage.SecretKey"); //"云 API 密钥 SecretKey"; $region = C("cos_storage.domain"); //设置一个默认的存储桶地域 $cosClient = new \Qcloud\Cos\Client( array( 'region' => $region, 'schema' => $schema, //协议头部,默认为http 'credentials'=> array( 'secretId' => $secretId , 'secretKey' => $secretKey ) ) ); $bucket = C("cos_storage.bucket"); //存储桶名称 格式:BucketName-APPID $key = $data['savename']; $srcPath = $data["path"];//本地文件绝对路径 try { $result = $cosClient->Upload( $bucket = $bucket, $key = $key, $body = fopen($srcPath, 'rb') ); $location = $result['Location']; if(!preg_match('/^(http)|(https)/', $location)) { $result['Location'] = 'https://' . $result['Location']; } return $result['Location']; } catch (\Exception $e) { $this->error($e); } } }