getTestingUsersQuery($params); [$roles, $page, $count] = $this->paginate($query); $records = $repository->makeTestingUserRecords($roles); $gameRepository = new GameRepository(); $this->assign('games', $gameRepository->getChoiceGames()); $this->assign('servers', $gameRepository->getServersByGameId($gameId)); $this->assign('count', $count); $this->assign('records', $records); $this->assign('_page', $page); $this->display(); } public function getServers() { $gameId = I('game_id', 0); $gameRepository = new GameRepository(); $servers = $gameRepository->getServersByGameId($gameId); return $this->ajaxReturn(['status' => 1, 'message' => '获取成功', 'data' => ['servers' => $servers]]); } public function gameSettings() { $page = I('p', 1); $row = I('row', 10); $gameId = I('base_game_id', 0); $partnerId = I('partner_id', 0); $conditions = []; $conditions['_string'] = '1=1'; if ($partnerId > 0) { $partnerService = new PartnerService(); $baseGames = $partnerService->findBaseGamesByPartnerId($partnerId); if (empty($baseGames)) { $conditions['_string'] = '1=0'; } else { $conditions['base_game_id'] = ['in', array_column($baseGames, 'id')]; } } if ($gameId > 0) { $conditions['base_game_id'] = $gameId; } $query = M('testing_game_setting', 'tab_')->where($conditions)->order('create_time desc'); [$items, $page, $count] = $this->paginate($query); $baseGames = M('base_game', 'tab_')->select(); $baseGames = index_by_column('id', $baseGames); $partners = M('partner', 'tab_')->field(['id', 'partner'])->select(); $partners = index_by_column('id', $partners); $games = M('game', 'tab_')->where(['id', 'partner_id'])->select(); $games = index_by_column('id', $games); foreach ($baseGames as $key => $baseGame) { if ($baseGame['android_game_id'] > 0) { $baseGame['partner_id'] = $games[$baseGame['android_game_id']]['partner_id']; } else { $baseGame['partner_id'] = $games[$baseGame['ios_game_id']]['partner_id']; } $baseGames[$key] = $baseGame; } $records = []; foreach ($items as $item) { $baseGame = $baseGames[$item['base_game_id']] ?? null; $partnerId = $baseGame ? $baseGame['partner_id'] : 0; $partner = $partners[$partnerId] ?? null; $records[] = [ 'id' => $item['id'], 'base_game_id' => $item['base_game_id'], 'game_name' => $baseGame ? $baseGame['name'] : '无此游戏', 'partner_name' => $partner ? $partner['partner'] : '--', 'rate' => $item['rate'], 'base_quota' => $item['base_quota'], ]; } $this->assign('_page', $page); $this->assign('records', $records); $this->assign('partners', $partners); $this->assign('baseGames', $baseGames); $this->display(); } public function saveGameSetting() { $params = I('post.'); try { $testingResourceService = new TestingResourceService(); $testingResourceService->saveGameSetting($params); return $this->ajaxReturn(['status' => 1, 'message' => '保存成功']); } catch (\Exception $e) { return $this->ajaxReturn(['status' => 0, 'message' => '保存失败!' . $e->getMessage()]); } } public function deleteGameSetting() { $id = I('id', 0); M('testing_game_setting', 'tab_')->where(['id' => $id])->delete(); return $this->ajaxReturn(['status' => 1, 'message' => '删除成功']); } public function addTestingUsers() { $accountsStr = trim(I('accounts', ''), ','); if ($accountsStr == '') { return $this->ajaxReturn(['status' => 0, 'message' => '请输入测试资源账号']); } $accounts = explode(',', $accountsStr); $testingResourceService = new TestingResourceService(); $result = $testingResourceService->addTestingUsers($accounts); return $this->ajaxReturn(['status' => 1, 'message' => '请求成功', 'data' => $result]); } public function batches() { $params = I('get.'); $repository = new TestingResourceRepository(); $query = $repository->getBatchesQuery($params); list($batches, $pagination, $count) = $this->paginate($query); $records = $repository->makeBatchesRecords($batches); $gameRepository = new GameRepository(); $this->assign('verifyStatusList', TestingResourceRepository::$verifyStatusList); $this->assign('provideStatusList', TestingResourceRepository::$provideStatusList); $this->assign('servers', $gameRepository->getServersByGameId($gameId)); $this->assign('games', $gameRepository->getChoiceGames()); $this->assign('count', $count); $this->assign('_page', $pagination); $this->assign('records', $records); $this->display(); } public function orders() { $id = I('id', 0); $batch = M('testing_resource_batch', 'tab_')->where(['id' => $id])->find(); $role = M('user_play_info', 'tab_') ->field(['id', 'game_name', 'server_name', 'role_name', 'game_role_id', 'user_account']) ->where(['game_id' => $batch['game_id'], 'role_id' => $batch['role_id']]) ->find(); $applyPromote = M('promote', 'tab_')->field(['id', 'account'])->where(['id' => $batch['apply_promote_id']])->find(); $promote = M('promote', 'tab_')->field(['id', 'account'])->where(['id' => $role['apply_promote_id']])->find(); $query = M('testing_resource_order', 'tab_')->where(['batch_id' => $id])->order('id desc'); list($orders, $pagination, $count) = $this->paginate($query); $repository = new TestingResourceRepository(); foreach ($orders as $order) { $records[] = [ 'id' => $order['id'], 'create_time' => $batch['create_time'] == 0 ? '--' : date('Y-m-d H:i:s', $batch['create_time']), 'game_name' => $role['game_name'], 'user_account' => $role['user_account'], 'server_name' => $role['server_name'], 'role_name' => $role['role_name'], 'apply_promote_account' => $applyPromote ? $applyPromote['account'] : '', 'promote_account' => $promote['account'], 'ref_name' => $order['ref_name'], 'ref_amount' => $order['ref_amount'], 'num' => $order['num'], 'amount' => $order['num'] * $order['ref_amount'], 'remark' => $order['remark'], 'provide_status' => $order['provide_status'], 'provide_status_text' => $repository->getProvideStatusText($order['provide_status']), ]; } $this->assign('count', $count); $this->assign('_page', $pagination); $this->assign('records', $records); $this->display(); } public function apply() { $id = I('id', 0); $role = null; if ($id != 0) { $role = M('user_play_info', 'tab_') ->field(['id', 'role_id', 'user_id', 'game_id', 'server_id', 'user_account', 'role_name', 'testing_other_quota']) ->where(['id' => $id]) ->find(); } $hasItf = 0; $servers = []; $bindingRole = null; if ($role) { $servers = M('server', 'tab_')->field('id,server_name,server_id')->where(['game_id' => $role['game_id']])->order('server_id asc')->select(); $binding = M('testing_binding', 'tab_')->where(['game_id' => $role['game_id'], 'role_id' => $role['role_id']])->find(); if ($binding) { $bindingRole = M('user_play_info', 'tab_') ->field(['id', 'role_id', 'user_id', 'game_id', 'server_id', 'user_account', 'role_name']) ->where(['game_id' => $binding['game_id'], 'role_id' => $binding['bind_role_id']]) ->find(); } $repository = new TestingResourceRepository(); $gameSetting = $repository->getGameSettingByGameId($role['game_id']); $hasItf = $gameSetting ? $gameSetting['has_itf'] : 0; } $testingResourceService = new TestingResourceService(); $quota = $testingResourceService->getRemainQuota($role, $bindingRole); /** * @todo 目前固定游戏猫 */ $games = M('game', 'tab_')->field(['id' , 'game_name'])->where(['id' => ['in', [229, 230]]])->select(); $this->assign('hasItf', $hasItf); $this->assign('games', $games); $this->assign('servers', $servers); $this->assign('bindingRole', $bindingRole); $this->assign('role', $role); $this->assign('quota', $quota); $this->display(); } public function doApply() { $params = I('post.'); try { $testingResourceService = new TestingResourceService(); $testingResourceService->apply($params); return $this->ajaxReturn(['status' => 1, 'message' => '申请成功,等待审核。']); } catch (\Throwable $e) { return $this->ajaxReturn(['status' => 0, 'message' => $e->getMessage()]); } } public function verify() { $ids = I('ids', []); $service = new TestingResourceService(); $batches = M('testing_resource_batch', 'tab_')->where(['verify_status' => 0, 'id' => ['in', $ids]])->select(); foreach ($batches as $batch) { $service->verify($batch); } } }