上游结算ok

master
chenzhi 5 years ago
parent 9c8e070ba8
commit 4c0c51e0ae

@ -182,6 +182,8 @@ class CompanyStatementSetController extends Controller {
// TODO:此处不判断现游戏名=原包名,但却不是同一款游戏
$verify_log=json_encode(["create_user"=>$_SESSION['onethink_admin']['user_auth']["username"],"create_time"=>date("Y-m-d H:i:s")]);
$GameDb = M("Game","tab_");
$StatementDb = M("CompanyStatement","tab_");
$statement_begin_time = date("Y-m-d",$begintime);
$statement_end_time = date("Y-m-d",$endtime);
foreach($cpList as $k=>$v){
@ -250,16 +252,51 @@ class CompanyStatementSetController extends Controller {
$game['statement_end_time']=$statement_end_time;
$game['statement_type']=0;
$add_data['statement_info'][] = $game;
}
$add_data['platform_amount'] = $add_data['pay_amount'];
//奖罚
$rrmap = array(
"reward_time" => ['between', [$begintime,$endtime]],
"company_type"=>1,
"company_id"=>$add_data['company_id']
);
$rfres = M("RewardRecord","tab_")
->field("
IFNULL(SUM(CASE WHEN reward_type = 1 THEN money ELSE 0 END),0) as reward_count,
IFNULL(SUM(CASE WHEN reward_type = 2 THEN money ELSE 0 END),0) as fine_count
")
->where($rrmap)->find();
if($rfres['reward_count'] > 0){
$reward_count = $rfres['reward_count'];
$add_data['statement_info'][] = array(
"statement_begin_time"=>$statement_begin_time,
"statement_end_time"=>$statement_end_time,
'statement_type'=>2,
"game_name"=>"奖励",
'pay_amount'=>$reward_count,
'sum_money'=>$reward_count,
);
$add_data['statement_money']+=$reward_count;
$add_data['pay_amount']+=$reward_count;
}
if($rfres['fine_count'] > 0){
$fine_count = $rfres['fine_count'];
$add_data['statement_info'][] = array(
"statement_begin_time"=>$statement_begin_time,
"statement_end_time"=>$statement_end_time,
'statement_type'=>1,
"game_name"=>"罚款",
'pay_amount'=>$fine_count,
'sum_money'=>$fine_count,
);
$add_data['statement_money'] -= $fine_count;
$add_data['pay_amount'] -= $fine_count;;
}
dd($add_data);
dd($v);
//获取游戏比例
$add_data['statement_info'] = json_encode($add_data['statement_info'],JSON_UNESCAPED_UNICODE);
//添加
$StatementDb->add($add_data);
}
# code...
}
/**

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