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<?php
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namespace Base\Service;
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use Base\Model\PromoteModel;
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use Base\Model\ApplyModel;
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use Base\Tool\Base62;
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use Base\Tool\PlistDemo;
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class GameSourceService {
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const IS_FIXED_IOS13 = true;
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public function __construct()
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{
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}
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/**
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* 获取IPA中的.app后缀目录
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*/
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public function getIpaAppPath($ipaPath)
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{
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$appPath = '';
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$zipGameSource = zip_open($ipaPath);
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if ($zipGameSource) {
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while ($zipEntry = zip_read($zipGameSource)) {
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if (preg_match("/^Payload.*?\.app/", zip_entry_name($zipEntry), $matches)) {
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$appPath = $matches[0];
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break;
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}
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}
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zip_close($zipGameSource);
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}
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return $appPath;
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}
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public function getChannelConfigFile($gameSource)
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{
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$configUrl = '';
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if ($gameSource['sdk_version'] == 1) {
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$configUrl = "META-INF/mch.properties";
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} else {
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$appPath = $this->getIpaAppPath($this->getGameSourceUrl($gameSource));
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$configUrl = $appPath . '/_CodeSignature/TXChannel';
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}
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return $configUrl;
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}
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public function getChannelConfigFolder($gameSource, array $packData)
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{
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$gameSourceUrl = $this->getGameSourceUrl($gameSource);
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$appPath = $this->getIpaAppPath($this->getGameSourceUrl($gameSource));
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return $appPath . '/TXChannel/' . Base62::encode(json_encode($packData));
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}
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public function getGameSourceUrl($gameSource)
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{
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if (empty($gameSource)) {
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return '';
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}
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$path = '';
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if($gameSource['file_type'] == 1) {
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$path = './Uploads/SourcePack/';
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}else{
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$path = './Uploads/Ios/original/';
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}
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$fileUrl = $path . $gameSource['file_name'];
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return ROOTTT . ltrim($fileUrl, './');
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}
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public function packChannel($localPath, $game, $gameSource, $apply = null)
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{
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$packData = [
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'game_id' => $game['id'],
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'game_name' => $game['game_name'],
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'game_appid' => $game['game_appid'],
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'promote_id' => $apply ? $apply['promote_id'] : '',
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'promote_account' => $apply ? $apply['promote_account'] : '自然渠道',
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'source_version' => $gameSource['source_version'],
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];
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if (self::IS_FIXED_IOS13 && $game['sdk_version'] == 2) {
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$channelFolder = $this->getChannelConfigFolder($gameSource, $packData);
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return $this->packChannelFolder($localPath, $channelFolder);
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} else {
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$channelFile = $this->getChannelConfigFile($gameSource);
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return $this->packChannelFile($localPath, $channelFile, $packData);
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}
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return false;
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}
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/**
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* 打入渠道信息文件
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* @param string $zipFile 包文件地址
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* @param string $distFile 打入文件名
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* @param array $packData 打入信息
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* @return boolean 是否成功
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*/
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public function packChannelFile($zipFile, $distFile, array $packData)
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{
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$zip = new \ZipArchive();
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if ($zip->open($zipFile, \ZipArchive::CREATE)) {
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$zip->addFromString($distFile, json_encode($packData));
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$zip->close();
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return true;
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}
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return false;
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}
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/**
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* 打入渠道信息目录(用于IOS,主要为了解决IOS13问题)
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* @param string $zipFile 包文件地址
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* @param string $distFolder 打入文件夹
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* @return boolean 是否成功
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*/
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public function packChannelFolder($zipFile, $distFolder)
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{
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$zip = new \ZipArchive();
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if ($zip->open($zipFile, \ZipArchive::CREATE)) {
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$zip->addEmptyDir($distFolder);
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$zip->close();
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return true;
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}
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return false;
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}
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/**
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* 原包打包
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*/
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public function sourcePack($gameSource, $game)
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{
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$relativeUrl = $gameSource['file_url'];
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$localPath = ROOTTT . ltrim($relativeUrl, './');
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$originalUrl = '';
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if ($game['sdk_version'] == 2) {
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$oldLocalPath = $localPath;
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$localPath = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $oldLocalPath);
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$originalUrl = $relativeUrl;
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$relativeUrl = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $relativeUrl);
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copy($oldLocalPath, $localPath);
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}
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$status = $this->packChannel($localPath, $game, $gameSource);
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if (!$status) {
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return [
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'status' => false,
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'message' => '打包失败,原包加入信息失败!',
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];
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}
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$distFilePath = 'SourcePack/' . $gameSource['file_name'];
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$result = $this->uploadPackage($localPath, $distFilePath);
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$fileUrl = '';
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if ($result['status']) {
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$fileUrl = $result['data']['url'];
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$fileUrl = $fileUrl == '@' ? $relativeUrl : $fileUrl;
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} else {
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return [
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'status' => false,
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'message' => '打包失败,上传OSS失败!' . $result['message'],
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];
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}
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$plistUrl = '';
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$orgPlistUrl = '';
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if ($game['sdk_version'] == 2) {
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$params = [
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'packageName' => $gameSource['bao_name'],
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'gameId' => $game['id'],
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'gameName' => $game['game_name'],
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'promoteId' => 0,
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'packageUrl' => $fileUrl,
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'gameIcon' => get_cover($game['icon'], 'path'),
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'type' => 'pack'
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];
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$result = $this->createPlist($params);
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if ($result['status']) {
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$plistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成plist文件失败!' . $result['message'],
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];
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}
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$params['type'] = 'org';
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$result = $this->createPlist($params);
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if ($result['status']) {
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$orgPlistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成原包plist文件失败!' . $result['message'],
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];
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}
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}
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return [
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'status' => true,
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'message' => '打包成功!',
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'data' => [
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'plistUrl' => $plistUrl,
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'orgPlistUrl' => $orgPlistUrl,
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'fileUrl' => $fileUrl,
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'originalUrl' => $originalUrl,
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]
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];
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}
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/**
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* 渠道打包
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*/
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public function channelPack($gameSource, $game, $apply, $launchCount = 0)
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{
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$gameSourceUrl = $this->getGameSourceUrl($gameSource);
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if ($gameSource == null || !file_exists($gameSourceUrl)) {
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M('apply', 'tab_')->where(['id' => $apply['id']])->setField('enable_status', -1);
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}
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/* 检测是否存在投放申请,存在则更改投放申请信息,否则进行渠道打包 */
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if ($launchCount > 0) {
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M('apply', 'tab_')->where(['id' => $apply['id']])->setField('enable_status', 3);
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$launchData = ['launch_packge' => 2, 'launch_down_url'=>'' , 'launch_plist_url'=>''];
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M('apply_launch', 'tab_')->where(['apply_id' => $apply['id'], 'launch_packge'=>['in', [0, 2, 3]]])->save($launchData);
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}
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$savePath = '';
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$fileName = 'game_package' . $apply['game_id'] . '-' . $apply['promote_id'];
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if ($apply['sdk_version'] == 1) {
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$fileName .= '.apk';
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$savePath = 'Uploads/GamePack/' . $fileName;
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} else {
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$fileName .= '.ipa';
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$savePath = 'Uploads/IosGamePack/' . $fileName;
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}
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$relativePath = './' . $savePath;
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$localPath = ROOTTT . $savePath;
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copy($gameSourceUrl, $localPath);
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$status = $this->packChannel($localPath, $game, $gameSource, $apply);
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if (!$status) {
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return [
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'status' => false,
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'message' => '打包失败,加入渠道信息失败!',
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];
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}
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$distFilePath = 'GamePack/' . $fileName;
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$result = $this->uploadPackage($localPath, $distFilePath, false);
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if ($result['status']) {
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$packageUrl = $result['data']['url'];
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$packageUrl = $packageUrl == '@' ? $relativePath : $packageUrl;
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} else {
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return [
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'status' => false,
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'message' => '打包失败,上传OSS失败!' . $result['message'],
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];
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}
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$plistInfo = ['game_id' => $apply['game_id'], 'promote_id' => $apply['promote_id']];
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$plistUrl = '';
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if ($apply['sdk_version'] == 2) {
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$params = [
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'packageName' => $gameSource['bao_name'],
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'gameId' => $game['id'],
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'gameName' => $game['game_name'],
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'promoteId' => $apply['promote_id'],
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'packageUrl' => $packageUrl,
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'gameIcon' => get_cover($game['icon'], 'path'),
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'type' => 'pack'
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];
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$result = $this->createPlist($params);
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if ($result['status']) {
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$plistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成plist文件失败!' . $result['message'],
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];
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}
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}
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$applyService = new ApplyService();
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$applyService->updateAfterPack($apply, $packageUrl, $plistUrl);
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return [
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'status' => true,
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'message' => '打包成功!',
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'data' => [
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'plistUrl' => $plistUrl,
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]
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];
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}
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public function uploadPackage($localFilePath, $distFilePath, $isDeleteLocal = false)
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{
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if (get_tool_status('oss_storage') == 1) {
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$ossService = new OssService();
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$result = $ossService->upload($localFilePath, $distFilePath);
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if ($isDeleteLocal && file_exists($localFilePath)) {
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@unlink($localFilePath);
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}
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return $result;
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} else {
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// 不上传OSS等第三方服务器
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return [
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'status' => true,
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'message' => '上传成功',
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'data' => [
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'url' => '@'
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],
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];
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}
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}
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//生成游戏渠道plist文件
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public function createPlist($params)
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{
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$packageName = $params['packageName'] ?? '';
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$gameName = $params['gameName'] ?? '';
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$gameId = $params['gameId'] ?? 0;
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$promoteId = $params['promoteId'] ?? 0;
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$packageUrl = $params['packageUrl'] ?? '';
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$platformId = $params['platformId'] ?? 0;
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$position = $params['position'] ?? 0;
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$gameIcon = $params['gameIcon'] ?? '';
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$type = $params['type'] ?? '';
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|
if ($gameId == 0) {
|
|
|
|
|
return [
|
|
|
|
|
'status' => false,
|
|
|
|
|
'message' => '游戏ID错误',
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
if ($type == '' || !in_array($type, ['org', 'pack'])) {
|
|
|
|
|
return [
|
|
|
|
|
'status' => false,
|
|
|
|
|
'message' => '类型错误',
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$xml = new \DOMDocument();
|
|
|
|
|
$xml->loadXML(PlistDemo::$content);
|
|
|
|
|
$online = $xml->getElementsByTagName('dict'); //查找节点
|
|
|
|
|
$elements = $online->item(1)->getElementsByTagName('string'); //第二个节点下所有string
|
|
|
|
|
foreach ($elements as $element) {
|
|
|
|
|
switch ($element->textContent) {
|
|
|
|
|
case 'ipa_url':
|
|
|
|
|
if (preg_match("/http/", $packageUrl)) {
|
|
|
|
|
$element->nodeValue = $packageUrl;
|
|
|
|
|
} else {
|
|
|
|
|
$element->nodeValue = C('DOMAIN_DOWNLOAD') . ltrim($packageUrl, '.');
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 'icon':
|
|
|
|
|
if (preg_match("/http/", $gameIcon)) {
|
|
|
|
|
$element->nodeValue = $gameIcon;
|
|
|
|
|
} else {
|
|
|
|
|
$element->nodeValue = C('DOMAIN_OFFICIAL_PC') . ltrim($gameIcon, '.');
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 'com.dell':
|
|
|
|
|
$element->nodeValue = $packageName;
|
|
|
|
|
break;
|
|
|
|
|
case '1.0.0':
|
|
|
|
|
$element->nodeValue = false;
|
|
|
|
|
break;
|
|
|
|
|
case 'mchdemo':
|
|
|
|
|
$element->nodeValue = $gameName;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$fileName = '';
|
|
|
|
|
if ($type == 'pack') {
|
|
|
|
|
if ($promoteId == 0) {
|
|
|
|
|
$fileName = 'Uploads/SourcePlist/'. $gameId . '.Plist';
|
|
|
|
|
} elseif ($platformId > 0) {
|
|
|
|
|
$fileName = 'Uploads/GamePlist/'. $gameId . '-' . $promoteId . '-' . $platformId . '-' .$position . '.Plist';
|
|
|
|
|
} else {
|
|
|
|
|
$fileName = 'Uploads/GamePlist/'. $gameId . '-' . $promoteId . '.Plist';
|
|
|
|
|
}
|
|
|
|
|
} elseif ($type == 'org') {
|
|
|
|
|
$fileName = 'Uploads/OrgSourcePlist/'. $gameId . '.Plist';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$xml->save('./' . $fileName);
|
|
|
|
|
return [
|
|
|
|
|
'status' => true,
|
|
|
|
|
'message' => '生成成功',
|
|
|
|
|
'data' => [
|
|
|
|
|
'path' => './' . $fileName
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
}
|