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<?php
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// +----------------------------------------------------------------------
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// | 徐州梦创信息科技有限公司—专业的游戏运营,推广解决方案.
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// +----------------------------------------------------------------------
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// | Copyright (c) 2013 http://www.vlcms.com All rights reserved.
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// +----------------------------------------------------------------------
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// | Author: kefu@vlcms.com QQ:97471547
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// +----------------------------------------------------------------------
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namespace Admin\Event;
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use Think\Controller;
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/**
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* 后台首页控制器
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*
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* @author 麦当苗儿 <zuojiazi@vip.qq.com>
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*/
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class SourceEvent extends Controller
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{
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public function add_source()
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{
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$model = D('Game_source');
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$plist = A("Plist");
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$data = $_REQUEST;
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$data['file_size'] = round($data['file_size'] / pow(1024, 2), 2) . "MB";
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/*if ($data['file_type'] == 2) {
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if (preg_match("/.ipa/", $data['file_name'])) {
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//copy($data['file_url'] . "/" . $data['file_name'], "./Uploads/Ios/original/" . $data['file_name']);
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//@unlink($data['file_url'] . "/" . $data['file_name']);
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//$data['file_url'] = "./Uploads/Ios/original";
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}
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}*/
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$data['file_url'] = $data['file_url'] . "/" . $data['file_name'];
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$data['sdk_version'] = $data['file_type'];
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$data['op_id'] = UID;
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$data['version'] = $_POST['version'];
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$data['op_account'] = session("user_auth.username");
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$data['create_time'] = NOW_TIME;
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$remark = str_replace(array("\r\n", "\r", "\n"), "@@@", $_POST['remark']);
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$data['remark'] = json_encode(explode('@@@', $remark));
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if ($data['file_type'] == 2) {
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$data['plist_url'] = "./Uploads/SourcePlist/" . $data['game_id'] . ".Plist";
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$data['org_plist_url'] = "./Uploads/OrgSourcePlist/" . $data['game_id'] . ".Plist";
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$plist -> create_plist($data['game_id'], 0, $data['bao_name'], $data['file_url']);
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}
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$res = $model -> add($data);
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if ($res) {
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//原包打包
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$this -> soure_pack($data['game_id'], $data['file_url'], $data['file_type'], 1, $data['bao_name']);
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$this -> update_game_size($data);
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$this -> success('添加成功', U('GameSource/lists', array('type' => $data['type'])));
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} else {
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$this -> error('添加失败', U('GameSource/lists', array('type' => $data['type'])));
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}
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}
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/**
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*修改游戏原包
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*/
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public function update_source($id = null, $file_name, $from = "")
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{
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$id || $this -> error('id不能为空');
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$model = D('Game_source');
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$plist = A("Plist");
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$data = $_REQUEST;
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$url = $data['file_url'];
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$urll = $data['file_url2'];
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/*if ($data['file_type'] == 2) {
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if (preg_match("/.ipa/", $data['file_name']) && ($data['file_name'] != $file_name)) {
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//copy($data['file_url'] . "/" . $data['file_name'], "./Uploads/Ios/original/" . $data['file_name']);
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//@unlink($data['file_url'] . "/" . $data['file_name']);
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//$data['file_url'] = "./Uploads/Ios/original";
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//$url = "./Uploads/Ios/original";
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}
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}*/
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$data['file_size'] = strpos($data['file_size'], 'MB') ? $data['file_size'] : round($data['file_size'] / pow(1024, 2), 2) . "MB";
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/*$extend = substr($data['file_url'], strlen($str) - 3, 3);
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if ($extend != "apk" && $extend != "ipa") {
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$data['file_url'] = $data['file_url'] . "/" . $data['file_name'];
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}*/
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$data['file_url'] = $data['file_url'] . "/" . $data['file_name'];
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$data['id'] = $id;
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$data['op_id'] = UID;
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$data['op_account'] = session("user_auth.username");
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$data['create_time'] = NOW_TIME;
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$remark = str_replace(array("\r\n", "\r", "\n"), "@@@", $_POST['remark']);
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$data['remark'] = json_encode(explode('@@@', $remark));
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$game_source = $model -> where(array('id' => $id)) -> find();
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if($game_source['file_name'] == $data['file_name']) {
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if ($from == "dev") {
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$this -> success('修改成功', U('Developers/source'));
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} else {
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$this -> success('修改成功', U('GameSource/lists'));
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}
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}
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if ($data['file_type'] == 2) {
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$data['plist_url'] = "./Uploads/SourcePlist/" . $data['game_id'] . ".Plist";
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$data['org_plist_url'] = "./Uploads/OrgSourcePlist/" . $data['game_id'] . ".Plist";
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$plist -> create_plist($data['game_id'], 0, $data['bao_name'], $data['file_url']);
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}
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$data['source_version'] = $game_source['source_version'] + 1;
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$res = $model -> save($data);
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if ($res) {
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//原包打包
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$this -> soure_pack($game_source['game_id'], $data['file_url'], $data['file_type'], $data['source_version'], $data['bao_name'], 1, $file_name);
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//渠道包加入打包队列
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$appmodel = M('Apply', 'tab_');
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$app_map['status'] = 1;
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$app_map['game_id'] = $game_source['game_id'];
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$app_data = $appmodel -> where($app_map) -> select();
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if ($app_data) {
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M() -> startTrans();
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$app_res = $appmodel -> where($app_map) ->save(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']);
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M('apply_launch', 'tab_') -> where(['launch_game_id'=>$game_source['game_id']]) -> setField('launch_packge', 0);
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if ($app_res === false) {
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M() -> rollback();
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if ($from == "dev") {
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$this -> error('渠道包打包失败', U('Developers/source'));
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} else {
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$this -> error('渠道包打包失败', U('GameSource/lists'));
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}
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} else {
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M() -> commit();
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}
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}
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@unlink($url . "/" . $file_name);
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@unlink($urll . "/" . str_replace('.ipa', '.mobileprovision', $file_name));
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$this -> update_game_size($data);
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//发送站内信
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$user_id = M('ucenter_member') -> where('status=1') -> field('id') -> select();
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$content = '游戏:' . get_game_name($data['game_id']) . ' 已更新,请尽快处理渠道包';
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$sdk_version = M('game', 'tab_') -> field('sdk_version') -> where(['id' => $data['game_id']]) -> find();
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D('Msg') -> sendMsg2($user_id, $content, $sdk_version['sdk_version'], $data['game_id']);
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if ($from == "dev") {
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$this -> success('修改成功', U('Developers/source'));
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} else {
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$this -> success('修改成功', U('GameSource/lists'));
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}
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} else {
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if ($from == "dev") {
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$this -> error('修改失败', U('Developers/source'));
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} else {
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$this -> error('修改失败', U('GameSource/lists'));
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}
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}
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}
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protected function update_game_size($param = null)
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{
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$model = D('Game');
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$map['id'] = $param['game_id'];
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$data['game_size'] = $param['file_size'];
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// $data['version'] = $param['version'];
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if ($param['file_type'] == 1) {
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$data['and_dow_address'] = $param['file_url'];
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$ggame = $model -> where(array('id' => $map['id'])) -> find();
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if ($ggame['sdk_version'] != - 1) {
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if ($ggame['sdk_version'] == 2) {
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$data['sdk_version'] = 0;
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}
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} else {
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$data['sdk_version'] = 1;
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}
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} else {
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if ($ggame['sdk_version'] != - 1) {
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if ($ggame['sdk_version'] == 1) {
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$data['sdk_version'] = 0;
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}
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} else {
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$data['sdk_version'] = 2;
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}
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$data['ios_dow_address'] = $param['file_url'];
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}
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$model -> where($map) -> save($data);
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}
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/**
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*原包打包
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*/
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protected function soure_pack($game_id = 0, $file_url = "", $file_type = 1, $source_version = 1, $baoName='', $flag=0, $file_name='')
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{
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$game_info = M("game", "tab_") -> find($game_id);
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$data = array(
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"game_id" => $game_info['id'],
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"game_name" => $game_info['game_name'],
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"game_appid" => $game_info['game_appid'],
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"promote_id" => 0,
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"promote_account" => "自然注册",
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'source_version' => $source_version,
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);
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$real_file_url = ROOTTT.ltrim($file_url, './');
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$temp = explode('/', $file_url);
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$newFileName = $temp[count($temp)-1];
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$to = $file_url;
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$originalUrl = '';
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if ($file_type == 1) {
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$new_file_url = $real_file_url;
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$zip = new \ZipArchive;
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$res = $zip -> open($real_file_url, \ZipArchive::CREATE);
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$zip -> addFromString('META-INF/mch.properties', json_encode($data));
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$zip -> close();
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} elseif ($file_type == 2) {
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if (preg_match("/.ipa/", $file_url)) {
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if($flag == 0 || ($flag ==1 && $newFileName != $file_name)) {
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$originalUrl = $file_url;
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$new_file_url = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $real_file_url);
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$to = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $file_url);
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$zip_open_game_source = zip_open($real_file_url);
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if ($zip_open_game_source) {
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while ($zip_entry = zip_read($zip_open_game_source)) {
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if (preg_match("/.app/", zip_entry_name($zip_entry))) {
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$ios_app = substr(zip_entry_name($zip_entry), 8) . "<br/>";
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}
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$new_ios_1 = explode("/", $ios_app);
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}
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zip_close($zip_open_game_source);
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}
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$url_ver = "Payload/" . $new_ios_1[0] . "/_CodeSignature/TXChannel";
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$zip = new \ZipArchive;
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copy($real_file_url, $new_file_url);
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$res = $zip -> open($new_file_url, \ZipArchive::CREATE);
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$zip -> addFromString($url_ver, json_encode($data));
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$zip -> close();
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// unlink($real_file_url);
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}
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}
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}
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$new_path = str_replace("./Uploads/", "", $file_url);
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if (get_tool_status("oss_storage") == 1) {
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if(C("oss_storage.is_cname")){
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$to = "http://".C("oss_storage.domain")."/".str_replace("Ios/original","SourcePack",$new_path);
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}else{
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$to = "https://".C("oss_storage.bucket").".".C("oss_storage.domain")."/".str_replace("Ios/original","SourcePack",$new_path);
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$to = str_replace('-internal', '', $to);
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}
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$updata['savename'] = $newFileName;
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$updata['path'] = $new_file_url;
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$this -> upload_game_pak_oss($updata);
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} elseif (get_tool_status("cos_storage") == 1) {
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$updata['path'] = $new_file_url;
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$updata['savename'] = 'SourcePack/'. $newFileName;
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$to = $this->upload_cos($updata);
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}
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$model = D('Game_source');
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$model->where(['game_id'=>$game_id])->save(['file_url'=>$to, 'original_url' => $originalUrl]);
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$plist = A("Plist");
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if ($file_type == 2) {
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$data['plist_url'] = "./Uploads/SourcePlist/" . $data['game_id'] . ".Plist";
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$plist -> create_plist($game_id, 0, $baoName, $to);
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$plist -> create_org_plist($game_id, 0, $baoName, $originalUrl);
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}
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}
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public function upload_game_pak_oss($return_data = null)
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{
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/**
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* 根据Config配置,得到一个OssClient实例
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*/
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try {
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Vendor('OSS.autoload');
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$ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain"), C("oss_storage.is_cname"));
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} catch (OssException $e) {
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$this -> error($e -> getMessage());
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}
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$bucket = C('oss_storage.bucket');
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// if(preg_match('/.apk/',$return_data['savename']) ){
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$oss_name = "SourcePack";
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// }else{
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// $oss_name="IosGamePack";
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// }
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$oss_file_path = $oss_name . "/" . $return_data["savename"];
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$avatar = $return_data["path"];
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try {
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$this -> multiuploadFile($ossClient, $bucket, $oss_file_path, $avatar);
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return true;
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} catch (OssException $e) {
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/* 返回JSON数据 */
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$this -> error($e -> getMessage());
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}
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}
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public function multiuploadFile($ossClient, $bucket, $url, $file)
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{
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//$file = __FILE__;
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$options = array();
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try {
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#初始化分片上传文件
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$uploadId = $ossClient -> initiateMultipartUpload($bucket, $url);
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//$ossClient->multiuploadFile($bucket, $url, $file, $options);
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} catch (OssException $e) {
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printf(__FUNCTION__ . ": initiateMultipartUpload FAILED\n");
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$this -> error('1' . $e -> getMessage() . "\n");
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return;
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}
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/*
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* step 2. 上传分片
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*/
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$partSize = 5 * 1000 * 1024;
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$uploadFile = $file;
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$uploadFileSize = filesize($uploadFile);
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$pieces = $ossClient -> generateMultiuploadParts($uploadFileSize, $partSize);
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$responseUploadPart = array();
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$uploadPosition = 0;
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$isCheckMd5 = true;
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foreach ($pieces as $i => $piece) {
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$fromPos = $uploadPosition + (integer) $piece[$ossClient ::OSS_SEEK_TO];
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$toPos = (integer) $piece[$ossClient ::OSS_LENGTH] + $fromPos - 1;
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$upOptions = array(
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$ossClient ::OSS_FILE_UPLOAD => $uploadFile,
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$ossClient ::OSS_PART_NUM => ($i + 1),
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$ossClient ::OSS_SEEK_TO => $fromPos,
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$ossClient ::OSS_LENGTH => $toPos - $fromPos + 1,
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$ossClient ::OSS_CHECK_MD5 => $isCheckMd5,
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);
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if ($isCheckMd5) {
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$contentMd5 = \OSS\Core\OssUtil ::getMd5SumForFile($uploadFile, $fromPos, $toPos);
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$upOptions[$ossClient ::OSS_CONTENT_MD5] = $contentMd5;
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}
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//2. 将每一分片上传到OSS
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try {
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$responseUploadPart[] = $ossClient -> uploadPart($bucket, $url, $uploadId, $upOptions);
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} catch (OssException $e) {
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printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} FAILED\n");
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$this -> error($e -> getMessage() . "\n");
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return;
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}
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}
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$uploadParts = array();
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foreach ($responseUploadPart as $i => $eTag) {
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$uploadParts[] = array(
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'PartNumber' => ($i + 1),
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'ETag' => $eTag,
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);
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}
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/**
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* step 3. 完成上传
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*/
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try {
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$ossClient -> completeMultipartUpload($bucket, $url, $uploadId, $uploadParts);
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} catch (OssException $e) {
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printf(__FUNCTION__ . ": completeMultipartUpload FAILED\n");
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$this -> error($e -> getMessage() . "\n");
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return;
|
|
|
}
|
|
|
}
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|
|
|
|
|
/**
|
|
|
* 腾讯云上传
|
|
|
*
|
|
|
* @param null $data
|
|
|
*
|
|
|
* @return mixed
|
|
|
*
|
|
|
* @author: 鹿文学[lwx]<fyj301415926@126.com>
|
|
|
* @since: 2019\4\18 0018 17:33
|
|
|
*/
|
|
|
public function upload_cos($data=null) {
|
|
|
|
|
|
Vendor('COS5.vendor.autoload');
|
|
|
|
|
|
$schema=C("cos_storage.schema")?:"https";
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|
|
|
|
|
$secretId = C("cos_storage.SecretId"); //"云 API 密钥 SecretId";
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|
|
$secretKey = C("cos_storage.SecretKey"); //"云 API 密钥 SecretKey";
|
|
|
$region = C("cos_storage.domain"); //设置一个默认的存储桶地域
|
|
|
$cosClient = new \Qcloud\Cos\Client(
|
|
|
array(
|
|
|
'region' => $region,
|
|
|
'schema' => $schema, //协议头部,默认为http
|
|
|
'credentials'=> array(
|
|
|
'secretId' => $secretId ,
|
|
|
'secretKey' => $secretKey
|
|
|
)
|
|
|
)
|
|
|
);
|
|
|
|
|
|
|
|
|
$bucket = C("cos_storage.bucket"); //存储桶名称 格式:BucketName-APPID
|
|
|
$key = $data['savename'];
|
|
|
$srcPath = $data["path"];//本地文件绝对路径
|
|
|
|
|
|
try {
|
|
|
$result = $cosClient->Upload(
|
|
|
$bucket = $bucket,
|
|
|
$key = $key,
|
|
|
$body = fopen($srcPath, 'rb')
|
|
|
);
|
|
|
$location = $result['Location'];
|
|
|
if(!preg_match('/^(http)|(https)/', $location)) {
|
|
|
$result['Location'] = 'https://' . $result['Location'];
|
|
|
}
|
|
|
return $result['Location'];
|
|
|
} catch (\Exception $e) {
|
|
|
$this->error($e);
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|