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<?php
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namespace Admin\Controller;
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use User\Api\UserApi as UserApi;
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use OSS\OssClient;
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use OSS\Core\OSsException;
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use Qiniu\Storage\BucketManager;
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use Qiniu\Auth;
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use Think\Controller;
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use BaiduBce\BceClientConfigOptions;
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use BaiduBce\Util\Time;
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use BaiduBce\Util\MimeTypes;
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use BaiduBce\Http\HttpHeaders;
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use BaiduBce\Services\Bos\BosClient;
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use BaiduBce\Services\Bos\CannedAcl;
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use BaiduBce\Services\Bos\BosOptions;
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use BaiduBce\Auth\SignOptions;
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use BaiduBce\Log\LogFactory;
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/**
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* 后台首页控制器
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* @author 麦当苗儿 <zuojiazi@vip.qq.com>
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*/
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class GameController extends ThinkController
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{
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//private $table_name="Game";
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const model_name = 'game';
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/**
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*游戏信息列表
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*/
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public function lists()
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{
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if (isset($_REQUEST['game_name'])) {
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$extend['game_name'] = $_REQUEST['game_name'];
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unset($_REQUEST['game_name']);
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}
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if (isset($_REQUEST['sdk_version1'])) {
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$extend['sdk_version'] = $_REQUEST['sdk_version1'];
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unset($_REQUEST['sdk_version1']);
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}
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if (isset($_REQUEST['recommend_status'])) {
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$extend['recommend_status'] = $_REQUEST['recommend_status'];
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unset($_REQUEST['recommend_status']);
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}
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if (isset($_REQUEST['game_status'])) {
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$extend['game_status'] = $_REQUEST['game_status'];
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unset($_REQUEST['game_status']);
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}
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if (isset($_REQUEST['apply_status'])) {
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$extend['apply_status'] = $_REQUEST['apply_status'];
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unset($_REQUEST['apply_status']);
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}
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if (isset($_REQUEST['online_status'])) {
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$extend['online_status'] = $_REQUEST['online_status'];
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unset($_REQUEST['online_status']);
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}
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if ($_GET['type'] == 1 || $_GET['type'] == '') {
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//$extend['apply_status']=1;
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$extend['developers'] = array('EQ', 0);
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} else {
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$extend['developers'] = array('GT', 0);
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$this->assign('show_status', 1);
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}
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$extend['order'] = 'sort desc, id desc';
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//$extend['for_show_pic_list']='icon';//列表显示图片
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$this->m_title = '游戏列表';
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$this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find());
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parent::lists(self::model_name, $_GET["p"], $extend);
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}
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public function get_game_set()
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{
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$map["game_id"] = $_REQUEST['game_id'];
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$find = M('game_set', 'tab_')->where($map)->find();
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$find['mdaccess_key'] = get_ss($find['access_key']);
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echo json_encode(array("status" => 1, "data" => $find));
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}
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public function get_game_source()
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{
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$map["game_id"] = $_REQUEST['game_id'];
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$data = M('GameSource', 'tab_')->field('file_url')->where($map)->find();
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if (empty($data)) {
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$result = array('status' => 0, 'dow_url' => '');
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} else {
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$result = array('status' => 1, 'dow_url' => $data['file_url']);
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}
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echo json_encode($result);
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}
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/**
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*游戏原包列表
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*/
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public function source()
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{
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$extend = array('field_time' => 'create_time');
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parent::lists('Source', $_GET["p"], $extend);
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}
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/**
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*游戏更新列表
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*/
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public function update()
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{
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parent::lists('Update', $_GET["p"]);
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}
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/**
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*添加游戏原包
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*/
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public function add_source()
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{
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if (IS_POST) {
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if (empty($_POST['game_id']) || empty($_POST['file_type'])) {
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$this->error('游戏名称或类型不能为空');
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}
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$map['game_id'] = $_POST['game_id'];
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$map['file_type'] = $_POST['file_type'];
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$d = D('Source')->where($map)->find();
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$source = A('Source', 'Event');
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if (empty($d)) {
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$source->add_source();
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} else {
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$source->update_source($d['id']);
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}
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} else {
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$this->display();
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}
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}
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/**
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*删除原包
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*/
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public function del_game_source($model = null, $ids = null)
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{
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$source = D("Source");
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$id = array_unique((array)$ids);
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$map = array('id' => array('in', $id));
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$list = $source->where($map)->select();
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foreach ($list as $key => $value) {
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$file_url = APP_ROOT . $value['file_url'];
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unlink($file_url);
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}
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$model = M('Model')->getByName("source"); /*通过Model名称获取Model完整信息*/
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parent::del($model["id"], $ids, "tab_game_");
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}
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public function add()
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{
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if (IS_POST) {
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$_POST['introduction'] = str_replace(array("\r\n", "\r", "\n"), "~~", $_POST['introduction']);
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if ($_POST['game_name'] == '') {
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$this->error('游戏名称不能为空!');
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exit;
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}
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if ($_POST['marking'] == '') {
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$this->error('游戏标示不能为空!');
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exit;
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}
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$_POST['relation_game_name'] = $_POST['game_name'];
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if ($_POST['sdk_version'] == 1) {
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unset($_POST['ios_game_address']);
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$_POST['game_name'] = $_POST['game_name'] . '(安卓版)';
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} else {
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unset($_POST['add_game_address']);
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$_POST['game_name'] = $_POST['game_name'] . '(苹果版)';
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}
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if (!empty($_POST['display_site'])) {
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$_POST['display_site'] = implode(',', $_POST['display_site']);
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} else {
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$_POST['display_site'] = '';
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}
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$content = $_POST['content'];
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if(!empty($content)) {
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$_POST['detail_content'] = $content;
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} else {
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$_POST['detail_content'] = '';
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}
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$pinyin = new \Think\Pinyin();
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$num = mb_strlen($_POST['game_name'], 'UTF8');
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$short = '';
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for ($i = 0; $i < $num; $i++) {
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$str = mb_substr($_POST['game_name'], $i, $i + 1, 'UTF8');
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$short .= $pinyin->getFirstChar($str);
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}
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//$_POST['material_url'] = $_POST['file_url'].$_POST['file_name'];
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$_POST['discount'] == '' ? $_POST['discount'] = 10 : $_POST['discount'];
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$_POST['short'] = $short;
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$game = D(self::model_name);//M('$this->$model_name','tab_');
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$res = $game->update();
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if (!$res) {
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$this->error($game->getError());
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} else {
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\Think\Log::actionLog('Game/add', 'Game', 1);
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$this->success($res['id'] ? '更新成功' : '新增成功', U('lists'));
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}
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} else {
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if ($_GET['type'] == 1 || $_GET['type'] == "") {
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$show_status = 1;
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$this->assign('show_status', $show_status);
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}
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$this->meta_title = '新增游戏';
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$this->m_title = '游戏列表';
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$this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find());
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$this->display();
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}
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}
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public function relation()
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{
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if (IS_POST) {
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if ($_POST['game_name'] == '') {
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$this->error('游戏名称不能为空!');
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exit;
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}
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$_POST['relation_game_name'] = $_POST['game_name'];
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if ($_POST['sdk_version'] == 1) {
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if ($_POST['dow_prot'] == 0) {
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unset($_POST['add_game_address']);
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}
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$_POST['game_name'] = $_POST['game_name'] . '(安卓版)';
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} else {
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if ($_POST['dow_prot'] == 0) {
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unset($_POST['ios_game_address']);
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}
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$_POST['game_name'] = $_POST['game_name'] . '(苹果版)';
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}
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if (!empty($_POST['display_site'])) {
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$_POST['display_site'] = implode(',', $_POST['display_site']);
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} else {
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$_POST['display_site'] = '';
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}
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$pinyin = new \Think\Pinyin();
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$num = mb_strlen($_POST['game_name'], 'UTF8');
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for ($i = 0; $i < $num; $i++) {
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$str = mb_substr($_POST['game_name'], $i, $i + 1, 'UTF8');
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$short .= $pinyin->getFirstChar($str);
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}
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$_POST['short'] = $short;
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$game = D(self::model_name);//M('$this->$model_name','tab_');
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$res = $game->update();
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if (!$res) {
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$this->error($game->getError());
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} else {
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$this->success($res['id'] ? '更新成功' : '新增成功', U('lists'));
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}
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} else {
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$_REQUEST['id'] || $this->error('id不能为空');
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$map['relation_game_id'] = $_REQUEST['id'];
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$map['id'] = $_REQUEST['id'];
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$map1 = $map;
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$map1['id'] = array('neq', $_REQUEST['id']);
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$inv = D(self::model_name)->where($map)->find();
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$invalid = D(self::model_name)->where($map1)->find();
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if ($invalid || $inv == '') {
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$this->error('关联数据错误');
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}
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$suffix = $inv['sdk_version'] == 1 ? "PGB" : "AZB";
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$inv['short'] = substr($inv['short'], 0, -3) . $suffix;
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$this->assign('data', $inv);
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$this->meta_title = '关联游戏';
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$this->display();
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}
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}
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public function edit($id = null)
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{
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if (IS_POST) {
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/*if($_POST['apply_status']==0&&$_POST['game_status']==1){
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$this->error('游戏未审核不允许显示');//游戏添加完成
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}*/
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$_POST['introduction'] = str_replace(array("\r\n", "\r", "\n"), "~~", $_POST['introduction']);
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if (!empty($_POST['display_site'])) {
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$_POST['display_site'] = implode(',', $_POST['display_site']);
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} else {
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$_POST['display_site'] = '';
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}
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$content = $_POST['content'];
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$game = D(self::model_name);//M('$this->$model_name','tab_');
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$_POST['discount'] == '' ? $_POST['discount'] = 10 : $_POST['discount'];
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$_POST['detail_content'] = $content;
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$res = $game->update();
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$id = $res["id"];
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$sibling = D("Game")->find($id);
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$map['relation_game_id'] = $sibling['relation_game_id'];
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$sid = $sibling['id'];
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$map['id'] = array('neq', $sid);
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$another = D("Game")->where($map)->find(); //获取另一个所有
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$phone['game_type_id'] = $sibling['game_type_id'];
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$phone['dow_num'] = $sibling['dow_num'];
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$phone['game_type_name'] = $sibling['game_type_name'];
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$phone['category'] = $sibling['category'];
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$phone['recommend_status'] = $sibling['recommend_status'];
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|
|
|
|
//$phone['game_status']= $sibling['game_status'];
|
|
|
|
|
$phone['sort'] = $sibling['sort'];
|
|
|
|
|
$phone['game_score'] = $sibling['game_score'];
|
|
|
|
|
$phone['features'] = $sibling['features'];
|
|
|
|
|
$phone['flooring_page_imgs'] = $sibling['flooring_page_imgs'];
|
|
|
|
|
$phone['introduction'] = $sibling['introduction'];
|
|
|
|
|
$phone['icon'] = $sibling['icon'];
|
|
|
|
|
$phone['cover'] = $sibling['cover'];
|
|
|
|
|
$phone['screenshot'] = $sibling['screenshot'];
|
|
|
|
|
$phone['material_url'] = $sibling['material_url'];
|
|
|
|
|
$phone['game_detail_cover'] = $sibling['game_detail_cover'];
|
|
|
|
|
$phone['first_level_name'] = $sibling['first_level_name'];
|
|
|
|
|
$phone['second_level_name'] = $sibling['second_level_name'];
|
|
|
|
|
$phone['third_level_name'] = $sibling['third_level_name'];
|
|
|
|
|
$phone['first_level'] = $sibling['first_level'];
|
|
|
|
|
$phone['second_level'] = $sibling['second_level'];
|
|
|
|
|
$phone['third_level'] = $sibling['third_level'];
|
|
|
|
|
$phone['display_site'] = $sibling['display_site'];
|
|
|
|
|
$phone['back_describe'] = $sibling['back_describe'];
|
|
|
|
|
$phone['dow_icon'] = $sibling['dow_icon'];
|
|
|
|
|
$phone['back_map'] = $sibling['back_map'];
|
|
|
|
|
M('Game', 'tab_')->data($phone)->where(array('id' => $another['id']))->save();
|
|
|
|
|
//同时修改代充游戏折扣
|
|
|
|
|
$set_fidel['status'] = 1;
|
|
|
|
|
$set_fidel['game_id'] = $id;
|
|
|
|
|
$set_fidel['discount'] = $_POST['discount'];
|
|
|
|
|
$promoteModel = new \Admin\Model\PromoteWelfareModel();
|
|
|
|
|
$promoteModel->set_game_discount($set_fidel);
|
|
|
|
|
if (!$res) {
|
|
|
|
|
$this->error($game->getError());
|
|
|
|
|
} else {
|
|
|
|
|
\Think\Log::actionLog('Game/edit', 'Game', 1);
|
|
|
|
|
$this->success($res['id'] ? '更新成功' : '新增成功', U('lists', array('type' => I('post.type'), 'p' => I('request.p'))));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
$id || $this->error('id不能为空');
|
|
|
|
|
$data = D(self::model_name)->detailback($id);
|
|
|
|
|
$data || $this->error('数据不存在!');
|
|
|
|
|
if (!empty($data['and_dow_address'])) {
|
|
|
|
|
$data['and_dow_address'] = ltrim($data['and_dow_address'], '.');
|
|
|
|
|
}
|
|
|
|
|
if (!empty($data['ios_dow_address'])) {
|
|
|
|
|
$data['ios_dow_address'] = ltrim($data['ios_dow_address'], '.');
|
|
|
|
|
}
|
|
|
|
|
if ($_GET['type'] != 2) {
|
|
|
|
|
$this->assign('show_status', 1);
|
|
|
|
|
}
|
|
|
|
|
if (!empty($data['flooring_page_imgs'])) {
|
|
|
|
|
$data['flooring_page_imgs_data'] = explode(',', $data['flooring_page_imgs']);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$data['introduction'] = str_replace("~~", "\r\n", $data['introduction']);
|
|
|
|
|
|
|
|
|
|
$this->assign('data', $data);
|
|
|
|
|
$this->meta_title = '编辑游戏';
|
|
|
|
|
|
|
|
|
|
$this->m_title = '游戏列表';
|
|
|
|
|
$this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$this->display();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function set_status($model = 'Game')
|
|
|
|
|
{
|
|
|
|
|
parent::set_status($model);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function del($model = null, $ids = null)
|
|
|
|
|
{
|
|
|
|
|
$model = M('Model')->getByName(self::model_name); /*通过Model名称获取Model完整信息*/
|
|
|
|
|
$model = M('Model')->find($model["id"]);
|
|
|
|
|
$model || $this->error('模型不存在!');
|
|
|
|
|
$ids = array_unique((array)I('request.ids', null));
|
|
|
|
|
if (empty($ids)) {
|
|
|
|
|
$this->error('请选择要操作的数据!');
|
|
|
|
|
}
|
|
|
|
|
foreach ($ids as $key => $value) {
|
|
|
|
|
$id = $value;
|
|
|
|
|
$gda = M('Game', 'tab_')->where(array('id' => $id))->find();
|
|
|
|
|
$map['id'] = array('neq', $id);
|
|
|
|
|
$map['relation_game_id'] = $gda['relation_game_id'];
|
|
|
|
|
$anogame = M('Game', 'tab_')->where($map)->find();
|
|
|
|
|
if ($anogame) {
|
|
|
|
|
M('Game', 'tab_')->where($map)->data(array('relation_game_id' => $anogame['id']))->save();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$pic = M('Picture')->find($gda['icon']);
|
|
|
|
|
$count = M('Game', 'tab_')->where(array('icon' => $gda['icon']))->count();//统计icon是否为多个游戏的图标
|
|
|
|
|
if ($pic != '' && $count == 1) { //只有一个游戏指向这个图标
|
|
|
|
|
if ($pic['oss_url'] != '') {
|
|
|
|
|
$this->del_oss($gda['icon']); //删除oss里图片
|
|
|
|
|
} elseif ($pic['bos_url'] != '') {
|
|
|
|
|
$this->del_bos($gda['icon']); //删除bos里的图片
|
|
|
|
|
}
|
|
|
|
|
unlink('.' . $pic['path']); //删除图片
|
|
|
|
|
M('Picture')->where(array('id' => $gda['icon']))->delete();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$gs = M('GameSource', 'tab_')->where(array('game_id' => $id))->find();
|
|
|
|
|
if ($gs) {
|
|
|
|
|
unlink($gs['file_url']); //删除原包
|
|
|
|
|
M('GameSource', 'tab_')->where(array('game_id' => $id))->delete();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$apply = M('apply', 'tab_')->where(array('game_id' => $id))->find();
|
|
|
|
|
if ($apply) {
|
|
|
|
|
if (substr($apply['pack_url'], 0, 4) == 'http') {
|
|
|
|
|
if (strpos($apply['pack_url'], 'bcebos') !== false) { //$value['pack_url']这个字符串是否包含'bcebos'.'bcebos'可以判断是否为bos存储
|
|
|
|
|
$objectname = basename($apply['pack_url']);
|
|
|
|
|
$this->delete_bos($objectname); //删除bos里的原包
|
|
|
|
|
} elseif (strpos($apply['pack_url'], 'oss') !== false) {
|
|
|
|
|
$objectname = basename($apply['pack_url']);
|
|
|
|
|
$this->delete_oss($objectname);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$file_url = "./Uploads/GamePack/" . basename($apply['pack_url']);//删除本地原包
|
|
|
|
|
unlink($file_url);
|
|
|
|
|
M('Apply', 'tab_')->where(array('game_id' => $id))->delete();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
$del_map['game_id'] = ['in', $ids];
|
|
|
|
|
M('giftbag', 'tab_')->where($del_map)->delete();
|
|
|
|
|
M('server', 'tab_')->where($del_map)->delete();
|
|
|
|
|
\Think\Log::actionLog('Game/del', 'Game', 1);
|
|
|
|
|
parent::remove($model["id"], 'Set', $ids);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//开放类型
|
|
|
|
|
public function openlist()
|
|
|
|
|
{
|
|
|
|
|
$extend = array();
|
|
|
|
|
parent::lists("opentype", $_GET["p"], $extend);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//新增开放类型
|
|
|
|
|
public function addopen()
|
|
|
|
|
{
|
|
|
|
|
if (IS_POST) {
|
|
|
|
|
$game = D("opentype");
|
|
|
|
|
if ($game->create() && $game->add()) {
|
|
|
|
|
$this->success("添加成功", U('openlist'));
|
|
|
|
|
} else {
|
|
|
|
|
$this->error("添加失败", U('openlist'));
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$this->display();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//编辑开放类型
|
|
|
|
|
public function editopen($ids = null)
|
|
|
|
|
{
|
|
|
|
|
$game = D("opentype");
|
|
|
|
|
if (IS_POST) {
|
|
|
|
|
if ($game->create() && $game->save()) {
|
|
|
|
|
$this->success("修改成功", U('openlist'));
|
|
|
|
|
} else {
|
|
|
|
|
$this->error("修改失败", U('openlist'));
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$map['id'] = $ids;
|
|
|
|
|
$date = $game->where($map)->find();
|
|
|
|
|
$this->assign("data", $date);
|
|
|
|
|
$this->display();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//删除开放类型
|
|
|
|
|
public function delopen($model = null, $ids = null)
|
|
|
|
|
{
|
|
|
|
|
$model = M('Model')->getByName("opentype"); /*通过Model名称获取Model完整信息*/
|
|
|
|
|
parent::del($model["id"], $ids);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 文档排序
|
|
|
|
|
* @author huajie <banhuajie@163.com>
|
|
|
|
|
*/
|
|
|
|
|
public function sort()
|
|
|
|
|
{
|
|
|
|
|
//获取左边菜单$this->getMenus()
|
|
|
|
|
|
|
|
|
|
if (IS_GET) {
|
|
|
|
|
$map['status'] = 1;
|
|
|
|
|
$list = D('Game')->where($map)->field('id,game_name')->order('sort DESC, id DESC')->select();
|
|
|
|
|
|
|
|
|
|
$this->assign('list', $list);
|
|
|
|
|
$this->meta_title = '游戏排序';
|
|
|
|
|
$this->display();
|
|
|
|
|
} elseif (IS_POST) {
|
|
|
|
|
$ids = I('post.ids');
|
|
|
|
|
$ids = array_reverse(explode(',', $ids));
|
|
|
|
|
foreach ($ids as $key => $value) {
|
|
|
|
|
$res = D('Game')->where(array('id' => $value))->setField('sort', $key + 1);
|
|
|
|
|
}
|
|
|
|
|
if ($res !== false) {
|
|
|
|
|
$this->success('排序成功!');
|
|
|
|
|
} else {
|
|
|
|
|
$this->error('排序失败!');
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$this->error('非法请求!');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
删除oss里的object
|
|
|
|
|
param id 图片id
|
|
|
|
|
*/
|
|
|
|
|
public function del_oss($id)
|
|
|
|
|
{
|
|
|
|
|
$data = M('picture')->where("id=$id")->find();
|
|
|
|
|
if (!empty($data)) {
|
|
|
|
|
if (!empty($data['oss_url'])) {
|
|
|
|
|
$objectname = basename($data['oss_url']); //返回路径中的文件名部分(带后缀)
|
|
|
|
|
$oss = A('Admin/Oss');
|
|
|
|
|
$res = $oss->delete_game_pak_oss($objectname);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*删除OSS原包
|
|
|
|
|
* param name 原包名
|
|
|
|
|
*/
|
|
|
|
|
public function delete_oss($objectname)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
Vendor('OSS.autoload');
|
|
|
|
|
$ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain"));
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
$this->error($e->getMessage());
|
|
|
|
|
}
|
|
|
|
|
$bucket = C('oss_storage.bucket');
|
|
|
|
|
$objectname = "GamePak/" . $objectname;
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
|
|
$ossClient->deleteObject($bucket, $objectname);
|
|
|
|
|
return true;
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
/* 返回JSON数据 */
|
|
|
|
|
$this->error($e->getMessage());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
删除bos里的object
|
|
|
|
|
param id 图片id
|
|
|
|
|
*/
|
|
|
|
|
public function del_bos($id)
|
|
|
|
|
{
|
|
|
|
|
$data = M('picture')->where("id=$id")->find();
|
|
|
|
|
if (!empty($data)) {
|
|
|
|
|
if (!empty($data['bos_url'])) {
|
|
|
|
|
$objectname = basename($data['bos_url']); //返回路径中的文件名部分(带后缀)
|
|
|
|
|
$oss = A('Admin/Bos');
|
|
|
|
|
$res = $oss->delete_bos($objectname);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
删除bos的原包
|
|
|
|
|
param name 原包名
|
|
|
|
|
*/
|
|
|
|
|
public function delete_bos($name)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
$BOS_TEST_CONFIG =
|
|
|
|
|
array(
|
|
|
|
|
'credentials' => array(
|
|
|
|
|
'accessKeyId' => C("bos_storage.AccessKey"),
|
|
|
|
|
'secretAccessKey' => C("bos_storage.SecretKey"),
|
|
|
|
|
),
|
|
|
|
|
'endpoint' => C("bos_storage.domain"),
|
|
|
|
|
);
|
|
|
|
|
require VENDOR_PATH . 'BOS/BaiduBce.phar';
|
|
|
|
|
$client = new BosClient($BOS_TEST_CONFIG);
|
|
|
|
|
} catch (Exception $e) {
|
|
|
|
|
$this->error($e->getMessage());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$bucket = C('bos_storage.bucket');
|
|
|
|
|
//$path ="icon/". $name; //在bos的路径
|
|
|
|
|
$path = "GamePak/" . $name;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$client->deleteObject($bucket, $path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
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* 商务专员状态修改
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* @author 小纯洁
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*/
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public function changeStatus($field = null, $value = null)
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{
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$id = array_unique((array)I('ids', 0));
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$id = is_array($id) ? implode(',', $id) : $id;
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if (empty($id)) {
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$this->error('请选择要操作的数据!');
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}
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$map['id'] = array('in', $id);
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$game = M('Game', 'tab_')->where($map)->find();
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//开发者游戏 上线与显示同步
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if ($game['developers'] > 0 && ($field == "online_status" || $field = 'apply_status' || $field == 'game_status')) {
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if ($game['apply_status'] == 0) {
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//$this->error('未审核的游戏不能设置游戏状态');
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}
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$save['apply_status'] = $save['game_status'] = $save['online_status'] = $value;
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$save['online_time'] = time();
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} else {
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$save[$field] = $value;
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}
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$result = M('Game', 'tab_')->where($map)->save($save);
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$msg = "操作";
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if ($result !== false) {
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if ($field == "pay_status" && $value == 0) {
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$this->success("操作成功,用户无法在SDK内进行充值操作");
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}
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$this->success($msg . '成功');
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} else {
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$this->error($msg . '失败');
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}
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}
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public function game_h5_show()
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{
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$qrcode_path = 'http://' . $_SERVER['HTTP_HOST'] . __ROOT__ . '/Public/' . MODULE_NAME . '/images' . "/game_h5_show/admin123.png";
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$content = "http://www.baidu.com";
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$matrixPointSize = 4;
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$matrixMarginSize = 4;
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$errorCorrectionLevel = 3;
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$url = false;
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// /$url = __ROOT__ . '/Public/' . MODULE_NAME . '/images'."/game_h5_show/admin123.png";
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$url = $this->makecode($qrcode_path, $content, $matrixPointSize, $matrixMarginSize, $errorCorrectionLevel, $url);
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$this->assign('url', $url);
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$this->display();
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}
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function makecode($qrcode_path, $content, $matrixPointSize, $matrixMarginSize, $errorCorrectionLevel, $url)
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{
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/** 参数详情:
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* $qrcode_path:logo地址
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* $content:需要生成二维码的内容
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* $matrixPointSize:二维码尺寸大小
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* $matrixMarginSize:生成二维码的边距
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* $errorCorrectionLevel:容错级别
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* $url:生成的带logo的二维码地址
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* */
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ob_clean();
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Vendor('phpqrcode.phpqrcode');
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$object = new \QRcode();
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$qrcode_path_new = './Public/Admin/images/QRcode/code' . '_' . date("Ymdhis") . '.png';//定义生成二维码的路径及名称
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//$filename = $pathname . "/qrcode_" . time() . ".png";
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$object::png($content, $qrcode_path_new, $errorCorrectionLevel, $matrixPointSize, $matrixMarginSize);
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$QR = imagecreatefromstring(file_get_contents($qrcode_path_new));//imagecreatefromstring:创建一个图像资源从字符串中的图像流
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$logo = imagecreatefromstring(file_get_contents($qrcode_path));
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$QR_width = imagesx($QR);// 获取图像宽度函数
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$QR_height = imagesy($QR);//获取图像高度函数
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$logo_width = imagesx($logo);// 获取图像宽度函数
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$logo_height = imagesy($logo);//获取图像高度函数
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$logo_qr_width = $QR_width / 4;//logo的宽度
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$scale = $logo_width / $logo_qr_width;//计算比例
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$logo_qr_height = $logo_height / $scale;//计算logo高度
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$from_width = ($QR_width - $logo_qr_width) / 2;//规定logo的坐标位置
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imagecopyresampled($QR, $logo, $from_width, $from_width, 0, 0, $logo_qr_width, $logo_qr_height, $logo_width, $logo_height);
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/** imagecopyresampled ( resource $dst_image , resource $src_image , int $dst_x , int $dst_y , int $src_x , int $src_y , int $dst_w , int $dst_h , int $src_w , int $src_h )
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* 参数详情:
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* $dst_image:目标图象连接资源。
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* $src_image:源图象连接资源。
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* $dst_x:目标 X 坐标点。
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* $dst_y:目标 Y 坐标点。
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* $src_x:源的 X 坐标点。
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* $src_y:源的 Y 坐标点。
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* $dst_w:目标宽度。
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* $dst_h:目标高度。
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* $src_w:源图象的宽度。
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* $src_h:源图象的高度。
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* */
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Header("Content-type: image/png");
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//$url:定义生成带logo的二维码的地址及名称
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imagepng($QR, $qrcode_path_new);
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return $qrcode_path_new;
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}
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public function gameQrcodeIme()
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{
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}
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}
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