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<?php
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namespace Admin\Controller;
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use Think\Controller;
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use BaiduBce\BceClientConfigOptions;
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use BaiduBce\Util\Time;
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use BaiduBce\Util\MimeTypes;
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use BaiduBce\Http\HttpHeaders;
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use BaiduBce\Services\Bos\BosClient;
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use BaiduBce\Services\Bos\CannedAcl;
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use BaiduBce\Services\Bos\BosOptions;
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use BaiduBce\Auth\SignOptions;
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use BaiduBce\Log\LogFactory;
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class BosController extends Controller {
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/**
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*上传到BOS
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*/
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public function upload_bos($return_data=null){
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/**
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* 根据Config配置,得到一个OssClient实例
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*/
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try {
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$BOS_TEST_CONFIG =
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array(
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'credentials' => array(
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'accessKeyId' => C("bos_storage.AccessKey"),
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'secretAccessKey' => C("bos_storage.SecretKey"),
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),
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'endpoint' => C("bos_storage.domain"),
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);
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require VENDOR_PATH.'BOS/BaiduBce.phar';
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$client = new BosClient($BOS_TEST_CONFIG);
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} catch (Exception $e) {
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$this->error($e->getMessage());
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}
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$bucket = C('bos_storage.bucket');
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$bos_file_path ="icon/". $return_data["savename"]; //图片在bos的路径
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$avatar = $return_data["path"];
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try {
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$client->putObjectFromFile($bucket,$bos_file_path,$avatar);
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} catch (Exception $e) {
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$this->error($e->getMessage());
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}
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}
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/*
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删除bos的object
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*/
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public function delete_bos($name){
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/**
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* 根据Config配置,得到一个OssClient实例
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*/
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try {
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$BOS_TEST_CONFIG =
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array(
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'credentials' => array(
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'accessKeyId' => C("bos_storage.AccessKey"),
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'secretAccessKey' => C("bos_storage.SecretKey"),
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),
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'endpoint' => C("bos_storage.domain"),
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);
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require VENDOR_PATH.'BOS/BaiduBce.phar';
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$client = new BosClient($BOS_TEST_CONFIG);
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} catch (Exception $e) {
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$this->error($e->getMessage());
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}
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$bucket = C('bos_storage.bucket');
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$path ="icon/". $name; //在bos的路径
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//$path ="GamePak/". $name;
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$client->deleteObject($bucket, $path);
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}
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}
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