true, ]; $configs = [ 11 => ['is_daily_repeat' => false], ]; $configs = [ 21 => ['is_daily_repeat' => false], ]; return $configs[$baseGame->id] ?? $commonConfig; } public function getProps($baseGameId) { $props = []; return $props[$baseGameId] ?? null; } private function getOrders(BaseGame $baseGame, array $timeRange, array $serverIds = null) { $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $orderQuery = Spend::where('pay_status', 1)->whereIn('game_id', $gameIds)->whereBetween('pay_time', $timeRange); if (!is_null($serverIds)) { $orderQuery->whereIn('server_id', $serverIds); } $orders = $orderQuery->get(['pay_order_number', 'game_player_id', 'pay_amount', 'server_id', 'pay_time'])->toArray(); $simulateOrderQuery = SimulateSpend::where('base_game_id', $baseGame->id)->whereBetween('review_time', $timeRange)->where('status', 1); if (!is_null($serverIds)) { $simulateOrderQuery->whereIn('server_id', $serverIds); } $simulateOrders = $simulateOrderQuery->get([ DB::raw('role_id as game_player_id'), DB::raw('amount as pay_amount'), DB::raw('order_no as pay_order_number'), DB::raw('create_time as pay_time'), 'server_id' ]) ->toArray(); return array_merge($orders, $simulateOrders); } /** * 单笔充值福利生成 */ public function generateSingle($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'A')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get(); if (count($gifts) == 0) { return; } $orders = $this->getOrders($baseGame, $timeRange); $orderNumbers = array_column($orders, 'pay_order_number'); $existItems = RebateOrder::whereIn('order_number', $orderNumbers) ->where('type', 'A') ->where('base_game_id', $baseGame->id) ->get(['order_number']) ->keyBy(function($item) { return $item->order_number; }); $roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id')); $records = []; foreach ($orders as $order) { $maxGift = null; foreach ($gifts as $gift) { if ($order['pay_amount'] >= $gift->amount) { $maxGift = $gift; } } if ($maxGift && empty($existItems[$order['pay_order_number']])) { $role = $roles[$order['game_player_id']] ?? null; $record = $this->getCommonRecord($baseGame, $role, $maxGift); $record = array_merge($record, [ 'pay_amount' => $order['pay_amount'], 'order_number' => $order['pay_order_number'], ]); $records[] = $record; } } RebateOrder::insert($records); } /** * 单笔充值福利生成(暂时只是用玄灵契约) */ public function generateSingleTimes($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'I')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get(); if (count($gifts) == 0) { return; } $defaultTimes = 0; $setting = RebateTimesSetting::where('base_game_id', $baseGame->id)->where('type', 'I')->first(); if ($setting) { $defaultTimes = $setting->default_times; } $orders = $this->getOrders($baseGame, $timeRange); $orderNumbers = array_column($orders, 'pay_order_number'); $existItems = RebateOrder::whereIn('order_number', $orderNumbers) ->where('type', 'I') ->where('base_game_id', $baseGame->id) ->get(['order_number']) ->keyBy(function($item) { return $item->order_number; }); $roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id')); $records = []; foreach ($orders as $order) { $maxGift = null; foreach ($gifts as $gift) { if ($order['pay_amount'] >= $gift->amount) { $maxGift = $gift; } } if ($maxGift && empty($existItems[$order['pay_order_number']])) { [$giftProps, $giftContents] = $this->getOrderProps($maxGift, $defaultTimes); $role = $roles[$order['game_player_id']] ?? null; $record = $this->getCommonRecord($baseGame, $role, $maxGift); $record = array_merge($record, [ 'pay_amount' => $order['pay_amount'], 'order_number' => $order['pay_order_number'], 'times' => $defaultTimes, 'props' => json_encode($giftProps, JSON_UNESCAPED_UNICODE), 'gift_content' => implode('|', $giftContents), ]); $records[] = $record; } } RebateOrder::insert($records); } private function getOrderProps($gift, $defaultTimes) { $props = $this->getProps($gift->base_game_id); $giftProps = $props[$gift->gift_key]; $giftContents = []; foreach ($giftProps as $key => $prop) { $prop['num'] = $defaultTimes; $giftProps[$key] = $prop; $giftContents[] = $prop['name'] . '*' . $defaultTimes; } return [$giftProps, $giftContents]; } private function getPayAmountGroupByRole($baseGame, $timeRange, $roleIds = null) { $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $spendQuery = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange); if (is_array($roleIds)) { $spendQuery->whereIn('game_player_id', $roleIds); } $items = $spendQuery->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]) ->pluck('amount', 'game_player_id') ->toArray(); $simulateQuery = SimulateSpend::where('base_game_id', $baseGame->id) ->whereBetween('review_time', $timeRange) ->where('status', 1); if (is_array($roleIds)) { $simulateQuery->whereIn('role_id', $roleIds); } $simulateItems = $simulateQuery->groupBy('role_id') ->get(['role_id', DB::raw('sum(amount) amount')]); foreach ($simulateItems as $simulateItem) { if (isset($items[$simulateItem->role_id])) { $items[$simulateItem->role_id] += $simulateItem->amount; } else { $items[$simulateItem->role_id] = $simulateItem->amount; } } return $items; } /** * 月卡福利 */ public function generateDaily($baseGame, $date) { $gifts = RebateGift::where('type', 'B')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $timeRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')]; $items = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]) ->pluck('amount', 'game_player_id') ->toArray(); $simulateItems = SimulateSpend::where('base_game_id', $baseGame->id) ->whereBetween('review_time', $timeRange) ->where('status', 1) ->groupBy('role_id') ->get(['role_id', DB::raw('sum(amount) amount')]); foreach ($simulateItems as $simulateItem) { if (isset($items[$simulateItem->role_id])) { $items[$simulateItem->role_id] += $simulateItem->amount; } else { $items[$simulateItem->role_id] = $simulateItem->amount; } } $roleIds = array_keys($items); $existQuery = RebateOrder::where('type', 'B')->where('base_game_id', $baseGame->id)->whereIn('role_id', $roleIds); $config = $this->getBaseGameConfig($baseGame); if ($config['is_daily_repeat']) { $existQuery->where('award_date', $date); } else { $tomorrow = date('Y-m-d', strtotime($date) + 24 * 3600); $existQuery->where('award_started_at', '<=', $tomorrow)->where('award_ended_at', '>=', $tomorrow); } $existItems = $existQuery->get(['role_id', 'gift_key'])->keyBy(function($item) { return $item->role_id . '-' . $item->gift_key; }); $roles = $this->getRolesByRoleIds($baseGame, $roleIds); $awardStartedAt = date('Y-m-d', strtotime($date) + 1 * 24 * 3600); $awardEndedAt = date('Y-m-d', strtotime($date) + 30 * 24 * 3600); $records = []; foreach ($items as $roleId => $amount) { $maxGift = null; foreach ($gifts as $gift) { if ($amount >= $gift->amount) { $maxGift = $gift; } } if (is_null($maxGift)) { continue; } $orderKey = $roleId . '-' . $maxGift->gift_key; if (empty($existItems[$orderKey])) { $role = $roles[$roleId] ?? null; $record = $this->getCommonRecord($baseGame, $role, $maxGift); $record = array_merge($record, [ 'pay_amount' => $amount, 'award_date' => $date, 'award_started_at' => $awardStartedAt, 'award_ended_at' => $awardEndedAt, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } RebateOrder::insert($records); } /** * 累充福利生成 */ public function generateAccumulative($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'C') ->where('base_game_id', $baseGame->id) ->orderBy('amount', 'asc') ->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $roleIds = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->get([DB::raw('DISTINCT game_player_id')]) ->pluck('game_player_id') ->toArray(); $simulateRoleIds = SimulateSpend::where('base_game_id', $baseGame->id) ->whereBetween('review_time', $timeRange) ->where('status', 1) ->get([DB::raw('DISTINCT role_id')]) ->pluck('role_id') ->toArray(); $roleIds = array_unique(array_merge($roleIds, $simulateRoleIds)); $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'C') ->where('base_game_id', $baseGame->id) ->get(['gift_key', 'role_id']) ->keyBy(function($item) { return $item->role_id . '-' . $item->gift_key; }); $items = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereIn('game_player_id', $roleIds) ->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]) ->pluck('amount', 'game_player_id') ->toArray(); $simulateItems = SimulateSpend::where('base_game_id', $baseGame->id) ->where('status', 1) ->whereIn('role_id', $roleIds) ->groupBy('role_id') ->get(['role_id', DB::raw('sum(amount) amount')]); foreach ($simulateItems as $simulateItem) { if (isset($items[$simulateItem->role_id])) { $items[$simulateItem->role_id] += $simulateItem->amount; } else { $items[$simulateItem->role_id] = $simulateItem->amount; } } $roles = $this->getRolesByRoleIds($baseGame, array_keys($items)); $records = []; foreach ($items as $roleId => $amount) { foreach ($gifts as $gift) { if ($amount >= $gift->amount) { $orderKey = $roleId . '-' . $gift->gift_key; if (empty($existItems[$orderKey])) { $role = $roles[$roleId] ?? null; $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'pay_amount' => $amount, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } } } RebateOrder::insert($records); } /** * 首充福利生成 * (注意:优化处理,没领过首充礼包的都算首充) */ public function generateFirstPay($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'D')->where('base_game_id', $baseGame->id)->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $items = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->orderBy('pay_time', 'asc') ->get(['game_player_id', 'pay_amount', 'pay_order_number']) ->toArray(); $simulateItems = SimulateSpend::where('base_game_id', $baseGame->id) ->whereBetween('review_time', $timeRange) ->where('status', 1) ->get([ DB::raw('role_id as game_player_id'), DB::raw('amount as pay_amount'), DB::raw('order_no as pay_order_number') ]) ->toArray(); $items = array_merge($items, $simulateItems); $roleIds = array_column($items, 'game_player_id'); $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'D') ->where('base_game_id', $baseGame->id) ->get(['gift_key', 'role_id']) ->keyBy(function($item) { return $item->role_id . '-' . $item->gift_key; }); $roles = $this->getRolesByRoleIds($baseGame, $roleIds); $records = []; $newOrderKeys = []; foreach ($items as $item) { foreach ($gifts as $gift) { if ($item['pay_amount'] >= $gift->amount) { $orderKey = $item['game_player_id'] . '-' . $gift->gift_key; if (empty($existItems[$orderKey]) && empty($newOrderKeys[$orderKey])) { $role = $roles[$item['game_player_id']] ?? null; $newOrderKeys[$orderKey] = 1; $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'pay_amount' => $item['pay_amount'], 'order_number' => $item['pay_order_number'], ]); $records[] = $record; } } } } RebateOrder::insert($records); } /** * 单日累充福利生成 */ public function generateDayAccumulative($baseGame, $date) { $gifts = RebateGift::where('type', 'E')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $timeRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')]; $items = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]) ->pluck('amount', 'game_player_id') ->toArray(); $simulateItems = SimulateSpend::where('base_game_id', $baseGame->id) ->whereBetween('review_time', $timeRange) ->where('status', 1) ->groupBy('role_id') ->get(['role_id', DB::raw('sum(amount) amount')]); foreach ($simulateItems as $simulateItem) { if (isset($items[$simulateItem->role_id])) { $items[$simulateItem->role_id] += $simulateItem->amount; } else { $items[$simulateItem->role_id] = $simulateItem->amount; } } $roleIds = array_keys($items); $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'E') ->where('base_game_id', $baseGame->id) ->where('award_date', $date) ->get(['gift_key', 'role_id']) ->keyBy(function($item) { return $item->role_id . '-' . $item->gift_key; }); $mode = $baseGame->id == 17 ? 'max' : 'all'; $roles = $this->getRolesByRoleIds($baseGame, $roleIds); $roleGiftGroupMap = $this->getDayAccumulativeRoleGiftGropMap($baseGame, $gifts, $roles); $records = []; foreach ($items as $roleId => $amount) { $groupGifts = $gifts->where('group', $roleGiftGroupMap[$roleId] ?? 0); $maxGift = null; foreach ($groupGifts as $gift) { if ($amount >= $gift->amount) { if ($mode == 'max') { $maxGift = $gift; continue; } $orderKey = $roleId . '-' . $gift->gift_key; if (empty($existItems[$orderKey])) { $role = $roles[$roleId] ?? null; $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'award_date' => $date, 'pay_amount' => $amount, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } } if ($mode == 'max' && $maxGift) { $orderKey = $roleId . '-' . $maxGift->gift_key; if (empty($existItems[$orderKey])) { $role = $roles[$roleId] ?? null; $record = $this->getCommonRecord($baseGame, $role, $maxGift); $record = array_merge($record, [ 'award_date' => $date, 'pay_amount' => $amount, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } } RebateOrder::insert($records); } public function getDayAccumulativeRoleGiftGropMap($baseGame, $gifts, $roles) { if ($baseGame->id == 17) { $roleGiftGroupMap = []; $serverIds = array_unique($roles->pluck('server_id')->toArray()); $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $servers = Server::whereIn('game_id', $gameIds)->whereIn('server_id', $serverIds)->get(['server_id', 'create_time'])->keyBy('server_id'); foreach ($roles as $role) { $serverCreateTime = $servers[$role->server_id] ? $servers[$role->server_id]->create_time : time(); $serverCreateTime = strtotime(date('Y-m-d 00:00:00', $serverCreateTime)); $openDayCount = (strtotime(date('Y-m-d 23:59:59')) + 1 - $serverCreateTime) / (24*60*60); if ($openDayCount >=1 && $openDayCount <= 7) { $roleGiftGroupMap[$role->role_id] = 1; } elseif ($openDayCount >=8 && $openDayCount <= 15) { $roleGiftGroupMap[$role->role_id] = 2; } elseif ($openDayCount >=16 && $openDayCount <= 30) { $roleGiftGroupMap[$role->role_id] = 3; } elseif ($openDayCount >=31 && $openDayCount <= 45) { $roleGiftGroupMap[$role->role_id] = 4; } elseif ($openDayCount >=46 && $openDayCount <= 60) { $roleGiftGroupMap[$role->role_id] = 5; } elseif ($openDayCount >=61 && $openDayCount <= 90) { $roleGiftGroupMap[$role->role_id] = 6; } elseif ($openDayCount >=91 && $openDayCount <= 999) { $roleGiftGroupMap[$role->role_id] = 7; } } return $roleGiftGroupMap; } else { return []; } } /** * 周卡福利(聚宝周卡) * 目前仅适用于玄灵契约(无普遍适用性) */ public function generateWeekly($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'F')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $date = date('Y-m-d', $timeRange[0]); $dateRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')]; $items = []; $roleIds = []; if (in_array($baseGame->id, [75, 79, 81])) { $roleIds = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->where('extend', 'like', '%|123|%') // 玄灵契约聚宝盆活动标识 ->get([DB::raw('DISTINCT game_player_id')]) ->pluck('game_player_id') ->toArray(); $items = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereIn('game_player_id', $roleIds) ->whereBetween('pay_time', $dateRange) ->where('extend', 'like', '%|123|%') // 玄灵契约聚宝盆活动标识 ->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]) ->pluck('amount', 'game_player_id') ->toArray(); } else { $roleIds = Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereBetween('pay_time', $timeRange) ->get([DB::raw('DISTINCT game_player_id')]) ->pluck('game_player_id') ->toArray(); $items = $this->getPayAmountGroupByRole($baseGame, $dateRange, $roleIds); } if (false) { $giftExistItems = RebateOrder::where('type', 'F') ->where('base_game_id', $baseGame->id) ->whereIn('role_id', $roleIds) ->get(['role_id']) ->keyBy('role_id'); } $existItems = RebateOrder::where('type', 'F') ->where('base_game_id', $baseGame->id) ->whereIn('role_id', $roleIds) ->where('award_started_at', '<=', $date) ->where('award_ended_at', '>=', $date) ->get(['role_id']) ->keyBy('role_id'); $roles = $this->getRolesByRoleIds($baseGame, $roleIds); // 当天开始发放 $awardStartedAt = date('Y-m-d', strtotime($date) + 0 * 24 * 3600); $awardEndedAt = date('Y-m-d', strtotime($date) + 6 * 24 * 3600); $records = []; foreach ($items as $roleId => $amount) { $maxGift = null; foreach ($gifts as $gift) { if ($amount >= $gift->amount) { $maxGift = $gift; } } if ($maxGift && empty($existItems[$roleId])) { $role = $roles[$roleId] ?? null; $record = $this->getCommonRecord($baseGame, $role, $maxGift); $record = array_merge($record, [ 'pay_amount' => $amount, 'award_date' => $date, 'award_started_at' => $awardStartedAt, 'award_ended_at' => $awardEndedAt, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } RebateOrder::insert($records); } /** * 首次进游(每个角色一次) */ public function generateNewRole($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'G')->where('base_game_id', $baseGame->id)->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $roles = PlayerRole::whereIn('game_id', $gameIds) ->whereBetween('create_time', $timeRange) ->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account']); $roleIds = $roles->pluck('role_id')->toArray(); $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'G') ->where('base_game_id', $baseGame->id) ->get(['role_id']) ->keyBy('role_id'); $gift = $gifts->first(); $records = []; foreach ($roles as $role) { if ($gift && empty($existItems[$role->role_id])) { $record = $this->getCommonRecord($baseGame, $role, $gift); $records[] = $record; } } RebateOrder::insert($records); } /** * 签到福利发放(每个角色如果当天有登录发放) */ public function generateDailySign($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'H')->where('base_game_id', $baseGame->id)->get(); if (count($gifts) == 0) { return; } $date = date('Y-m-d', $timeRange[0]); $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $roles = PlayerRole::whereIn('game_id', $gameIds) ->whereBetween('play_time', $timeRange) ->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account', 'play_time', 'create_time']); $roleIds = $roles->pluck('role_id')->toArray(); $maxItems = []; if (!in_array($baseGame->id, [84])) { $maxItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'H') ->where('base_game_id', $baseGame->id) ->groupBy('role_id') ->havingRaw('count(*) >= ?', [3]) ->get(['role_id']) ->keyBy('role_id'); } $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'H') ->where('award_date', $date) ->where('base_game_id', $baseGame->id) ->get(['role_id']) ->keyBy('role_id'); $gift = $gifts->first(); $records = []; foreach ($roles as $role) { if (date('Ymd', $role['play_time']) <= date('Ymd', $role['create_time'])) { continue; } if ($gift && empty($existItems[$role->role_id]) && empty($maxItems[$role->role_id])) { $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'award_date' => $date, ]); $records[] = $record; } } RebateOrder::insert($records); } /** * 开服七天活动 */ public function generateOpenSevenDay($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'K')->where('base_game_id', $baseGame->id)->get()->keyBy('gift_key'); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $serverStartedAt = strtotime(date('Y-m-d 00:00:00', $timeRange[0] - 7*24*3600)); $serverEndedAt = strtotime(date('Y-m-d 23:59:59', $timeRange[0])); $servers = Server::whereIn('game_id', $gameIds)->whereBetween('start_time', [$serverStartedAt, $serverEndedAt])->get(['id', 'server_id', 'start_time']); $servers = $servers->keyBy('server_id'); $serverIds = $servers->pluck('server_id')->toArray(); $orders = $this->getOrders($baseGame, $timeRange, $serverIds); $orderNumbers = array_column($orders, 'pay_order_number'); $existItems = RebateOrder::whereIn('order_number', $orderNumbers) ->where('type', 'K') ->where('base_game_id', $baseGame->id) ->get(['order_number']) ->keyBy(function($item) { return $item->order_number; }); $roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id')); $records = []; foreach ($orders as $order) { $amount = intval($order['pay_amount']); $server = $servers[$order['server_id']]; if (is_null($server)) { continue; } $num = 0; if ($amount == 328) { $num = 1; } elseif ($amount == 648) { $num = 2; } elseif ($amount == 1000) { $num = 3; } $day = ( strtotime(date('Y-m-d 00:00:00', $order['pay_time'])) - strtotime(date('Y-m-d 00:00:00', $server->start_time)) )/(24*3600) + 1; $giftKey = 'K-'.$day; $gift = $gifts[$giftKey] ?? null; if ($gift && empty($existItems[$order['pay_order_number']])) { $role = $roles[$order['game_player_id']] ?? null; $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'pay_amount' => $order['pay_amount'], 'order_number' => $order['pay_order_number'], ]); for ($i=0; $i<$num; $i++) { $records[] = $record; } } } RebateOrder::insert($records); } /** * 等级福利生成 */ public function generateRoleLevel($baseGame, $timeRange) { $gifts = RebateGift::where('type', 'L') ->where('base_game_id', $baseGame->id) ->orderBy('amount', 'asc') ->get(); if (count($gifts) == 0) { return; } $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; $roleIds = PlayerRole::whereIn('game_id', $gameIds) ->whereBetween('play_time', $timeRange) ->get([DB::raw('DISTINCT role_id')]) ->pluck('role_id') ->toArray(); $existItems = RebateOrder::whereIn('role_id', $roleIds) ->where('type', 'L') ->where('base_game_id', $baseGame->id) ->get(['gift_key', 'role_id']) ->keyBy(function($item) { return $item->role_id . '-' . $item->gift_key; }); $roles = $this->getRolesByRoleIds($baseGame, $roleIds); $records = []; foreach ($roleIds as $roleId) { $role = $roles[$roleId] ?? null; if (is_null($role)) { continue; } foreach ($gifts as $gift) { if ($role->role_level >= $gift->amount) { $orderKey = $roleId . '-' . $gift->gift_key; if (empty($existItems[$orderKey])) { $record = $this->getCommonRecord($baseGame, $role, $gift); $record = array_merge($record, [ 'pay_amount' => $role->role_level, 'order_number' => uniqid('total_').rand(100000, 999999) ]); $records[] = $record; } } } } RebateOrder::insert($records); } private function getRolesByRoleIds($baseGame, $roleIds) { $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; return PlayerRole::whereIn('game_id', $gameIds) ->whereIn('role_id', $roleIds) ->orderBy('role_level', 'desc') ->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account', 'role_level']) ->keyBy('role_id'); } /* private function getGameRolesPayAmount($baseGame, $roleIds) { $gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id]; return Spend::where('pay_status', 1) ->whereIn('game_id', $gameIds) ->whereIn('game_player_id', $roleIds) ->groupBy('game_player_id') ->get(['game_player_id', DB::raw('sum(pay_amount) amount')]); } */ private function getCommonRecord($baseGame, $role, $gift) { $record = [ 'base_game_id' => $baseGame->id, 'base_game_name' => $baseGame->name, 'user_id' => $role ? $role->user_id : '', 'user_account' => $role ? $role->user_account : '', 'server_id' => $role ? $role->server_id : '', 'server_name' => $role ? $role->server_name : '', 'role_name' => $role ? $role->role_name : '', 'role_id' => $role ? $role->role_id : '', 'type' => $gift->type, 'amount' => $gift->amount, 'gift_key' => $gift->gift_key, 'gift_content' => $gift->gift_content, 'gift_group' => $gift->group, 'create_time' => time(), 'creator_username' => '系统', ]; if (self::AUTO_REVIEW) { $record = $this->addReviewParams($record); } return $record; } private function addReviewParams($record) { $record['review_type'] = 0; $record['reviewer_id'] = 0; $record['reviewer_username'] = '系统'; $record['review_status'] = 1; $record['review_time'] = time(); return $record; } public function saveRebateGifts($baseGameId, $isReset = false) { if ($isReset) { RebateGift::where('base_game_id', $baseGameId)->delete(); } else { $rebateGift = RebateGift::query()->where('base_game_id', $baseGameId)->first(); if ($rebateGift) { throw new BusinessException('返利配置已存在'); } } $manager = new Manager(); $typeItemsMap = $manager->getTypeItemsMap($baseGameId); foreach ($typeItemsMap as $type => $items) { $this->saveRebateGiftsByItems($items, $baseGameId, $type); } } private function saveRebateGiftsByItems($items, $baseGameId, $type) { $records = []; foreach ($items as $item) { $item['type'] = $type; $item['group'] = $item['group'] ?? 0; $item['base_game_id'] = $baseGameId; $item['gifts'] = json_encode($item['gifts']); $records[] = $item; } RebateGift::insert($records); } public function getListColumnMap($type) { $columns = [ 'base_game_name' => '游戏名称', 'server_name' => '区服', 'user_account' => '账号', 'role_id' => '角色ID', 'role_name' => '角色名称', 'promote_account' => '所属推广员', ]; if ($type == 'A') { $columns['pay_amount'] = '充值金额'; } elseif ($type == 'B') { $columns['pay_amount'] = '当日累计充值金额'; $columns['award_date_range'] = '可领取福利日期'; } elseif ($type == 'C') { $columns['amount'] = '达到档位金额'; } elseif ($type == 'D') { $columns['pay_amount'] = '首充金额'; } elseif($type == 'E') { $columns['pay_amount'] = '当日累计充值金额'; $columns['award_date'] = '达成日期'; } elseif($type == 'F') { $columns['award_date_range'] = '可领取福利日期'; } elseif($type == 'H') { $columns['award_date'] = '签到日期'; } elseif ($type == 'I') { $columns['pay_amount'] = '充值金额'; $columns['times'] = '返利倍数'; } elseif($type == 'J') { $columns['award_date'] = '达成日期'; $columns['pay_amount'] = '当日累充总额'; $columns['times'] = '返利倍数'; $columns['amount'] = '申请总价值'; } if ($type == 'J') { $columns['gift_content'] = '申请道具'; } elseif($type == 'I') { } else { $columns['gift_content'] = '奖励内容'; } $columns = array_merge($columns, [ 'create_time' => '订单生成时间', 'review_status_text' => '审核状态', 'review_time' => '审核时间', 'send_status_text' => '发放状态', 'send_time' => '发放时间', 'reviewer_username' => '审核人', ]); return $columns; } public function getListColumns($type) { $columns = []; foreach ($this->getListColumnMap($type) as $key => $name) { $columns[] = ['key' => $key, 'name' => $name]; } return $columns; } }