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<?php
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declare(strict_types=1);
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namespace App\Service;
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use App\Exception\BusinessException;
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use App\Helper\RebateGiftItem\Manager;
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use App\Model\BaseGame;
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use App\Model\PlayerRole;
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use App\Model\RebateGift;
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use App\Model\RebateOrder;
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use App\Model\RebateTimesSetting;
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use App\Model\Server;
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use App\Model\SimulateSpend;
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use App\Model\Spend;
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use Hyperf\DbConnection\Db as DB;
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class RebateService extends Service
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{
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const AUTO_REVIEW = false;
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public function getBaseGameConfig($baseGame)
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{
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$commonConfig = [
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'is_daily_repeat' => true,
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];
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$configs = [
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11 => ['is_daily_repeat' => false],
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];
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$configs = [
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21 => ['is_daily_repeat' => false],
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];
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return $configs[$baseGame->id] ?? $commonConfig;
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}
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public function getProps($baseGameId)
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{
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$props = [];
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return $props[$baseGameId] ?? null;
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}
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private function getOrders(BaseGame $baseGame, array $timeRange, array $serverIds = null)
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{
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$orderQuery = Spend::where('pay_status', 1)->whereIn('game_id', $gameIds)->whereBetween('pay_time', $timeRange);
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if (!is_null($serverIds)) {
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$orderQuery->whereIn('server_id', $serverIds);
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}
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$orders = $orderQuery->get(['pay_order_number', 'game_player_id', 'pay_amount', 'server_id', 'pay_time'])->toArray();
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$simulateOrderQuery = SimulateSpend::where('base_game_id', $baseGame->id)->whereBetween('review_time', $timeRange)->where('status', 1);
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if (!is_null($serverIds)) {
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$simulateOrderQuery->whereIn('server_id', $serverIds);
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}
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$simulateOrders = $simulateOrderQuery->get([
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DB::raw('role_id as game_player_id'),
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DB::raw('amount as pay_amount'),
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DB::raw('order_no as pay_order_number'),
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DB::raw('create_time as pay_time'),
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'server_id'
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])
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->toArray();
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return array_merge($orders, $simulateOrders);
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}
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/**
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* 单笔充值福利生成
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*/
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public function generateSingle($baseGame, $timeRange)
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{
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$gifts = RebateGift::where('type', 'A')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get();
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if (count($gifts) == 0) {
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return;
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}
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$orders = $this->getOrders($baseGame, $timeRange);
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$orderNumbers = array_column($orders, 'pay_order_number');
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$existItems = RebateOrder::whereIn('order_number', $orderNumbers)
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->where('type', 'A')
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->where('base_game_id', $baseGame->id)
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->get(['order_number'])
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->keyBy(function($item) {
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return $item->order_number;
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});
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$roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id'));
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$records = [];
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foreach ($orders as $order) {
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$maxGift = null;
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foreach ($gifts as $gift) {
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if ($order['pay_amount'] >= $gift->amount) {
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$maxGift = $gift;
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}
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}
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if ($maxGift && empty($existItems[$order['pay_order_number']])) {
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$role = $roles[$order['game_player_id']] ?? null;
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$record = $this->getCommonRecord($baseGame, $role, $maxGift);
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$record = array_merge($record, [
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'pay_amount' => $order['pay_amount'],
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'order_number' => $order['pay_order_number'],
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]);
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$records[] = $record;
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}
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}
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RebateOrder::insert($records);
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}
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/**
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* 单笔充值福利生成(暂时只是用玄灵契约)
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*/
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public function generateSingleTimes($baseGame, $timeRange)
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{
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$gifts = RebateGift::where('type', 'I')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get();
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if (count($gifts) == 0) {
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return;
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}
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$defaultTimes = 0;
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$setting = RebateTimesSetting::where('base_game_id', $baseGame->id)->where('type', 'I')->first();
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if ($setting) {
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$defaultTimes = $setting->default_times;
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}
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$orders = $this->getOrders($baseGame, $timeRange);
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$orderNumbers = array_column($orders, 'pay_order_number');
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$existItems = RebateOrder::whereIn('order_number', $orderNumbers)
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->where('type', 'I')
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->where('base_game_id', $baseGame->id)
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->get(['order_number'])
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->keyBy(function($item) {
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return $item->order_number;
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});
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$roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id'));
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$records = [];
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foreach ($orders as $order) {
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$maxGift = null;
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foreach ($gifts as $gift) {
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if ($order['pay_amount'] >= $gift->amount) {
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$maxGift = $gift;
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}
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}
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if ($maxGift && empty($existItems[$order['pay_order_number']])) {
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[$giftProps, $giftContents] = $this->getOrderProps($maxGift, $defaultTimes);
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$role = $roles[$order['game_player_id']] ?? null;
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$record = $this->getCommonRecord($baseGame, $role, $maxGift);
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$record = array_merge($record, [
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'pay_amount' => $order['pay_amount'],
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'order_number' => $order['pay_order_number'],
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'times' => $defaultTimes,
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'props' => json_encode($giftProps, JSON_UNESCAPED_UNICODE),
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'gift_content' => implode('|', $giftContents),
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]);
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$records[] = $record;
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}
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}
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RebateOrder::insert($records);
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}
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private function getOrderProps($gift, $defaultTimes)
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{
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$props = $this->getProps($gift->base_game_id);
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$giftProps = $props[$gift->gift_key];
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$giftContents = [];
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foreach ($giftProps as $key => $prop) {
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$prop['num'] = $defaultTimes;
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$giftProps[$key] = $prop;
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$giftContents[] = $prop['name'] . '*' . $defaultTimes;
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}
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return [$giftProps, $giftContents];
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}
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private function getPayAmountGroupByRole($baseGame, $timeRange, $roleIds = null)
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{
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$spendQuery = Spend::where('pay_status', 1)
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->whereIn('game_id', $gameIds)
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->whereBetween('pay_time', $timeRange);
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if (is_array($roleIds)) {
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$spendQuery->whereIn('game_player_id', $roleIds);
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}
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$items = $spendQuery->groupBy('game_player_id')
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->get(['game_player_id', DB::raw('sum(pay_amount) amount')])
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->pluck('amount', 'game_player_id')
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->toArray();
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$simulateQuery = SimulateSpend::where('base_game_id', $baseGame->id)
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->whereBetween('review_time', $timeRange)
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->where('status', 1);
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if (is_array($roleIds)) {
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$simulateQuery->whereIn('role_id', $roleIds);
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}
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$simulateItems = $simulateQuery->groupBy('role_id') ->get(['role_id', DB::raw('sum(amount) amount')]);
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foreach ($simulateItems as $simulateItem) {
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if (isset($items[$simulateItem->role_id])) {
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$items[$simulateItem->role_id] += $simulateItem->amount;
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} else {
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$items[$simulateItem->role_id] = $simulateItem->amount;
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}
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}
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return $items;
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}
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/**
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* 月卡福利
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*/
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public function generateDaily($baseGame, $date)
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{
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$gifts = RebateGift::where('type', 'B')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get();
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if (count($gifts) == 0) {
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return;
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}
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$timeRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')];
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$items = Spend::where('pay_status', 1)
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->whereIn('game_id', $gameIds)
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->whereBetween('pay_time', $timeRange)
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->groupBy('game_player_id')
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->get(['game_player_id', DB::raw('sum(pay_amount) amount')])
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->pluck('amount', 'game_player_id')
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->toArray();
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$simulateItems = SimulateSpend::where('base_game_id', $baseGame->id)
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->whereBetween('review_time', $timeRange)
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->where('status', 1)
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->groupBy('role_id')
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->get(['role_id', DB::raw('sum(amount) amount')]);
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foreach ($simulateItems as $simulateItem) {
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if (isset($items[$simulateItem->role_id])) {
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$items[$simulateItem->role_id] += $simulateItem->amount;
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} else {
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$items[$simulateItem->role_id] = $simulateItem->amount;
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}
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}
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$roleIds = array_keys($items);
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$existQuery = RebateOrder::where('type', 'B')->where('base_game_id', $baseGame->id)->whereIn('role_id', $roleIds);
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$config = $this->getBaseGameConfig($baseGame);
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if ($config['is_daily_repeat']) {
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$existQuery->where('award_date', $date);
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} else {
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$tomorrow = date('Y-m-d', strtotime($date) + 24 * 3600);
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$existQuery->where('award_started_at', '<=', $tomorrow)->where('award_ended_at', '>=', $tomorrow);
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}
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$existItems = $existQuery->get(['role_id', 'gift_key'])->keyBy(function($item) {
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return $item->role_id . '-' . $item->gift_key;
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});
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$roles = $this->getRolesByRoleIds($baseGame, $roleIds);
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$awardStartedAt = date('Y-m-d', strtotime($date) + 1 * 24 * 3600);
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$awardEndedAt = date('Y-m-d', strtotime($date) + 30 * 24 * 3600);
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$records = [];
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foreach ($items as $roleId => $amount) {
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$maxGift = null;
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foreach ($gifts as $gift) {
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if ($amount >= $gift->amount) {
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$maxGift = $gift;
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}
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}
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if (is_null($maxGift)) {
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continue;
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}
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$orderKey = $roleId . '-' . $maxGift->gift_key;
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if (empty($existItems[$orderKey])) {
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$role = $roles[$roleId] ?? null;
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$record = $this->getCommonRecord($baseGame, $role, $maxGift);
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$record = array_merge($record, [
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'pay_amount' => $amount,
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'award_date' => $date,
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'award_started_at' => $awardStartedAt,
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'award_ended_at' => $awardEndedAt,
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'order_number' => uniqid('total_').rand(100000, 999999)
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]);
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$records[] = $record;
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}
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}
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RebateOrder::insert($records);
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}
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/**
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* 累充福利生成
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*/
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public function generateAccumulative($baseGame, $timeRange)
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{
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$gifts = RebateGift::where('type', 'C')
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->where('base_game_id', $baseGame->id)
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->orderBy('amount', 'asc')
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->get();
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if (count($gifts) == 0) {
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return;
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}
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$roleIds = Spend::where('pay_status', 1)
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->whereIn('game_id', $gameIds)
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->whereBetween('pay_time', $timeRange)
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->get([DB::raw('DISTINCT game_player_id')])
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->pluck('game_player_id')
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->toArray();
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$simulateRoleIds = SimulateSpend::where('base_game_id', $baseGame->id)
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->whereBetween('review_time', $timeRange)
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->where('status', 1)
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->get([DB::raw('DISTINCT role_id')])
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->pluck('role_id')
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->toArray();
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$roleIds = array_unique(array_merge($roleIds, $simulateRoleIds));
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$existItems = RebateOrder::whereIn('role_id', $roleIds)
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->where('type', 'C')
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->where('base_game_id', $baseGame->id)
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->get(['gift_key', 'role_id'])
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->keyBy(function($item) {
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return $item->role_id . '-' . $item->gift_key;
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});
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$items = Spend::where('pay_status', 1)
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->whereIn('game_id', $gameIds)
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->whereIn('game_player_id', $roleIds)
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->groupBy('game_player_id')
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->get(['game_player_id', DB::raw('sum(pay_amount) amount')])
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->pluck('amount', 'game_player_id')
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->toArray();
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$simulateItems = SimulateSpend::where('base_game_id', $baseGame->id)
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->where('status', 1)
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->whereIn('role_id', $roleIds)
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->groupBy('role_id')
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->get(['role_id', DB::raw('sum(amount) amount')]);
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foreach ($simulateItems as $simulateItem) {
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if (isset($items[$simulateItem->role_id])) {
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$items[$simulateItem->role_id] += $simulateItem->amount;
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} else {
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$items[$simulateItem->role_id] = $simulateItem->amount;
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}
|
|
|
|
}
|
|
|
|
|
|
|
|
$roles = $this->getRolesByRoleIds($baseGame, array_keys($items));
|
|
|
|
|
|
|
|
$records = [];
|
|
|
|
foreach ($items as $roleId => $amount) {
|
|
|
|
foreach ($gifts as $gift) {
|
|
|
|
if ($amount >= $gift->amount) {
|
|
|
|
$orderKey = $roleId . '-' . $gift->gift_key;
|
|
|
|
if (empty($existItems[$orderKey])) {
|
|
|
|
$role = $roles[$roleId] ?? null;
|
|
|
|
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $gift);
|
|
|
|
$record = array_merge($record, [
|
|
|
|
'pay_amount' => $amount,
|
|
|
|
'order_number' => uniqid('total_').rand(100000, 999999)
|
|
|
|
]);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 首充福利生成
|
|
|
|
* (注意:优化处理,没领过首充礼包的都算首充)
|
|
|
|
*/
|
|
|
|
public function generateFirstPay($baseGame, $timeRange)
|
|
|
|
{
|
|
|
|
$gifts = RebateGift::where('type', 'D')->where('base_game_id', $baseGame->id)->get();
|
|
|
|
if (count($gifts) == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
$items = Spend::where('pay_status', 1)
|
|
|
|
->whereIn('game_id', $gameIds)
|
|
|
|
->whereBetween('pay_time', $timeRange)
|
|
|
|
->orderBy('pay_time', 'asc')
|
|
|
|
->get(['game_player_id', 'pay_amount', 'pay_order_number'])
|
|
|
|
->toArray();
|
|
|
|
|
|
|
|
$simulateItems = SimulateSpend::where('base_game_id', $baseGame->id)
|
|
|
|
->whereBetween('review_time', $timeRange)
|
|
|
|
->where('status', 1)
|
|
|
|
->get([
|
|
|
|
DB::raw('role_id as game_player_id'),
|
|
|
|
DB::raw('amount as pay_amount'),
|
|
|
|
DB::raw('order_no as pay_order_number')
|
|
|
|
])
|
|
|
|
->toArray();
|
|
|
|
|
|
|
|
$items = array_merge($items, $simulateItems);
|
|
|
|
|
|
|
|
$roleIds = array_column($items, 'game_player_id');
|
|
|
|
$existItems = RebateOrder::whereIn('role_id', $roleIds)
|
|
|
|
->where('type', 'D')
|
|
|
|
->where('base_game_id', $baseGame->id)
|
|
|
|
->get(['gift_key', 'role_id'])
|
|
|
|
->keyBy(function($item) {
|
|
|
|
return $item->role_id . '-' . $item->gift_key;
|
|
|
|
});
|
|
|
|
|
|
|
|
$roles = $this->getRolesByRoleIds($baseGame, $roleIds);
|
|
|
|
|
|
|
|
$records = [];
|
|
|
|
$newOrderKeys = [];
|
|
|
|
foreach ($items as $item) {
|
|
|
|
foreach ($gifts as $gift) {
|
|
|
|
if ($item['pay_amount'] >= $gift->amount) {
|
|
|
|
$orderKey = $item['game_player_id'] . '-' . $gift->gift_key;
|
|
|
|
if (empty($existItems[$orderKey]) && empty($newOrderKeys[$orderKey])) {
|
|
|
|
$role = $roles[$item['game_player_id']] ?? null;
|
|
|
|
$newOrderKeys[$orderKey] = 1;
|
|
|
|
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $gift);
|
|
|
|
$record = array_merge($record, [
|
|
|
|
'pay_amount' => $item['pay_amount'],
|
|
|
|
'order_number' => $item['pay_order_number'],
|
|
|
|
]);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 单日累充福利生成
|
|
|
|
*/
|
|
|
|
public function generateDayAccumulative($baseGame, $date)
|
|
|
|
{
|
|
|
|
$gifts = RebateGift::where('type', 'E')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get();
|
|
|
|
if (count($gifts) == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
$timeRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')];
|
|
|
|
|
|
|
|
$items = Spend::where('pay_status', 1)
|
|
|
|
->whereIn('game_id', $gameIds)
|
|
|
|
->whereBetween('pay_time', $timeRange)
|
|
|
|
->groupBy('game_player_id')
|
|
|
|
->get(['game_player_id', DB::raw('sum(pay_amount) amount')])
|
|
|
|
->pluck('amount', 'game_player_id')
|
|
|
|
->toArray();
|
|
|
|
|
|
|
|
$simulateItems = SimulateSpend::where('base_game_id', $baseGame->id)
|
|
|
|
->whereBetween('review_time', $timeRange)
|
|
|
|
->where('status', 1)
|
|
|
|
->groupBy('role_id')
|
|
|
|
->get(['role_id', DB::raw('sum(amount) amount')]);
|
|
|
|
|
|
|
|
foreach ($simulateItems as $simulateItem) {
|
|
|
|
if (isset($items[$simulateItem->role_id])) {
|
|
|
|
$items[$simulateItem->role_id] += $simulateItem->amount;
|
|
|
|
} else {
|
|
|
|
$items[$simulateItem->role_id] = $simulateItem->amount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$roleIds = array_keys($items);
|
|
|
|
$existItems = RebateOrder::whereIn('role_id', $roleIds)
|
|
|
|
->where('type', 'E')
|
|
|
|
->where('base_game_id', $baseGame->id)
|
|
|
|
->where('award_date', $date)
|
|
|
|
->get(['gift_key', 'role_id'])
|
|
|
|
->keyBy(function($item) {
|
|
|
|
return $item->role_id . '-' . $item->gift_key;
|
|
|
|
});
|
|
|
|
|
|
|
|
$mode = $baseGame->id == 17 ? 'max' : 'all';
|
|
|
|
$roles = $this->getRolesByRoleIds($baseGame, $roleIds);
|
|
|
|
$roleGiftGroupMap = $this->getDayAccumulativeRoleGiftGropMap($baseGame, $gifts, $roles);
|
|
|
|
$records = [];
|
|
|
|
foreach ($items as $roleId => $amount) {
|
|
|
|
$groupGifts = $gifts->where('group', $roleGiftGroupMap[$roleId] ?? 0);
|
|
|
|
$maxGift = null;
|
|
|
|
foreach ($groupGifts as $gift) {
|
|
|
|
if ($amount >= $gift->amount) {
|
|
|
|
if ($mode == 'max') {
|
|
|
|
$maxGift = $gift;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
$orderKey = $roleId . '-' . $gift->gift_key;
|
|
|
|
if (empty($existItems[$orderKey])) {
|
|
|
|
$role = $roles[$roleId] ?? null;
|
|
|
|
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $gift);
|
|
|
|
$record = array_merge($record, [
|
|
|
|
'award_date' => $date,
|
|
|
|
'pay_amount' => $amount,
|
|
|
|
'order_number' => uniqid('total_').rand(100000, 999999)
|
|
|
|
]);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ($mode == 'max' && $maxGift) {
|
|
|
|
$orderKey = $roleId . '-' . $maxGift->gift_key;
|
|
|
|
if (empty($existItems[$orderKey])) {
|
|
|
|
$role = $roles[$roleId] ?? null;
|
|
|
|
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $maxGift);
|
|
|
|
$record = array_merge($record, [
|
|
|
|
'award_date' => $date,
|
|
|
|
'pay_amount' => $amount,
|
|
|
|
'order_number' => uniqid('total_').rand(100000, 999999)
|
|
|
|
]);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
|
|
|
|
}
|
|
|
|
|
|
|
|
public function getDayAccumulativeRoleGiftGropMap($baseGame, $gifts, $roles) {
|
|
|
|
if ($baseGame->id == 17) {
|
|
|
|
$roleGiftGroupMap = [];
|
|
|
|
$serverIds = array_unique($roles->pluck('server_id')->toArray());
|
|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
$servers = Server::whereIn('game_id', $gameIds)->whereIn('server_id', $serverIds)->get(['server_id', 'create_time'])->keyBy('server_id');
|
|
|
|
foreach ($roles as $role) {
|
|
|
|
$serverCreateTime = $servers[$role->server_id] ? $servers[$role->server_id]->create_time : time();
|
|
|
|
$serverCreateTime = strtotime(date('Y-m-d 00:00:00', $serverCreateTime));
|
|
|
|
$openDayCount = (strtotime(date('Y-m-d 23:59:59')) + 1 - $serverCreateTime) / (24*60*60);
|
|
|
|
if ($openDayCount >=1 && $openDayCount <= 7) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 1;
|
|
|
|
} elseif ($openDayCount >=8 && $openDayCount <= 15) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 2;
|
|
|
|
} elseif ($openDayCount >=16 && $openDayCount <= 30) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 3;
|
|
|
|
} elseif ($openDayCount >=31 && $openDayCount <= 45) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 4;
|
|
|
|
} elseif ($openDayCount >=46 && $openDayCount <= 60) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 5;
|
|
|
|
} elseif ($openDayCount >=61 && $openDayCount <= 90) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 6;
|
|
|
|
} elseif ($openDayCount >=91 && $openDayCount <= 999) {
|
|
|
|
$roleGiftGroupMap[$role->role_id] = 7;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return $roleGiftGroupMap;
|
|
|
|
} else {
|
|
|
|
return [];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 周卡福利(聚宝周卡)
|
|
|
|
* 目前仅适用于玄灵契约(无普遍适用性)
|
|
|
|
*/
|
|
|
|
public function generateWeekly($baseGame, $timeRange)
|
|
|
|
{
|
|
|
|
$gifts = RebateGift::where('type', 'F')->where('base_game_id', $baseGame->id)->orderBy('amount', 'asc')->get();
|
|
|
|
if (count($gifts) == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
|
|
|
|
$date = date('Y-m-d', $timeRange[0]);
|
|
|
|
$dateRange = [strtotime($date . ' 00:00:00'), strtotime($date . ' 23:59:59')];
|
|
|
|
|
|
|
|
$items = [];
|
|
|
|
$roleIds = [];
|
|
|
|
if (in_array($baseGame->id, [75, 79, 81])) {
|
|
|
|
$roleIds = Spend::where('pay_status', 1)
|
|
|
|
->whereIn('game_id', $gameIds)
|
|
|
|
->whereBetween('pay_time', $timeRange)
|
|
|
|
->where('extend', 'like', '%|123|%') // 玄灵契约聚宝盆活动标识
|
|
|
|
->get([DB::raw('DISTINCT game_player_id')])
|
|
|
|
->pluck('game_player_id')
|
|
|
|
->toArray();
|
|
|
|
|
|
|
|
$items = Spend::where('pay_status', 1)
|
|
|
|
->whereIn('game_id', $gameIds)
|
|
|
|
->whereIn('game_player_id', $roleIds)
|
|
|
|
->whereBetween('pay_time', $dateRange)
|
|
|
|
->where('extend', 'like', '%|123|%') // 玄灵契约聚宝盆活动标识
|
|
|
|
->groupBy('game_player_id')
|
|
|
|
->get(['game_player_id', DB::raw('sum(pay_amount) amount')])
|
|
|
|
->pluck('amount', 'game_player_id')
|
|
|
|
->toArray();
|
|
|
|
} else {
|
|
|
|
$roleIds = Spend::where('pay_status', 1)
|
|
|
|
->whereIn('game_id', $gameIds)
|
|
|
|
->whereBetween('pay_time', $timeRange)
|
|
|
|
->get([DB::raw('DISTINCT game_player_id')])
|
|
|
|
->pluck('game_player_id')
|
|
|
|
->toArray();
|
|
|
|
$items = $this->getPayAmountGroupByRole($baseGame, $dateRange, $roleIds);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (false) {
|
|
|
|
$giftExistItems = RebateOrder::where('type', 'F')
|
|
|
|
->where('base_game_id', $baseGame->id)
|
|
|
|
->whereIn('role_id', $roleIds)
|
|
|
|
->get(['role_id'])
|
|
|
|
->keyBy('role_id');
|
|
|
|
}
|
|
|
|
|
|
|
|
$existItems = RebateOrder::where('type', 'F')
|
|
|
|
->where('base_game_id', $baseGame->id)
|
|
|
|
->whereIn('role_id', $roleIds)
|
|
|
|
->where('award_started_at', '<=', $date)
|
|
|
|
->where('award_ended_at', '>=', $date)
|
|
|
|
->get(['role_id'])
|
|
|
|
->keyBy('role_id');
|
|
|
|
|
|
|
|
$roles = $this->getRolesByRoleIds($baseGame, $roleIds);
|
|
|
|
|
|
|
|
// 当天开始发放
|
|
|
|
$awardStartedAt = date('Y-m-d', strtotime($date) + 0 * 24 * 3600);
|
|
|
|
$awardEndedAt = date('Y-m-d', strtotime($date) + 6 * 24 * 3600);
|
|
|
|
|
|
|
|
$records = [];
|
|
|
|
foreach ($items as $roleId => $amount) {
|
|
|
|
$maxGift = null;
|
|
|
|
foreach ($gifts as $gift) {
|
|
|
|
if ($amount >= $gift->amount) {
|
|
|
|
$maxGift = $gift;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ($maxGift && empty($existItems[$roleId])) {
|
|
|
|
$role = $roles[$roleId] ?? null;
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $maxGift);
|
|
|
|
$record = array_merge($record, [
|
|
|
|
'pay_amount' => $amount,
|
|
|
|
'award_date' => $date,
|
|
|
|
'award_started_at' => $awardStartedAt,
|
|
|
|
'award_ended_at' => $awardEndedAt,
|
|
|
|
'order_number' => uniqid('total_').rand(100000, 999999)
|
|
|
|
]);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 首次进游(每个角色一次)
|
|
|
|
*/
|
|
|
|
public function generateNewRole($baseGame, $timeRange)
|
|
|
|
{
|
|
|
|
$gifts = RebateGift::where('type', 'G')->where('base_game_id', $baseGame->id)->get();
|
|
|
|
if (count($gifts) == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
$roles = PlayerRole::whereIn('game_id', $gameIds)
|
|
|
|
->whereBetween('create_time', $timeRange)
|
|
|
|
->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account']);
|
|
|
|
|
|
|
|
$roleIds = $roles->pluck('role_id')->toArray();
|
|
|
|
$existItems = RebateOrder::whereIn('role_id', $roleIds)
|
|
|
|
->where('type', 'G')
|
|
|
|
->where('base_game_id', $baseGame->id)
|
|
|
|
->get(['role_id'])
|
|
|
|
->keyBy('role_id');
|
|
|
|
|
|
|
|
$gift = $gifts->first();
|
|
|
|
|
|
|
|
$records = [];
|
|
|
|
foreach ($roles as $role) {
|
|
|
|
if ($gift && empty($existItems[$role->role_id])) {
|
|
|
|
$record = $this->getCommonRecord($baseGame, $role, $gift);
|
|
|
|
$records[] = $record;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
|
|
|
|
}
|
|
|
|
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/**
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* 签到福利发放(每个角色如果当天有登录发放)
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*/
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public function generateDailySign($baseGame, $timeRange)
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{
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$gifts = RebateGift::where('type', 'H')->where('base_game_id', $baseGame->id)->get();
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if (count($gifts) == 0) {
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return;
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}
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$date = date('Y-m-d', $timeRange[0]);
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$roles = PlayerRole::whereIn('game_id', $gameIds)
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->whereBetween('play_time', $timeRange)
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->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account', 'play_time', 'create_time']);
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$roleIds = $roles->pluck('role_id')->toArray();
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$maxItems = [];
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if (!in_array($baseGame->id, [84])) {
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$maxItems = RebateOrder::whereIn('role_id', $roleIds)
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->where('type', 'H')
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->where('base_game_id', $baseGame->id)
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->groupBy('role_id')
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->havingRaw('count(*) >= ?', [3])
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->get(['role_id'])
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->keyBy('role_id');
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}
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$existItems = RebateOrder::whereIn('role_id', $roleIds)
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->where('type', 'H')
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->where('award_date', $date)
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->where('base_game_id', $baseGame->id)
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->get(['role_id'])
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->keyBy('role_id');
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$gift = $gifts->first();
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$records = [];
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foreach ($roles as $role) {
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if (date('Ymd', $role['play_time']) <= date('Ymd', $role['create_time'])) {
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continue;
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}
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if ($gift && empty($existItems[$role->role_id]) && empty($maxItems[$role->role_id])) {
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$record = $this->getCommonRecord($baseGame, $role, $gift);
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$record = array_merge($record, [
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'award_date' => $date,
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]);
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$records[] = $record;
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}
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}
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RebateOrder::insert($records);
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}
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/**
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* 开服七天活动
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*/
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public function generateOpenSevenDay($baseGame, $timeRange)
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{
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$gifts = RebateGift::where('type', 'K')->where('base_game_id', $baseGame->id)->get()->keyBy('gift_key');
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if (count($gifts) == 0) {
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return;
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}
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$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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$serverStartedAt = strtotime(date('Y-m-d 00:00:00', $timeRange[0] - 7*24*3600));
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$serverEndedAt = strtotime(date('Y-m-d 23:59:59', $timeRange[0]));
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$servers = Server::whereIn('game_id', $gameIds)->whereBetween('start_time', [$serverStartedAt, $serverEndedAt])->get(['id', 'server_id', 'start_time']);
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$servers = $servers->keyBy('server_id');
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$serverIds = $servers->pluck('server_id')->toArray();
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$orders = $this->getOrders($baseGame, $timeRange, $serverIds);
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$orderNumbers = array_column($orders, 'pay_order_number');
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$existItems = RebateOrder::whereIn('order_number', $orderNumbers)
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->where('type', 'K')
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->where('base_game_id', $baseGame->id)
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->get(['order_number'])
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->keyBy(function($item) {
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return $item->order_number;
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});
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$roles = $this->getRolesByRoleIds($baseGame, array_column($orders, 'game_player_id'));
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$records = [];
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foreach ($orders as $order) {
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$amount = intval($order['pay_amount']);
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$server = $servers[$order['server_id']];
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if (is_null($server)) {
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continue;
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}
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$num = 0;
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if ($amount == 328) {
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$num = 1;
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} elseif ($amount == 648) {
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$num = 2;
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} elseif ($amount == 1000) {
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$num = 3;
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|
}
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$day = (
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strtotime(date('Y-m-d 00:00:00', $order['pay_time'])) -
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strtotime(date('Y-m-d 00:00:00', $server->start_time))
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)/(24*3600) + 1;
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|
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$giftKey = 'K-'.$day;
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$gift = $gifts[$giftKey] ?? null;
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if ($gift && empty($existItems[$order['pay_order_number']])) {
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$role = $roles[$order['game_player_id']] ?? null;
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$record = $this->getCommonRecord($baseGame, $role, $gift);
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$record = array_merge($record, [
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'pay_amount' => $order['pay_amount'],
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'order_number' => $order['pay_order_number'],
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|
]);
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|
for ($i=0; $i<$num; $i++) {
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|
$records[] = $record;
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|
|
}
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|
|
}
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|
|
}
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|
|
|
RebateOrder::insert($records);
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|
|
}
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|
|
/**
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|
|
|
* 等级福利生成
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|
|
|
*/
|
|
|
|
public function generateRoleLevel($baseGame, $timeRange)
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|
|
|
{
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|
|
$gifts = RebateGift::where('type', 'L')
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|
->where('base_game_id', $baseGame->id)
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|
->orderBy('amount', 'asc')
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|
->get();
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|
|
if (count($gifts) == 0) {
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|
return;
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|
|
}
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|
|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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|
|
$roleIds = PlayerRole::whereIn('game_id', $gameIds)
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|
|
->whereBetween('play_time', $timeRange)
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|
|
->get([DB::raw('DISTINCT role_id')])
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|
|
->pluck('role_id')
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|
->toArray();
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|
|
$existItems = RebateOrder::whereIn('role_id', $roleIds)
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|
->where('type', 'L')
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|
->where('base_game_id', $baseGame->id)
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|
|
->get(['gift_key', 'role_id'])
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|
|
->keyBy(function($item) {
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|
|
return $item->role_id . '-' . $item->gift_key;
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|
|
});
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|
|
$roles = $this->getRolesByRoleIds($baseGame, $roleIds);
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|
|
$records = [];
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|
|
foreach ($roleIds as $roleId) {
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|
|
$role = $roles[$roleId] ?? null;
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|
|
if (is_null($role)) {
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|
continue;
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|
|
}
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|
|
foreach ($gifts as $gift) {
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|
|
if ($role->role_level >= $gift->amount) {
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|
$orderKey = $roleId . '-' . $gift->gift_key;
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|
|
if (empty($existItems[$orderKey])) {
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|
|
$record = $this->getCommonRecord($baseGame, $role, $gift);
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|
$record = array_merge($record, [
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|
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'pay_amount' => $role->role_level,
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|
|
'order_number' => uniqid('total_').rand(100000, 999999)
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|
|
]);
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|
|
$records[] = $record;
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|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RebateOrder::insert($records);
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|
|
|
}
|
|
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|
|
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|
|
private function getRolesByRoleIds($baseGame, $roleIds)
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|
|
{
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|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
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|
|
return PlayerRole::whereIn('game_id', $gameIds)
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|
|
->whereIn('role_id', $roleIds)
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|
|
->orderBy('role_level', 'desc')
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|
|
->get(['user_id', 'role_name', 'role_id', 'server_id', 'server_name', 'user_account', 'role_level'])
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|
|
->keyBy('role_id');
|
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|
|
}
|
|
|
|
|
|
|
|
/* private function getGameRolesPayAmount($baseGame, $roleIds)
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|
|
|
{
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|
|
$gameIds = [$baseGame->android_game_id, $baseGame->ios_game_id];
|
|
|
|
return Spend::where('pay_status', 1)
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|
|
->whereIn('game_id', $gameIds)
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|
|
->whereIn('game_player_id', $roleIds)
|
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|
|
->groupBy('game_player_id')
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|
|
->get(['game_player_id', DB::raw('sum(pay_amount) amount')]);
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|
|
} */
|
|
|
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|
|
private function getCommonRecord($baseGame, $role, $gift)
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|
|
{
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|
|
$record = [
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|
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'base_game_id' => $baseGame->id,
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|
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'base_game_name' => $baseGame->name,
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|
|
'user_id' => $role ? $role->user_id : '',
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|
'user_account' => $role ? $role->user_account : '',
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|
|
'server_id' => $role ? $role->server_id : '',
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|
'server_name' => $role ? $role->server_name : '',
|
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|
|
'role_name' => $role ? $role->role_name : '',
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|
|
'role_id' => $role ? $role->role_id : '',
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'type' => $gift->type,
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|
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'amount' => $gift->amount,
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|
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'gift_key' => $gift->gift_key,
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'gift_content' => $gift->gift_content,
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|
|
'gift_group' => $gift->group,
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|
|
'create_time' => time(),
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|
|
'creator_username' => '系统',
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|
|
];
|
|
|
|
if (self::AUTO_REVIEW) {
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|
|
|
$record = $this->addReviewParams($record);
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|
|
}
|
|
|
|
return $record;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function addReviewParams($record)
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|
|
{
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|
|
$record['review_type'] = 0;
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|
|
$record['reviewer_id'] = 0;
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|
|
$record['reviewer_username'] = '系统';
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|
|
$record['review_status'] = 1;
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|
|
$record['review_time'] = time();
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|
|
|
return $record;
|
|
|
|
}
|
|
|
|
|
|
|
|
public function saveRebateGifts($baseGameId, $isReset = false)
|
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|
|
{
|
|
|
|
if ($isReset) {
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|
|
RebateGift::where('base_game_id', $baseGameId)->delete();
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|
|
} else {
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|
|
|
$rebateGift = RebateGift::query()->where('base_game_id', $baseGameId)->first();
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|
|
if ($rebateGift) {
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|
|
throw new BusinessException('返利配置已存在');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$manager = new Manager();
|
|
|
|
$typeItemsMap = $manager->getTypeItemsMap($baseGameId);
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|
|
foreach ($typeItemsMap as $type => $items) {
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|
|
$this->saveRebateGiftsByItems($items, $baseGameId, $type);
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|
|
}
|
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|
|
}
|
|
|
|
|
|
|
|
private function saveRebateGiftsByItems($items, $baseGameId, $type)
|
|
|
|
{
|
|
|
|
$records = [];
|
|
|
|
foreach ($items as $item) {
|
|
|
|
$item['type'] = $type;
|
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|
|
$item['group'] = $item['group'] ?? 0;
|
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|
|
$item['base_game_id'] = $baseGameId;
|
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|
|
$item['gifts'] = json_encode($item['gifts']);
|
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|
|
$records[] = $item;
|
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|
|
}
|
|
|
|
RebateGift::insert($records);
|
|
|
|
}
|
|
|
|
|
|
|
|
public function getListColumnMap($type)
|
|
|
|
{
|
|
|
|
$columns = [
|
|
|
|
'base_game_name' => '游戏名称',
|
|
|
|
'server_name' => '区服',
|
|
|
|
'user_account' => '账号',
|
|
|
|
'role_id' => '角色ID',
|
|
|
|
'role_name' => '角色名称',
|
|
|
|
'promote_account' => '所属推广员',
|
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|
|
];
|
|
|
|
|
|
|
|
if ($type == 'A') {
|
|
|
|
$columns['pay_amount'] = '充值金额';
|
|
|
|
} elseif ($type == 'B') {
|
|
|
|
$columns['pay_amount'] = '当日累计充值金额';
|
|
|
|
$columns['award_date_range'] = '可领取福利日期';
|
|
|
|
} elseif ($type == 'C') {
|
|
|
|
$columns['amount'] = '达到档位金额';
|
|
|
|
} elseif ($type == 'D') {
|
|
|
|
$columns['pay_amount'] = '首充金额';
|
|
|
|
} elseif($type == 'E') {
|
|
|
|
$columns['pay_amount'] = '当日累计充值金额';
|
|
|
|
$columns['award_date'] = '达成日期';
|
|
|
|
} elseif($type == 'F') {
|
|
|
|
$columns['award_date_range'] = '可领取福利日期';
|
|
|
|
} elseif($type == 'H') {
|
|
|
|
$columns['award_date'] = '签到日期';
|
|
|
|
} elseif ($type == 'I') {
|
|
|
|
$columns['pay_amount'] = '充值金额';
|
|
|
|
$columns['times'] = '返利倍数';
|
|
|
|
} elseif($type == 'J') {
|
|
|
|
$columns['award_date'] = '达成日期';
|
|
|
|
$columns['pay_amount'] = '当日累充总额';
|
|
|
|
$columns['times'] = '返利倍数';
|
|
|
|
$columns['amount'] = '申请总价值';
|
|
|
|
}
|
|
|
|
|
|
|
|
if ($type == 'J') {
|
|
|
|
$columns['gift_content'] = '申请道具';
|
|
|
|
} elseif($type == 'I') {
|
|
|
|
|
|
|
|
} else {
|
|
|
|
$columns['gift_content'] = '奖励内容';
|
|
|
|
}
|
|
|
|
|
|
|
|
$columns = array_merge($columns, [
|
|
|
|
'create_time' => '订单生成时间',
|
|
|
|
'review_status_text' => '审核状态',
|
|
|
|
'review_time' => '审核时间',
|
|
|
|
'send_status_text' => '发放状态',
|
|
|
|
'send_time' => '发放时间',
|
|
|
|
'reviewer_username' => '审核人',
|
|
|
|
]);
|
|
|
|
return $columns;
|
|
|
|
}
|
|
|
|
|
|
|
|
public function getListColumns($type)
|
|
|
|
{
|
|
|
|
$columns = [];
|
|
|
|
foreach ($this->getListColumnMap($type) as $key => $name) {
|
|
|
|
$columns[] = ['key' => $key, 'name' => $name];
|
|
|
|
}
|
|
|
|
return $columns;
|
|
|
|
}
|
|
|
|
}
|