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<?php
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namespace Base\Service;
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use Base\Model\PromoteModel;
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use Base\Model\ApplyModel;
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use Base\Tool\Base62;
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use Base\Tool\PlistDemo;
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use GuzzleHttp\Client;
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class GameSourceService {
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const IS_FIXED_IOS13 = false;
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const DEBUG = true;
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public function __construct()
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{
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}
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/**
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* 获取IPA中的.app后缀目录
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*/
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public function getIpaAppPath($zip)
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{
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$appPath = '';
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for ($i = 0; $i < $zip->numFiles; $i++) {
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$name = $zip->getNameIndex($i);
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if (preg_match("/^Payload.*?\.app/", $name, $matches)) {
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$appPath = $matches[0];
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break;
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}
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}
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return $appPath;
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}
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public function deleteOldChannelConfigFolder($zip, $txChannelFolder)
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{
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for ($i = 0; $i < $zip->numFiles; $i++) {
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$name = $zip->getNameIndex($i);
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if (strpos($name, $txChannelFolder) === 0) {
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$zip->deleteName($name);
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}
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}
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}
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public function getChannelConfigFile($zip, $sdkVersion)
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{
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$configUrl = '';
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if ($sdkVersion == 1) {
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$configUrl = "META-INF/mch.properties";
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} else {
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$appPath = $this->getIpaAppPath($zip);
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$configUrl = $appPath . '/_CodeSignature/TXChannel';
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}
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return $configUrl;
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}
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public function getChannelConfigFolder($zip, array $packData)
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{
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$appPath = $this->getIpaAppPath($zip);
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return $appPath . '/TXChannel/' . Base62::encode(json_encode($packData, JSON_UNESCAPED_UNICODE));
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}
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public function getGameSourceUrl($gameSource)
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{
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if (empty($gameSource)) {
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return '';
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}
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$path = '';
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if($gameSource['file_type'] == 1) {
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$path = './Uploads/SourcePack/';
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}else{
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$path = './Uploads/Ios/original/';
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}
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$fileUrl = $path . $gameSource['file_name'];
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return ROOTTT . ltrim($fileUrl, './');
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}
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public function packChannel($localPath, $game, $gameSource, $apply = null)
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{
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$packData = [
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'game_id' => $game['id'],
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'game_name' => $game['game_name'],
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'game_appid' => $game['game_appid'],
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'promote_id' => $apply ? $apply['promote_id'] : '0',
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'promote_account' => $apply ? $apply['promote_account'] : '自然渠道',
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'source_version' => $gameSource['source_version'],
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];
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$zip = new \ZipArchive();
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if (!$zip->open($localPath, \ZipArchive::CREATE)) {
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return false;
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}
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$isNewSdk = (isset($gameSource['is_new_sdk']) && $gameSource['is_new_sdk'] == 1);
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if ($isNewSdk && $game['sdk_version'] == 2) {
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$channelFolder = $this->getChannelConfigFolder($zip, $packData);
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return $this->packChannelFolder($zip, $channelFolder);
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} else {
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$channelFile = $this->getChannelConfigFile($zip, $game['sdk_version']);
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return $this->packChannelFile($zip, $channelFile, $packData);
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}
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$zip->close();
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return false;
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}
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/**
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* 打入渠道信息文件
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* @param string $zip 包文件
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* @param string $distFile 打入文件名
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* @param array $packData 打入信息
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* @return boolean 是否成功
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*/
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public function packChannelFile($zip, $distFile, array $packData)
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{
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$zip->addFromString($distFile, json_encode($packData));
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return true;
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}
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/**
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* 打入渠道信息目录(用于IOS,主要为了解决IOS13问题)
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* @param string $zip 包文件
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* @param string $distFolder 打入文件夹
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* @return boolean 是否成功
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*/
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public function packChannelFolder($zip, $distFolder)
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{
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$rows = explode('/' , $distFolder);
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unset($rows[count($rows) -1]);
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$txChannelFolder = implode('/', $rows) . '/';
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$this->deleteOldChannelConfigFolder($zip, $txChannelFolder);
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$zip->addEmptyDir($distFolder);
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return true;
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}
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/**
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* 原包打包
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*/
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public function sourcePack($gameSource, $game)
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{
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$relativeUrl = $gameSource['file_url'];
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$localPath = ROOTTT . ltrim($relativeUrl, './');
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$originalUrl = '';
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if ($game['sdk_version'] == 2) {
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$oldLocalPath = $localPath;
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$localPath = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $oldLocalPath);
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$originalUrl = $relativeUrl;
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$relativeUrl = str_replace('Uploads/SourcePack', 'Uploads/Ios/original', $relativeUrl);
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copy($oldLocalPath, $localPath);
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}
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$status = $this->packChannel($localPath, $game, $gameSource);
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if (!$status) {
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return [
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'status' => false,
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'message' => '打包失败,原包加入信息失败!',
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];
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}
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$distFilePath = 'SourcePack/' . $gameSource['file_name'];
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$result = $this->uploadPackage($localPath, $distFilePath);
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$fileUrl = '';
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if ($result['status']) {
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$fileUrl = $result['data']['url'];
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$fileUrl = $fileUrl == '@' ? $relativeUrl : $fileUrl;
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} else {
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return [
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'status' => false,
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'message' => '打包失败,上传OSS失败!' . $result['message'],
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];
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}
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$plistUrl = '';
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$orgPlistUrl = '';
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if ($game['sdk_version'] == 2) {
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$params = [
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'packageName' => $gameSource['bao_name'],
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'gameId' => $game['id'],
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'gameName' => $game['game_name'],
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'promoteId' => 0,
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'packageUrl' => $fileUrl,
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'gameIcon' => get_cover($game['icon'], 'path'),
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'type' => 'pack'
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];
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$result = $this->createPlist($params);
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if ($result['status']) {
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$plistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成plist文件失败!' . $result['message'],
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];
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}
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$params['packageUrl'] = C('DOMAIN_DOWNLOAD') . ltrim($originalUrl, '.');
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$params['type'] = 'org';
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$result = $this->createPlist($params);
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if ($result['status']) {
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$orgPlistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成原包plist文件失败!' . $result['message'],
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];
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}
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}
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return [
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'status' => true,
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'message' => '打包成功!',
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'data' => [
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'plistUrl' => $plistUrl,
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'orgPlistUrl' => $orgPlistUrl,
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'fileUrl' => $fileUrl,
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'originalUrl' => $originalUrl,
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]
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];
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}
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/**
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* 渠道打包
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*/
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public function channelPack($gameSource, $game, $apply, $launchCount = 0)
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{
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$debugTime1 = microtime(true);
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$gameSourceUrl = $this->getGameSourceUrl($gameSource);
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if ($gameSource == null || !file_exists($gameSourceUrl)) {
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M('apply', 'tab_')->where(['id' => $apply['id']])->setField('enable_status', -1);
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}
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/* 检测是否存在投放申请,存在则更改投放申请信息,否则进行渠道打包 */
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if ($launchCount > 0) {
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M('apply', 'tab_')->where(['id' => $apply['id']])->setField('enable_status', 3);
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$launchData = ['launch_packge' => 2, 'launch_down_url'=>'' , 'launch_plist_url'=>''];
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M('apply_launch', 'tab_')->where(['apply_id' => $apply['id'], 'launch_packge'=>['in', [0, 2, 3]]])->save($launchData);
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}
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$savePath = '';
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$fileName = 'game_package' . $apply['game_id'] . '-' . $apply['promote_id'];
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if ($apply['sdk_version'] == 1) {
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$fileName .= '.apk';
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$savePath = 'Uploads/GamePack/' . $fileName;
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} else {
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$fileName .= '.ipa';
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$savePath = 'Uploads/IosGamePack/' . $fileName;
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}
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$relativePath = './' . $savePath;
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$localPath = ROOTTT . $savePath;
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$debugTime2 = microtime(true);
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copy($gameSourceUrl, $localPath);
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$debugTime3 = microtime(true);
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$status = $this->packChannel($localPath, $game, $gameSource, $apply);
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if (!$status) {
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return [
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'status' => false,
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'message' => '打包失败,加入渠道信息失败!',
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];
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}
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$debugTime4 = microtime(true);
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$distFilePath = 'GamePack/' . $fileName;
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$result = $this->uploadPackage($localPath, $distFilePath, true);
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if ($result['status']) {
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$packageUrl = $result['data']['url'];
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$packageUrl = $packageUrl == '@' ? $relativePath : $packageUrl;
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} else {
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return [
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'status' => false,
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'message' => '打包失败,上传OSS失败!' . $result['message'],
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];
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}
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$debugTime5 = microtime(true);
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$plistInfo = ['game_id' => $apply['game_id'], 'promote_id' => $apply['promote_id']];
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$plistUrl = '';
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if ($apply['sdk_version'] == 2) {
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$params = [
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'packageName' => $gameSource['bao_name'],
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'gameId' => $game['id'],
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'gameName' => $game['game_name'],
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'promoteId' => $apply['promote_id'],
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'packageUrl' => $packageUrl,
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'gameIcon' => get_cover($game['icon'], 'path'),
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'type' => 'pack'
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];
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$result = $this->createPlist($params);
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if ($result['status']) {
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$plistUrl = $result['data']['path'];
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} else {
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return [
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'status' => false,
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'message' => '打包失败,生成plist文件失败!' . $result['message'],
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];
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}
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}
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$applyService = new ApplyService();
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$applyService->updateAfterPack($apply, $packageUrl, $plistUrl);
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$debugTime6 = microtime(true);
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$debugInfo = '';
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if (self::DEBUG) {
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$debugInfo .= '[' .
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'总计:' . ($debugTime6 - $debugTime1) .
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' 复制:' . ($debugTime3 - $debugTime2) .
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' 打包:' . ($debugTime4 - $debugTime3) .
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' 上传:' . ($debugTime5 - $debugTime4) .
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']';
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}
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return [
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'status' => true,
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'message' => '打包成功!' . $debugInfo,
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'data' => [
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'plistUrl' => $plistUrl,
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]
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];
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}
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public function uploadPackage($localFilePath, $distFilePath, $isDeleteLocal = false)
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{
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$isChunk = C('PACKAGE_CHUNK_ENABLED') ? true : false;
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if (get_tool_status('oss_storage') == 1) {
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if ($isChunk) {
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return $this->uploadPackageChunk($localFilePath, $distFilePath, $isDeleteLocal);
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} else {
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return $this->uploadPackageOnce($localFilePath, $distFilePath, $isDeleteLocal);
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}
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} else {
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// 不上传OSS等第三方服务器
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return [
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'status' => true,
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'message' => '上传成功',
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'data' => [
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'url' => '@'
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],
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];
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}
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}
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public function uploadPackageChunk($localFilePath, $distFilePath, $isDeleteLocal = false)
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{
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$client = new Client([
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'base_uri' => C('PACKAGE_CHUNK_URL'),
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'timeout' => 10.0,
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]);
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$response = $client->post('/upload', [
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'verify' => false,
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'form_params' => [
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'file' => $localFilePath,
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'dest' => $distFilePath,
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'is_delete_local' => ($isDeleteLocal ? 1 : 0),
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]
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]);
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$result = (string)$response->getBody();
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$result = json_decode($result, true);
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if (!$result) {
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return [
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'status' => false,
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'message' => '请求打包失败',
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];
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}
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return $result;
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}
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public function uploadPackageOnce($localFilePath, $distFilePath, $isDeleteLocal = false)
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{
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$ossService = new OssService();
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$result = $ossService->upload($localFilePath, $distFilePath);
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if ($isDeleteLocal && file_exists($localFilePath)) {
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@unlink($localFilePath);
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}
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return $result;
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}
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//生成游戏渠道plist文件
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public function createPlist($params)
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{
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$packageName = $params['packageName'] ?? '';
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$gameName = $params['gameName'] ?? '';
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$gameId = $params['gameId'] ?? 0;
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$promoteId = $params['promoteId'] ?? 0;
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$packageUrl = $params['packageUrl'] ?? '';
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$platformId = $params['platformId'] ?? 0;
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$position = $params['position'] ?? 0;
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$gameIcon = $params['gameIcon'] ?? '';
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$type = $params['type'] ?? '';
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if ($gameId == 0) {
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return [
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'status' => false,
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'message' => '游戏ID错误',
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];
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}
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if ($type == '' || !in_array($type, ['org', 'pack'])) {
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return [
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'status' => false,
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'message' => '类型错误',
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];
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}
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$xml = new \DOMDocument();
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$xml->loadXML(PlistDemo::$content);
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$online = $xml->getElementsByTagName('dict'); //查找节点
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$elements = $online->item(1)->getElementsByTagName('string'); //第二个节点下所有string
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foreach ($elements as $element) {
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switch ($element->textContent) {
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case 'ipa_url':
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if (preg_match("/http/", $packageUrl)) {
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$element->nodeValue = $packageUrl;
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} else {
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$element->nodeValue = C('DOMAIN_DOWNLOAD') . ltrim($packageUrl, '.');
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}
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break;
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case 'icon':
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if (preg_match("/http/", $gameIcon)) {
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$element->nodeValue = $gameIcon;
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} else {
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$element->nodeValue = C('DOMAIN_OFFICIAL_PC') . ltrim($gameIcon, '.');
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}
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break;
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|
case 'com.dell':
|
|
|
$element->nodeValue = $packageName;
|
|
|
break;
|
|
|
case '1.0.0':
|
|
|
$element->nodeValue = false;
|
|
|
break;
|
|
|
case 'mchdemo':
|
|
|
$element->nodeValue = $gameName;
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
$fileName = '';
|
|
|
if ($type == 'pack') {
|
|
|
if ($promoteId == 0) {
|
|
|
$fileName = 'Uploads/SourcePlist/'. $gameId . '.Plist';
|
|
|
} elseif ($platformId > 0) {
|
|
|
$fileName = 'Uploads/GamePlist/'. $gameId . '-' . $promoteId . '-' . $platformId . '-' .$position . '.Plist';
|
|
|
} else {
|
|
|
$fileName = 'Uploads/GamePlist/'. $gameId . '-' . $promoteId . '.Plist';
|
|
|
}
|
|
|
} elseif ($type == 'org') {
|
|
|
$fileName = 'Uploads/OrgSourcePlist/'. $gameId . '.Plist';
|
|
|
}
|
|
|
$xml->save('./' . $fileName);
|
|
|
return [
|
|
|
'status' => true,
|
|
|
'message' => '生成成功',
|
|
|
'data' => [
|
|
|
'path' => './' . $fileName
|
|
|
]
|
|
|
];
|
|
|
}
|
|
|
} |