|
|
<?php
|
|
|
// +----------------------------------------------------------------------
|
|
|
// | OneThink [ WE CAN DO IT JUST THINK IT ]
|
|
|
// +----------------------------------------------------------------------
|
|
|
// | Copyright (c) 2013 http://www.onethink.cn All rights reserved.
|
|
|
// +----------------------------------------------------------------------
|
|
|
// | Author: huajie <banhuajie@163.com>
|
|
|
// +----------------------------------------------------------------------
|
|
|
|
|
|
namespace Admin\Model;
|
|
|
use Open\Model\ContractModel;
|
|
|
use Think\Model;
|
|
|
use Admin\Logic\SetLogic;
|
|
|
|
|
|
/**
|
|
|
* 文档基础模型
|
|
|
*/
|
|
|
class GameModel extends Model{
|
|
|
/* 自动验证规则 */
|
|
|
protected $_validate = array(
|
|
|
array('game_name', 'require', '游戏名称不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('game_name', 'checkGame', '游戏名称已存在', 1, 'callback', 1), // 新增时候验证是否唯一
|
|
|
array('relation_game_name', '1,30', '游戏名称不能超过30个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
|
|
|
array('game_appid', 'require', '游戏APPID不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
|
|
|
array('add_game_address', 'require', '第三方原包地址不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH),
|
|
|
array('game_address_size', 'require', '第三方原包大小不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH),
|
|
|
|
|
|
array('dratio', 'require', '参数配置标签页,开发者分成比例不能为空', self::MUST_VALIDATE, 'regex',self::MODEL_BOTH),
|
|
|
array('ratio', 'require', '推广充值CPS比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('money', 'require', '推广注册CPA单价不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('support_quota', 'require', '扶持额度不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('support_ratio', 'require', '扶持比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('game_coin_ration', '/^[0-9]*$/', '游戏比例必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('ratio', 'ratio_c', '分成比例不正确', self::VALUE_VALIDATE, 'callback', self::MODEL_BOTH),
|
|
|
array('money', '/^\d+(\.\d{1,2})?$/'/*非负整数或者1-2位小数'/^\d+(\.\d{1,2})?$/'*/,'注册单价不正确', self::MUST_VALIDATE,'regex',self::MODEL_BOTH),
|
|
|
array('sort', '/^[0-9]*$/', '排序必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('support_quota', '/^[0-9]*$/', '请输入正确的扶持额度', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('game_score', '/^(\d(\.\d)?|10)$/', '游戏评分输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('recommend_level', '/^(\d(\.\d)?|10)$/', '推荐指数输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
// array('discount',[1,10],'代充折扣错误', self::MUST_VALIDATE, 'between', self::MODEL_BOTH),
|
|
|
// array('bind_recharge_discount',[1,10],'绑币充值折扣错误',self::MUST_VALIDATE, 'between', self::MODEL_BOTH),
|
|
|
|
|
|
array('dratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','开发者分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('support_ratio','/^100$|^(\d|[1-9]\d)$/','请输入正确的扶持比例',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('ratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','推广员CPS分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('game_key', '1,32','游戏KEY不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
|
|
|
array('access_key','1,32','访问秘钥不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
|
|
|
array('first_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('second_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
array('third_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
|
|
|
);
|
|
|
|
|
|
/* 自动完成规则 */
|
|
|
protected $_auto = array(
|
|
|
array('create_time', 'getCreateTime', self::MODEL_INSERT, 'callback'),
|
|
|
);
|
|
|
|
|
|
/**
|
|
|
* 构造函数
|
|
|
* @param string $name 模型名称
|
|
|
* @param string $tablePrefix 表前缀
|
|
|
* @param mixed $connection 数据库连接信息
|
|
|
*/
|
|
|
public function __construct($name = '', $tablePrefix = '', $connection = '') {
|
|
|
/* 设置默认的表前缀 */
|
|
|
$this->tablePrefix ='tab_';
|
|
|
/* 执行构造方法 */
|
|
|
parent::__construct($name, $tablePrefix, $connection);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 获取详情页数据(前端)
|
|
|
* @param integer $id 文档ID
|
|
|
* @return array 详细数据
|
|
|
*/
|
|
|
public function detail($id,$display_site=''){
|
|
|
/* 获取基础数据 */
|
|
|
$map['relation_game_id']=$id;
|
|
|
$map['game_status'] = 1;
|
|
|
$map['display_site'] = ['like','%'.$display_site.'%'];
|
|
|
$info = $this->field(true)->where($map)->group('relation_game_id')->select();
|
|
|
$info= game_merge($info,$map);
|
|
|
$info=reset($info);
|
|
|
if(!(is_array($info) || $info['game_status']!=1)){
|
|
|
$this->error = '游戏被禁用或已删除!';
|
|
|
return false;
|
|
|
}
|
|
|
/* 获取模型数据 */
|
|
|
$logic = new SetLogic();
|
|
|
$detail = $logic->detail($id); //获取指定ID的数据
|
|
|
if(!$detail){
|
|
|
$this->error = $logic->getError();
|
|
|
return false;
|
|
|
}
|
|
|
$info = array_merge( $detail,$info);
|
|
|
|
|
|
return $info;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 获取详情页数据(后端)
|
|
|
* @param integer $id 文档ID
|
|
|
* @return array 详细数据
|
|
|
*/
|
|
|
public function detailback($id){
|
|
|
/* 获取基础数据 */
|
|
|
$info = $this->field(true)->find($id);
|
|
|
if(!(is_array($info) || 1 !== $info['status'])){
|
|
|
$this->error = '游戏被禁用或已删除!';
|
|
|
return false;
|
|
|
}
|
|
|
/* 获取模型数据 */
|
|
|
$logic = new SetLogic();
|
|
|
$detailback = $logic->detail($id); //获取指定ID的数据
|
|
|
if(!$detailback){
|
|
|
$this->error = $logic->getError();
|
|
|
return false;
|
|
|
}
|
|
|
$info = array_merge( $detailback,$info);
|
|
|
return $info;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 新增或更新一个游戏
|
|
|
* @param array $data 手动传入的数据
|
|
|
* @return boolean fasle 失败 , int 成功 返回完整的数据
|
|
|
* @author 王贺
|
|
|
*/
|
|
|
public function update($data = null){
|
|
|
/* 获取数据对象 */
|
|
|
$data = $this->token(false)->create($data);
|
|
|
if(empty($data)){
|
|
|
return false;
|
|
|
}
|
|
|
/* 添加或新增基础内容 */
|
|
|
if(empty($data['id'])){ //新增数据
|
|
|
$id = $this->add($data); //添加基础内容
|
|
|
|
|
|
if(!$id){
|
|
|
$this->error = '新增基础内容出错!';
|
|
|
return false;
|
|
|
}else{
|
|
|
if(!isset($data['relation_game_id'])){
|
|
|
$relation=M('Game','tab_')->where(array('id'=>$id))->save(array('relation_game_id'=>$id));
|
|
|
if(!$relation){
|
|
|
$this->error('关联id添加失败');//游戏添加完成
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
} else { //更新数据
|
|
|
$status = $this->save(); //更新基础内容
|
|
|
if(false === $status){
|
|
|
$this->error = '更新基础内容出错!';
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
// 添加或新增扩展内容
|
|
|
$logic = $this->logic('Set');
|
|
|
$logic->checkModelAttr(5);
|
|
|
if(!$logic->update($id)){
|
|
|
if(isset($id)){ //新增失败,删除基础数据
|
|
|
$this->delete($id);
|
|
|
}
|
|
|
$this->error = $logic->getError();
|
|
|
return false;
|
|
|
}
|
|
|
return $data;
|
|
|
}
|
|
|
|
|
|
|
|
|
/**
|
|
|
* 创建时间不写则取当前时间
|
|
|
* @return int 时间戳
|
|
|
* @author huajie <banhuajie@163.com>
|
|
|
*/
|
|
|
protected function getCreateTime(){
|
|
|
$create_time = I('post.create_time');
|
|
|
return $create_time?strtotime($create_time):NOW_TIME;
|
|
|
}
|
|
|
protected function ratio_c(){
|
|
|
$ratio=I('post.ratio');
|
|
|
if((0<=$ratio)&&(100>=$ratio)){
|
|
|
return true;
|
|
|
}else{
|
|
|
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
protected function checkGame(){
|
|
|
$game_name=I('post.game_name');
|
|
|
if(I('post.relation_game_id')){
|
|
|
$map['game_name']=$game_name;
|
|
|
$game=M('Game','tab_')->where($map)->find();
|
|
|
if(empty($game)){
|
|
|
return true;
|
|
|
}else{
|
|
|
return false;
|
|
|
}
|
|
|
}else{
|
|
|
$map['game_name']=array('like',substr_replace($game_name,'___',-10,9));
|
|
|
$game=M('Game','tab_')->where($map)->find();
|
|
|
if(empty($game)){
|
|
|
return true;
|
|
|
}else{
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 获取扩展模型对象
|
|
|
* @param integer $model 模型编号
|
|
|
* @return object 模型对象
|
|
|
*/
|
|
|
private function logic($model){
|
|
|
$name = $model;//parse_name(get_document_model($model, 'name'), 1);
|
|
|
$class = is_file(MODULE_PATH . 'Logic/' . $name . 'Logic' . EXT) ? $name : 'Base';
|
|
|
$class = MODULE_NAME . '\\Logic\\' . $class . 'Logic';
|
|
|
return new $class($name);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 检查标识是否已存在(只需在同一根节点下不重复)
|
|
|
* @param string $name
|
|
|
* @return true无重复,false已存在
|
|
|
* @author huajie <banhuajie@163.com>
|
|
|
*/
|
|
|
protected function checkName(){
|
|
|
$name = I('post.name');
|
|
|
$category_id = I('post.category_id', 0);
|
|
|
$id = I('post.id', 0);
|
|
|
|
|
|
$map = array('name' => $name, 'id' => array('neq', $id), 'status' => array('neq', -1));
|
|
|
|
|
|
$category = get_category($category_id);
|
|
|
if ($category['pid'] == 0) {
|
|
|
$map['category_id'] = $category_id;
|
|
|
} else {
|
|
|
$parent = get_parent_category($category['id']);
|
|
|
$root = array_shift($parent);
|
|
|
$map['category_id'] = array('in', D("Category")->getChildrenId($root['id']));
|
|
|
}
|
|
|
|
|
|
$res = $this->where($map)->getField('id');
|
|
|
if ($res) {
|
|
|
return false;
|
|
|
}
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 生成不重复的name标识
|
|
|
* @author huajie <banhuajie@163.com>
|
|
|
*/
|
|
|
private function generateName(){
|
|
|
$str = 'abcdefghijklmnopqrstuvwxyz0123456789'; //源字符串
|
|
|
$min = 10;
|
|
|
$max = 39;
|
|
|
$name = false;
|
|
|
while (true){
|
|
|
$length = rand($min, $max); //生成的标识长度
|
|
|
$name = substr(str_shuffle(substr($str,0,26)), 0, 1); //第一个字母
|
|
|
$name .= substr(str_shuffle($str), 0, $length);
|
|
|
//检查是否已存在
|
|
|
$res = $this->getFieldByName($name, 'id');
|
|
|
if(!$res){
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
return $name;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* 读取指定字段
|
|
|
* @param string $field_name 要读取字段的名字
|
|
|
* @param int $id 要读取字段的主键
|
|
|
* @return mixed
|
|
|
* 小纯洁
|
|
|
*/
|
|
|
public function get_table_fields($field_name="",$id=0){
|
|
|
$data = "";
|
|
|
if(empty($field_name)){
|
|
|
$data = $this->find($id);
|
|
|
}else{
|
|
|
$data = $this->where(["id"=>$id])->getField($field_name);
|
|
|
}
|
|
|
return $data;
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
* 未设置分成比例游戏列表
|
|
|
* @return array 检测结果数据集
|
|
|
* @author 鹿文学
|
|
|
*/
|
|
|
public function checkGamePromoteSharing() {
|
|
|
|
|
|
$list = $this->field('id,game_name,money,ratio,developers')
|
|
|
|
|
|
->where(array('money'=>0,'ratio'=>0,'_logic'=>'or'))->select();
|
|
|
$type=400;
|
|
|
if ($list[0]) {
|
|
|
|
|
|
$list = D('check')->dealWithCheckList($type,$list);
|
|
|
|
|
|
if (empty($list[0])) {return '';}
|
|
|
|
|
|
foreach ($list as $k => $v) {
|
|
|
$type=1;
|
|
|
if ($v['developers'] > 0) {$type=2;}
|
|
|
$info = '['.$v['game_name'].'],';
|
|
|
if (!($v['ratio']>0)) {$info .= 'cps分成比例:0,';}
|
|
|
if (!($v['money']>0)) {$info .= 'cpa注册单价:0';}
|
|
|
$data[$k]['info'] = $info;
|
|
|
$data[$k]['type'] = $type;
|
|
|
$data[$k]['url'] = U('Game/edit',array('type'=>$type,'id'=>$v['id'])).'#3';
|
|
|
$data[$k]['create_time'] = time();
|
|
|
$data[$k]['status']=0;
|
|
|
$data[$k]['position'] = $v['id'];
|
|
|
}
|
|
|
return $data;
|
|
|
}else {
|
|
|
D('check')->dealWithCheckListOnNull($type);
|
|
|
return '';
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* 未审核开发者游戏列表
|
|
|
* @return array 检测结果数据集
|
|
|
* @author 鹿文学
|
|
|
*/
|
|
|
public function checkGameDevelopers() {
|
|
|
|
|
|
$list = $this->field('id,game_name,concat("开发者游戏:[",game_name,"],审核状态:未审核") as info')
|
|
|
|
|
|
->where(array('developers'=>array('gt',0),'apply_status'=>0))->select();
|
|
|
$type=401;
|
|
|
if ($list[0]) {
|
|
|
|
|
|
$list = D('check')->dealWithCheckList($type,$list);
|
|
|
|
|
|
if (empty($list[0])) {return '';}
|
|
|
|
|
|
foreach ($list as $k => $v) {
|
|
|
//$data[$k]['info'] = '开发者游戏:['.$v['game_name'].'],审核状态:未审核';
|
|
|
$data[$k]['info'] = $v['info'];
|
|
|
$data[$k]['type'] = $type;
|
|
|
$data[$k]['url'] = U('Game/lists',array('type'=>2,'game_name'=>$v['game_name']));
|
|
|
$data[$k]['create_time'] = time();
|
|
|
$data[$k]['status']=0;
|
|
|
$data[$k]['position'] = $v['id'];
|
|
|
}
|
|
|
return $data;
|
|
|
}else {
|
|
|
D('check')->dealWithCheckListOnNull($type);
|
|
|
return '';
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
/*
|
|
|
* 未上传游戏原包列表
|
|
|
* @return array 检测结果数据集
|
|
|
* @author 鹿文学
|
|
|
*/
|
|
|
public function checkGameSource() {
|
|
|
|
|
|
$list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url')
|
|
|
|
|
|
->join('tab_game_source as gs on(gs.game_id = g.id) ','left')
|
|
|
|
|
|
->select(false);
|
|
|
|
|
|
$list = $this->field('a.id,a.game_name,concat("[",a.game_name,"],原包未上传") as info')->table('('.$list.') as a')->where('a.file_url = ""')->select();
|
|
|
$type=402;
|
|
|
if ($list[0]) {
|
|
|
|
|
|
$list = D('check')->dealWithCheckList($type,$list);
|
|
|
|
|
|
if (empty($list[0])) {return '';}
|
|
|
|
|
|
foreach ($list as $k => $v) {
|
|
|
$data[$k]['info'] = $v['info'];
|
|
|
$data[$k]['type'] = $type;
|
|
|
$data[$k]['url'] = U('GameSource/lists');
|
|
|
$data[$k]['create_time'] = time();
|
|
|
$data[$k]['status']=0;
|
|
|
$data[$k]['position'] = $v['id'];
|
|
|
}
|
|
|
return $data;
|
|
|
}else {
|
|
|
D('check')->dealWithCheckListOnNull($type);
|
|
|
return '';
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* 未上传游戏原包及上传游戏原包不存在列表
|
|
|
* @return array 检测结果数据集
|
|
|
* @author 鹿文学
|
|
|
*/
|
|
|
public function checkGameSourceExist() {
|
|
|
|
|
|
$list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url')
|
|
|
|
|
|
->join('tab_game_source as gs on(gs.game_id = g.id) ','left')
|
|
|
|
|
|
->select();
|
|
|
|
|
|
if ($list[0]) {
|
|
|
|
|
|
foreach($list as $k => $v) {
|
|
|
if($v['file_url']) {
|
|
|
$file_url = ROOTTT . str_replace(array('./','../'),'',$v['file_url']);
|
|
|
if(is_file($file_url)) {unset($list[$k]);} else {$list[$k]['file_url']='';}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
$list = D('check')->dealWithCheckList(402,$list);
|
|
|
|
|
|
if (empty($list[0])) {return '';}
|
|
|
|
|
|
foreach ($list as $k => $v) {
|
|
|
if (!$v['file_url']) {
|
|
|
$data[$k]['info'] = '['.$v['game_name'].'],原包未上传';
|
|
|
}
|
|
|
$data[$k]['type'] = 402;
|
|
|
$data[$k]['url'] = U('GameSource/lists');
|
|
|
$data[$k]['create_time'] = time();
|
|
|
$data[$k]['status']=0;
|
|
|
$data[$k]['position'] = $v['id'];
|
|
|
}
|
|
|
return $data;
|
|
|
}else {
|
|
|
return '';
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
}
|