You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

492 lines
18 KiB
PHP

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

<?php
// +----------------------------------------------------------------------
// | OneThink [ WE CAN DO IT JUST THINK IT ]
// +----------------------------------------------------------------------
// | Copyright (c) 2013 http://www.onethink.cn All rights reserved.
// +----------------------------------------------------------------------
// | Author: huajie <banhuajie@163.com>
// +----------------------------------------------------------------------
namespace Admin\Model;
use Open\Model\ContractModel;
use Think\Model;
use Admin\Logic\SetLogic;
/**
* 文档基础模型
*/
class GameModel extends Model{
/* 自动验证规则 */
protected $_validate = array(
array('game_name', 'require', '游戏名称不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('game_name', 'checkGame', '游戏名称已存在', 1, 'callback', 1), // 新增时候验证是否唯一
array('relation_game_name', '1,30', '游戏名称不能超过30个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
array('game_appid', 'require', '游戏APPID不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('add_game_address', 'require', '第三方原包地址不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH),
array('game_address_size', 'require', '第三方原包大小不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH),
array('dratio', 'require', '参数配置标签页,开发者分成比例不能为空', self::MUST_VALIDATE, 'regex',self::MODEL_BOTH),
array('ratio', 'require', '推广充值CPS比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('money', 'require', '推广注册CPA单价不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('support_quota', 'require', '扶持额度不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('support_ratio', 'require', '扶持比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH),
array('game_coin_ration', '/^[0-9]*$/', '游戏比例必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('ratio', 'ratio_c', '分成比例不正确', self::VALUE_VALIDATE, 'callback', self::MODEL_BOTH),
array('money', '/^\d+(\.\d{1,2})?$/'/*非负整数或者1-2位小数'/^\d+(\.\d{1,2})?$/'*/,'注册单价不正确', self::MUST_VALIDATE,'regex',self::MODEL_BOTH),
array('sort', '/^[0-9]*$/', '排序必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('support_quota', '/^[0-9]*$/', '请输入正确的扶持额度', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('game_score', '/^(\d(\.\d)?|10)$/', '游戏评分输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('recommend_level', '/^(\d(\.\d)?|10)$/', '推荐指数输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
// array('discount',[1,10],'代充折扣错误', self::MUST_VALIDATE, 'between', self::MODEL_BOTH),
// array('bind_recharge_discount',[1,10],'绑币充值折扣错误',self::MUST_VALIDATE, 'between', self::MODEL_BOTH),
array('dratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','开发者分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('support_ratio','/^100$|^(\d|[1-9]\d)$/','请输入正确的扶持比例',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('ratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','推广员CPS分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('game_key', '1,32','游戏KEY不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
array('access_key','1,32','访问秘钥不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH),
array('first_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('second_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
array('third_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH),
);
/* 自动完成规则 */
protected $_auto = array(
array('create_time', 'getCreateTime', self::MODEL_INSERT, 'callback'),
);
/**
* 构造函数
* @param string $name 模型名称
* @param string $tablePrefix 表前缀
* @param mixed $connection 数据库连接信息
*/
public function __construct($name = '', $tablePrefix = '', $connection = '') {
/* 设置默认的表前缀 */
$this->tablePrefix ='tab_';
/* 执行构造方法 */
parent::__construct($name, $tablePrefix, $connection);
}
/**
* 获取详情页数据(前端)
* @param integer $id 文档ID
* @return array 详细数据
*/
public function detail($id,$display_site=''){
/* 获取基础数据 */
$map['relation_game_id'] = $id;
$map['game_status'] = 1;
$map['display_site'] = ['like','%'.$display_site.'%'];
$info = $this->field(true)->where($map)->group('relation_game_id')->select();
$info = game_merge($info,$map);
$info = reset($info);
if(!(is_array($info) || $info['game_status']!=1)){
$this->error = '游戏被禁用或已删除!';
return false;
}
/* 获取模型数据 */
$logic = new SetLogic();
$detail = $logic->detail($id); //获取指定ID的数据
if(!$detail){
$this->error = $logic->getError();
return false;
}
$info = array_merge( $detail,$info);
return $info;
}
/**
* 获取详情页数据(后端)
* @param integer $id 文档ID
* @return array 详细数据
*/
public function detailback($id){
/* 获取基础数据 */
$info = $this->field(true)->find($id);
if(!(is_array($info) || 1 !== $info['status'])){
$this->error = '游戏被禁用或已删除!';
return false;
}
/* 获取模型数据 */
$logic = new SetLogic();
$detailback = $logic->detail($id); //获取指定ID的数据
if(!$detailback){
$this->error = $logic->getError();
return false;
}
$info = array_merge( $detailback,$info);
return $info;
}
/**
* 新增或更新一个游戏
* @param array $data 手动传入的数据
* @return boolean fasle 失败 int 成功 返回完整的数据
* @author 王贺
*/
public function update($data = null){
/* 获取数据对象 */
$data = $this->token(false)->create($data);
if(empty($data)){
return false;
}
/* 添加或新增基础内容 */
if(empty($data['id'])){ //新增数据
$id = $this->add($data); //添加基础内容
if(!$id){
$this->error = '新增基础内容出错!';
return false;
}else{
if(!isset($data['relation_game_id'])){
$relation = M('Game','tab_')->where(array('id'=>$id))->save(array('relation_game_id'=>$id));
if(!$relation){
$this->error('关联id添加失败');//游戏添加完成
}
}
}
$data['id'] = $id;
} else { //更新数据
$status = $this->save(); //更新基础内容
if(false === $status){
$this->error = '更新基础内容出错!';
return false;
}
}
// 添加或新增扩展内容
$logic = $this->logic('Set');
$logic->checkModelAttr(5);
if(!$logic->update($id)){
if(isset($id)){ //新增失败,删除基础数据
$this->delete($id);
}
$this->error = $logic->getError();
return false;
}
return $data;
}
/**
* 创建时间不写则取当前时间
* @return int 时间戳
* @author huajie <banhuajie@163.com>
*/
protected function getCreateTime(){
$create_time = I('post.create_time');
return $create_time?strtotime($create_time):NOW_TIME;
}
protected function ratio_c(){
$ratio=I('post.ratio');
if((0<=$ratio)&&(100>=$ratio)){
return true;
}else{
return false;
}
}
protected function checkGame(){
$game_name=I('post.game_name');
if(I('post.relation_game_id')){
$map['game_name']=$game_name;
$game=M('Game','tab_')->where($map)->find();
if(empty($game)){
return true;
}else{
return false;
}
}else{
$map['game_name']=array('like',substr_replace($game_name,'___',-10,9));
$game=M('Game','tab_')->where($map)->find();
if(empty($game)){
return true;
}else{
return false;
}
}
}
/**
* 获取扩展模型对象
* @param integer $model 模型编号
* @return object 模型对象
*/
private function logic($model){
$name = $model;//parse_name(get_document_model($model, 'name'), 1);
$class = is_file(MODULE_PATH . 'Logic/' . $name . 'Logic' . EXT) ? $name : 'Base';
$class = MODULE_NAME . '\\Logic\\' . $class . 'Logic';
return new $class($name);
}
/**
* 检查标识是否已存在(只需在同一根节点下不重复)
* @param string $name
* @return true无重复false已存在
* @author huajie <banhuajie@163.com>
*/
protected function checkName(){
$name = I('post.name');
$category_id = I('post.category_id', 0);
$id = I('post.id', 0);
$map = array('name' => $name, 'id' => array('neq', $id), 'status' => array('neq', -1));
$category = get_category($category_id);
if ($category['pid'] == 0) {
$map['category_id'] = $category_id;
} else {
$parent = get_parent_category($category['id']);
$root = array_shift($parent);
$map['category_id'] = array('in', D("Category")->getChildrenId($root['id']));
}
$res = $this->where($map)->getField('id');
if ($res) {
return false;
}
return true;
}
/**
* 生成不重复的name标识
* @author huajie <banhuajie@163.com>
*/
private function generateName(){
$str = 'abcdefghijklmnopqrstuvwxyz0123456789'; //源字符串
$min = 10;
$max = 39;
$name = false;
while (true){
$length = rand($min, $max); //生成的标识长度
$name = substr(str_shuffle(substr($str,0,26)), 0, 1); //第一个字母
$name .= substr(str_shuffle($str), 0, $length);
//检查是否已存在
$res = $this->getFieldByName($name, 'id');
if(!$res){
break;
}
}
return $name;
}
/**
* 读取指定字段
* @param string $field_name 要读取字段的名字
* @param int $id 要读取字段的主键
* @return mixed
* 小纯洁
*/
public function get_table_fields($field_name="",$id=0){
$data = "";
if(empty($field_name)){
$data = $this->find($id);
}else{
$data = $this->where(["id"=>$id])->getField($field_name);
}
return $data;
}
/*
* 未设置分成比例游戏列表
* @return array 检测结果数据集
* @author 鹿文学
*/
public function checkGamePromoteSharing() {
$list = $this->field('id,game_name,money,ratio,developers')
->where(array('money'=>0,'ratio'=>0,'_logic'=>'or'))->select();
$type=400;
if ($list[0]) {
$list = D('check')->dealWithCheckList($type,$list);
if (empty($list[0])) {return '';}
foreach ($list as $k => $v) {
$type=1;
if ($v['developers'] > 0) {$type=2;}
$info = '['.$v['game_name'].'],';
if (!($v['ratio']>0)) {$info .= 'cps分成比例:0,';}
if (!($v['money']>0)) {$info .= 'cpa注册单价:0';}
$data[$k]['info'] = $info;
$data[$k]['type'] = $type;
$data[$k]['url'] = U('Game/edit',array('type'=>$type,'id'=>$v['id'])).'#3';
$data[$k]['create_time'] = time();
$data[$k]['status']=0;
$data[$k]['position'] = $v['id'];
}
return $data;
}else {
D('check')->dealWithCheckListOnNull($type);
return '';
}
}
/*
* 未审核开发者游戏列表
* @return array 检测结果数据集
* @author 鹿文学
*/
public function checkGameDevelopers() {
$list = $this->field('id,game_name,concat("开发者游戏:[",game_name,"],审核状态:未审核") as info')
->where(array('developers'=>array('gt',0),'apply_status'=>0))->select();
$type=401;
if ($list[0]) {
$list = D('check')->dealWithCheckList($type,$list);
if (empty($list[0])) {return '';}
foreach ($list as $k => $v) {
//$data[$k]['info'] = '开发者游戏:['.$v['game_name'].'],审核状态:未审核';
$data[$k]['info'] = $v['info'];
$data[$k]['type'] = $type;
$data[$k]['url'] = U('Game/lists',array('type'=>2,'game_name'=>$v['game_name']));
$data[$k]['create_time'] = time();
$data[$k]['status']=0;
$data[$k]['position'] = $v['id'];
}
return $data;
}else {
D('check')->dealWithCheckListOnNull($type);
return '';
}
}
/*
* 未上传游戏原包列表
* @return array 检测结果数据集
* @author 鹿文学
*/
public function checkGameSource() {
$list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url')
->join('tab_game_source as gs on(gs.game_id = g.id) ','left')
->select(false);
$list = $this->field('a.id,a.game_name,concat("[",a.game_name,"],原包未上传") as info')->table('('.$list.') as a')->where('a.file_url = ""')->select();
$type=402;
if ($list[0]) {
$list = D('check')->dealWithCheckList($type,$list);
if (empty($list[0])) {return '';}
foreach ($list as $k => $v) {
$data[$k]['info'] = $v['info'];
$data[$k]['type'] = $type;
$data[$k]['url'] = U('GameSource/lists');
$data[$k]['create_time'] = time();
$data[$k]['status']=0;
$data[$k]['position'] = $v['id'];
}
return $data;
}else {
D('check')->dealWithCheckListOnNull($type);
return '';
}
}
/*
* 未上传游戏原包及上传游戏原包不存在列表
* @return array 检测结果数据集
* @author 鹿文学
*/
public function checkGameSourceExist() {
$list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url')
->join('tab_game_source as gs on(gs.game_id = g.id) ','left')
->select();
if ($list[0]) {
foreach($list as $k => $v) {
if($v['file_url']) {
$file_url = ROOTTT . str_replace(array('./','../'),'',$v['file_url']);
if(is_file($file_url)) {unset($list[$k]);} else {$list[$k]['file_url']='';}
}
}
$list = D('check')->dealWithCheckList(402,$list);
if (empty($list[0])) {return '';}
foreach ($list as $k => $v) {
if (!$v['file_url']) {
$data[$k]['info'] = '['.$v['game_name'].'],原包未上传';
}
$data[$k]['type'] = 402;
$data[$k]['url'] = U('GameSource/lists');
$data[$k]['create_time'] = time();
$data[$k]['status']=0;
$data[$k]['position'] = $v['id'];
}
return $data;
}else {
return '';
}
}
//获取关联游戏列表
public function getRelationGameLits($field=false,$where='1=1')
{
if(!$field){
$field = "relation_game_id,relation_game_name,original_package_name";
}
return $this->field($field)->where($where)->group("relation_game_id")->select();
}
/**
* 关联游戏id转普通游戏id
*
* @param [string/array] $ids
* @param boolean $type false:返回字符串 true:返回数组
* @return void
*/
public function changeRelationGameidToGameid($ids,$type=false)
{
$rid = $this->field('id')->where("relation_game_id in ({$ids})")->select();
if($type){
return array_column($rid,'id');
}else{
return implode(",",array_column($rid,'id'));
}
}
/**
* 普通游戏id转关联游戏id
*
* @param [string/array] $ids
* @param boolean $type false:返回字符串 true:返回数组
* @return void
*/
public function changeGameidToRelationGameid($ids,$type=false)
{
$rid = $this->field('relation_game_id')->where("id in ({$ids})")->group("relation_game_id")->select();
if($type){
return array_column($rid,'relation_game_id');
}else{
return implode(",",array_column($rid,'relation_game_id'));
}
}
}