// +---------------------------------------------------------------------- namespace Admin\Model; use Open\Model\ContractModel; use Think\Model; use Admin\Logic\SetLogic; /** * 文档基础模型 */ class GameModel extends Model{ /* 自动验证规则 */ protected $_validate = array( array('game_name', 'require', '游戏名称不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('game_name', 'checkGame', '游戏名称已存在', 1, 'callback', 1), // 新增时候验证是否唯一 array('relation_game_name', '1,30', '游戏名称不能超过30个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH), array('game_appid', 'require', '游戏APPID不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('add_game_address', 'require', '第三方原包地址不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH), array('game_address_size', 'require', '第三方原包大小不能为空', self::EXISTS_VALIDATE , 'regex', self::MODEL_BOTH), array('dratio', 'require', '参数配置标签页,开发者分成比例不能为空', self::MUST_VALIDATE, 'regex',self::MODEL_BOTH), array('ratio', 'require', '推广充值CPS比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('money', 'require', '推广注册CPA单价不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('support_quota', 'require', '扶持额度不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('support_ratio', 'require', '扶持比例不能为空', self::MUST_VALIDATE, 'regex', self::MODEL_BOTH), array('game_coin_ration', '/^[0-9]*$/', '游戏比例必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('ratio', 'ratio_c', '分成比例不正确', self::VALUE_VALIDATE, 'callback', self::MODEL_BOTH), array('money', '/^\d+(\.\d{1,2})?$/'/*非负整数或者1-2位小数'/^\d+(\.\d{1,2})?$/'*/,'注册单价不正确', self::MUST_VALIDATE,'regex',self::MODEL_BOTH), array('sort', '/^[0-9]*$/', '排序必须是数字', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('support_quota', '/^[0-9]*$/', '请输入正确的扶持额度', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('game_score', '/^(\d(\.\d)?|10)$/', '游戏评分输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('recommend_level', '/^(\d(\.\d)?|10)$/', '推荐指数输入格式不正确', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), // array('discount',[1,10],'代充折扣错误', self::MUST_VALIDATE, 'between', self::MODEL_BOTH), // array('bind_recharge_discount',[1,10],'绑币充值折扣错误',self::MUST_VALIDATE, 'between', self::MODEL_BOTH), array('dratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','开发者分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('support_ratio','/^100$|^(\d|[1-9]\d)$/','请输入正确的扶持比例',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('ratio','/^(((\d|[1-9]\d)(\.\d{1,2})?)|100|100.0|100.00)$/','推广员CPS分成比例错误',self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('game_key', '1,32','游戏KEY不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH), array('access_key','1,32','访问秘钥不能超过32个字符', self::VALUE_VALIDATE, 'length', self::MODEL_BOTH), array('first_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('second_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), array('third_level', '/^[0-9]*$/', '档位等级必须是整数', self::VALUE_VALIDATE, 'regex', self::MODEL_BOTH), ); /* 自动完成规则 */ protected $_auto = array( array('create_time', 'getCreateTime', self::MODEL_INSERT, 'callback'), ); /** * 构造函数 * @param string $name 模型名称 * @param string $tablePrefix 表前缀 * @param mixed $connection 数据库连接信息 */ public function __construct($name = '', $tablePrefix = '', $connection = '') { /* 设置默认的表前缀 */ $this->tablePrefix ='tab_'; /* 执行构造方法 */ parent::__construct($name, $tablePrefix, $connection); } /** * 获取详情页数据(前端) * @param integer $id 文档ID * @return array 详细数据 */ public function detail($id,$display_site=''){ /* 获取基础数据 */ $map['relation_game_id'] = $id; $map['game_status'] = 1; $map['display_site'] = ['like','%'.$display_site.'%']; $info = $this->field(true)->where($map)->group('relation_game_id')->select(); $info = game_merge($info,$map); $info = reset($info); if(!(is_array($info) || $info['game_status']!=1)){ $this->error = '游戏被禁用或已删除!'; return false; } /* 获取模型数据 */ $logic = new SetLogic(); $detail = $logic->detail($id); //获取指定ID的数据 if(!$detail){ $this->error = $logic->getError(); return false; } $info = array_merge( $detail,$info); return $info; } /** * 获取详情页数据(后端) * @param integer $id 文档ID * @return array 详细数据 */ public function detailback($id){ /* 获取基础数据 */ $info = $this->field(true)->find($id); if(!(is_array($info) || 1 !== $info['status'])){ $this->error = '游戏被禁用或已删除!'; return false; } /* 获取模型数据 */ $logic = new SetLogic(); $detailback = $logic->detail($id); //获取指定ID的数据 if(!$detailback){ $this->error = $logic->getError(); return false; } $info = array_merge( $detailback,$info); return $info; } /** * 新增或更新一个游戏 * @param array $data 手动传入的数据 * @return boolean fasle 失败 , int 成功 返回完整的数据 * @author 王贺 */ public function update($data = null){ /* 获取数据对象 */ $data = $this->token(false)->create($data); if(empty($data)){ return false; } /* 添加或新增基础内容 */ if(empty($data['id'])){ //新增数据 $id = $this->add($data); //添加基础内容 if(!$id){ $this->error = '新增基础内容出错!'; return false; }else{ if(!isset($data['relation_game_id'])){ $relation = M('Game','tab_')->where(array('id'=>$id))->save(array('relation_game_id'=>$id)); if(!$relation){ $this->error('关联id添加失败');//游戏添加完成 } } } $data['id'] = $id; } else { //更新数据 $status = $this->save(); //更新基础内容 if(false === $status){ $this->error = '更新基础内容出错!'; return false; } } // 添加或新增扩展内容 $logic = $this->logic('Set'); $logic->checkModelAttr(5); if(!$logic->update($id)){ if(isset($id)){ //新增失败,删除基础数据 $this->delete($id); } $this->error = $logic->getError(); return false; } return $data; } /** * 创建时间不写则取当前时间 * @return int 时间戳 * @author huajie */ protected function getCreateTime(){ $create_time = I('post.create_time'); return $create_time?strtotime($create_time):NOW_TIME; } protected function ratio_c(){ $ratio=I('post.ratio'); if((0<=$ratio)&&(100>=$ratio)){ return true; }else{ return false; } } protected function checkGame(){ $game_name=I('post.game_name'); if(I('post.relation_game_id')){ $map['game_name']=$game_name; $game=M('Game','tab_')->where($map)->find(); if(empty($game)){ return true; }else{ return false; } }else{ $map['game_name']=array('like',substr_replace($game_name,'___',-10,9)); $game=M('Game','tab_')->where($map)->find(); if(empty($game)){ return true; }else{ return false; } } } /** * 获取扩展模型对象 * @param integer $model 模型编号 * @return object 模型对象 */ private function logic($model){ $name = $model;//parse_name(get_document_model($model, 'name'), 1); $class = is_file(MODULE_PATH . 'Logic/' . $name . 'Logic' . EXT) ? $name : 'Base'; $class = MODULE_NAME . '\\Logic\\' . $class . 'Logic'; return new $class($name); } /** * 检查标识是否已存在(只需在同一根节点下不重复) * @param string $name * @return true无重复,false已存在 * @author huajie */ protected function checkName(){ $name = I('post.name'); $category_id = I('post.category_id', 0); $id = I('post.id', 0); $map = array('name' => $name, 'id' => array('neq', $id), 'status' => array('neq', -1)); $category = get_category($category_id); if ($category['pid'] == 0) { $map['category_id'] = $category_id; } else { $parent = get_parent_category($category['id']); $root = array_shift($parent); $map['category_id'] = array('in', D("Category")->getChildrenId($root['id'])); } $res = $this->where($map)->getField('id'); if ($res) { return false; } return true; } /** * 生成不重复的name标识 * @author huajie */ private function generateName(){ $str = 'abcdefghijklmnopqrstuvwxyz0123456789'; //源字符串 $min = 10; $max = 39; $name = false; while (true){ $length = rand($min, $max); //生成的标识长度 $name = substr(str_shuffle(substr($str,0,26)), 0, 1); //第一个字母 $name .= substr(str_shuffle($str), 0, $length); //检查是否已存在 $res = $this->getFieldByName($name, 'id'); if(!$res){ break; } } return $name; } /** * 读取指定字段 * @param string $field_name 要读取字段的名字 * @param int $id 要读取字段的主键 * @return mixed * 小纯洁 */ public function get_table_fields($field_name="",$id=0){ $data = ""; if(empty($field_name)){ $data = $this->find($id); }else{ $data = $this->where(["id"=>$id])->getField($field_name); } return $data; } /* * 未设置分成比例游戏列表 * @return array 检测结果数据集 * @author 鹿文学 */ public function checkGamePromoteSharing() { $list = $this->field('id,game_name,money,ratio,developers') ->where(array('money'=>0,'ratio'=>0,'_logic'=>'or'))->select(); $type=400; if ($list[0]) { $list = D('check')->dealWithCheckList($type,$list); if (empty($list[0])) {return '';} foreach ($list as $k => $v) { $type=1; if ($v['developers'] > 0) {$type=2;} $info = '['.$v['game_name'].'],'; if (!($v['ratio']>0)) {$info .= 'cps分成比例:0,';} if (!($v['money']>0)) {$info .= 'cpa注册单价:0';} $data[$k]['info'] = $info; $data[$k]['type'] = $type; $data[$k]['url'] = U('Game/edit',array('type'=>$type,'id'=>$v['id'])).'#3'; $data[$k]['create_time'] = time(); $data[$k]['status']=0; $data[$k]['position'] = $v['id']; } return $data; }else { D('check')->dealWithCheckListOnNull($type); return ''; } } /* * 未审核开发者游戏列表 * @return array 检测结果数据集 * @author 鹿文学 */ public function checkGameDevelopers() { $list = $this->field('id,game_name,concat("开发者游戏:[",game_name,"],审核状态:未审核") as info') ->where(array('developers'=>array('gt',0),'apply_status'=>0))->select(); $type=401; if ($list[0]) { $list = D('check')->dealWithCheckList($type,$list); if (empty($list[0])) {return '';} foreach ($list as $k => $v) { //$data[$k]['info'] = '开发者游戏:['.$v['game_name'].'],审核状态:未审核'; $data[$k]['info'] = $v['info']; $data[$k]['type'] = $type; $data[$k]['url'] = U('Game/lists',array('type'=>2,'game_name'=>$v['game_name'])); $data[$k]['create_time'] = time(); $data[$k]['status']=0; $data[$k]['position'] = $v['id']; } return $data; }else { D('check')->dealWithCheckListOnNull($type); return ''; } } /* * 未上传游戏原包列表 * @return array 检测结果数据集 * @author 鹿文学 */ public function checkGameSource() { $list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url') ->join('tab_game_source as gs on(gs.game_id = g.id) ','left') ->select(false); $list = $this->field('a.id,a.game_name,concat("[",a.game_name,"],原包未上传") as info')->table('('.$list.') as a')->where('a.file_url = ""')->select(); $type=402; if ($list[0]) { $list = D('check')->dealWithCheckList($type,$list); if (empty($list[0])) {return '';} foreach ($list as $k => $v) { $data[$k]['info'] = $v['info']; $data[$k]['type'] = $type; $data[$k]['url'] = U('GameSource/lists'); $data[$k]['create_time'] = time(); $data[$k]['status']=0; $data[$k]['position'] = $v['id']; } return $data; }else { D('check')->dealWithCheckListOnNull($type); return ''; } } /* * 未上传游戏原包及上传游戏原包不存在列表 * @return array 检测结果数据集 * @author 鹿文学 */ public function checkGameSourceExist() { $list = $this->alias('g')->field('g.id,g.game_name,ifnull(gs.file_url,"") as file_url') ->join('tab_game_source as gs on(gs.game_id = g.id) ','left') ->select(); if ($list[0]) { foreach($list as $k => $v) { if($v['file_url']) { $file_url = ROOTTT . str_replace(array('./','../'),'',$v['file_url']); if(is_file($file_url)) {unset($list[$k]);} else {$list[$k]['file_url']='';} } } $list = D('check')->dealWithCheckList(402,$list); if (empty($list[0])) {return '';} foreach ($list as $k => $v) { if (!$v['file_url']) { $data[$k]['info'] = '['.$v['game_name'].'],原包未上传'; } $data[$k]['type'] = 402; $data[$k]['url'] = U('GameSource/lists'); $data[$k]['create_time'] = time(); $data[$k]['status']=0; $data[$k]['position'] = $v['id']; } return $data; }else { return ''; } } //获取关联游戏列表 public function getRelationGameLits($field=false,$where='1=1') { if(!$field){ $field = "relation_game_id,relation_game_name,original_package_name"; } return $this->field($field)->where($where)->group("relation_game_id")->select(); } }