records('A'); } public function accumulative() { $this->records('C'); } public function daily() { $this->records('B'); } public function firstPay() { $this->records('D'); } public function dayAccumulative() { $this->records('E'); } public function weekly() { $this->records('F'); } public function newRole() { $this->records('G'); } public function dailySign() { $this->records('H'); } public function singleTimes() { $this->records('I'); } public function propsApplication() { $this->records('J'); } public function openSevenDay() { $this->records('K'); } public function records($awardType) { $params = I('get.'); $params['is_export'] = ($params['export'] ?? 0); $params['page'] = ($params['p'] ?? 1); $params['limit'] = ($params['row'] ?? 10); $baseGameId = $params['base_game_id'] ?? 0; $isExport = $params['is_export'] == 1; if ($params['reviewer_id'] > 0) { $params['review_type'] = 0; } $service = new GameRebateService(); [$records, $count] = $service->listQuery($params, $awardType); $pageTitle = $service->typeDisplayNames[$awardType]; $pageName = $service->typeNames[$awardType]; if (count($records) > 0) { $records = $service->listRange($records); if ($isExport) { $field = $service->getExportHeadings($awardType); addOperationLog(['op_type'=>3,'key'=>getNowDate(),'op_name'=>'导出' . $pageTitle . '记录','url'=>U('GameRebate/' . $pageName),'menu'=>'推广员-发放福利管理-' . '导出' . $pageTitle . '记录']); data2csv($records, $pageTitle, $field); exit; } } $page = set_pagination($count, $params['limit'] == 'all' ? 99999999 : $params['limit']); if($page) { $this->assign('_page', $page); } $admins = M('ucenter_member', 'sys_')->field(['id', 'username'])->select(); $baseGames = $service->getRebateBaseGames(); $gameRepository = new GameRepository(); $this->assign('pageTitle', $pageTitle); $this->assign('pageName', $pageName); $this->assign('awardType', $awardType); $this->assign('servers', $gameRepository->getServersByBaseGameId($baseGameId)); $this->assign('admins', $admins); $this->assign('baseGames', $baseGames); $this->assign('sendStatusList', $service->sendStatusList); $this->assign('reviewStatusList', $service->reviewStatusList); $this->assign('records', $records); $this->display('records'); } public function review() { $ids = I('ids', []); $status = I('status', 0); try { $adminInfo = $_SESSION['onethink_admin']['user_auth']; $handler = []; $handler['id'] = $adminInfo['uid']; $handler['username'] = $adminInfo['username']; $handler['type'] = 2; $service = new GameRebateService(); $service->review($ids, $status, $handler); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function getServers() { $gameId = I('game_id', 0); $gameRepository = new GameRepository(); $servers = $gameRepository->getServersByBaseGameId($gameId); return $this->ajaxReturn(['status' => 1, 'message' => '获取成功', 'data' => ['servers' => $servers]]); } private function simulateSpendQuery($params) { $isExport = $params['export'] ?? 0; $page = $params['page'] ?? 0; $limit = $params['limit'] ?? 0; $baseGameId = $params['base_game_id'] ?? 0; $serverId = $params['server_id'] ?? ''; $roleName = $params['role_name'] ?? ''; $userAccount = $params['user_account'] ?? ''; $status = $params['status'] ?? -1; $reviewerId = $params['reviewer_id'] ?? 0; $reviewType = $params['review_type'] ?? -1; $where = [ '_string' => '1=1', ]; if ($baseGameId != 0) { $where['base_game_id'] = $baseGameId; } if ($userAccount != '') { $where['user_account'] = ['like', $userAccount . '%']; } if ($roleName != '') { $where['role_name'] = ['like', $roleName . '%']; } if ($serverId != '') { $where['server_id'] = $serverId; } if ($status != -1) { $where['status'] = $status; } if ($reviewerId != 0) { $where['reviewer_id'] = $reviewerId; } if ($reviewType != -1) { $where['review_type'] = $reviewType; } if (I('review_time_start', '') != '') { $where['_string'] .= ' and review_time>=' . strtotime(I('review_time_start') . ' 00:00:00'); } if (I('review_time_end', '') != '') { $where['_string'] .= ' and review_time<=' . strtotime(I('review_time_end') . ' 23:59:59'); } if (I('create_time_start', '') != '') { $where['_string'] .= ' and create_time>=' . strtotime(I('create_time_start') . ' 00:00:00'); } if (I('create_time_end', '') != '') { $where['_string'] .= ' and create_time<=' . strtotime(I('create_time_end') . ' 23:59:59'); } /* if ($promote) { $promoteService = new PromoteService(); $subSql = M('user', 'tab_')->field(['id'])->where(['_string' => 'promote_id in(' . $promoteService->subInSql($promote) . ')'])->select(false); $where['_string'] .= ' and user_id in(' . $subSql . ')'; } */ $query = M('simulate_spend', 'tab_')->where($where); $count = 0; $records = []; if ($isExport == 1 || $limit == 'all') { $records = $query->order('create_time desc')->select(); $count = count($records); } else { $countQuery = clone $query; $records = $query->order('create_time desc')->page($page, $limit)->select(); $count = $countQuery->count(); } return [$records, $count]; } public function simulateSpendList() { $params = I('get.'); $baseGameId = $params['base_game_id'] ?? 0; $isExport = $params['export'] ?? 0; $error = ''; $records = []; $count = 0; if ($baseGameId > 0) { [$records, $count] = $this->simulateSpendQuery($params); } else { $error = '请选择游戏搜索'; } $statusList = [ 0 => '未审核', 1 => '审核通过', 2 => '审核拒绝', ]; if (count($records) > 0) { $users = []; $userIds = array_column($records, 'user_id'); $users = M('user', 'tab_')->field(['id', 'promote_account'])->where(['id' => ['in', $userIds]])->select(); $users = index_by_column('id', $users); $baseGame = M('base_game', 'tab_')->where(['id' => $baseGameId])->find(); $gameIds = [$baseGame['android_game_id'] , $baseGame['ios_game_id']]; $roleIds = array_column($records, 'role_id'); $items = M('spend', 'tab_') ->field(['game_player_id', 'sum(pay_amount) amount']) ->where(['game_player_id' => ['in', $roleIds], 'game_id' => ['in', $gameIds], 'pay_status' => 1, 'user_id' => ['in', $userIds]]) ->group('game_player_id') ->select(); $payAmountItems = []; foreach ($items as $item) { $payAmountItems[$item['game_player_id']] = $item['amount']; } foreach ($records as $key => $record) { $user = $users[$record['user_id']]; $payAmount = $payAmountItems[$record['role_id']] ?? 0; $records[$key]['pay_amount'] = $payAmount; $records[$key]['total_amount'] = $payAmount + $record['amount']; $records[$key]['promote_account'] = $user['promote_account']; $records[$key]['status_text'] = $statusList[$record['status']]; $records[$key]['review_time'] = $record['review_time'] > 0 ? date('Y-m-d H:i:s', $record['review_time']) : '--'; $records[$key]['create_time'] = $record['create_time'] > 0 ? date('Y-m-d H:i:s', $record['create_time']) : '--'; } if ($isExport) { $field = [ 'order_no' => '订单号', 'base_game_name' => '游戏名称', 'server_name' => '区服', 'user_account' => '玩家账号', 'role_id' => '角色ID', 'role_name' => '角色名称', 'promote_account' => '所属推广员', 'pay_amount' => '当前累充金额', 'amount' => '模拟发放金额', 'total_amount' => '可触发返利功能金额', 'create_time' => '添加时间', 'status_text' => '审核状态', 'review_time' => '审核时间', 'reviewer_username' => '审核人', 'remark' => '备注', ]; addOperationLog(['op_type'=>3,'key'=>getNowDate(),'op_name'=>'导出转区转游模拟发放记录','url'=>U('GameRebate/simulateSpendList'),'menu'=>'推广员-发放福利管理-' . '导出转区转游模拟发放记录']); data2csv($records, '转区转游模拟发放', $field); exit; } } $page = set_pagination($count, $params['limit'] == 'all' ? 99999999 : $params['limit']); if($page) { $this->assign('_page', $page); } $admins = M('ucenter_member', 'sys_')->field(['id', 'username'])->select(); $service = new GameRebateService(); $baseGames = $service->getRebateBaseGames(); $gameRepository = new GameRepository(); $this->assign('servers', $gameRepository->getServersByBaseGameId($baseGameId)); $this->assign('admins', $admins); $this->assign('baseGames', $baseGames); $this->assign('statusList', $statusList); $this->assign('records', $records); $this->assign('error', $error); $this->display('simulateSpendList'); } public function addSimulateSpend() { $service = new GameRebateService(); $baseGames = $service->getRebateBaseGames(); $this->assign('baseGames', $baseGames); $this->display('simulateSpendForm'); } public function saveSimulateSpend() { $params = I('post.'); try { $adminInfo = $_SESSION['onethink_admin']['user_auth']; $handler = []; $handler['id'] = $adminInfo['uid']; $handler['username'] = $adminInfo['username']; $service = new GameRebateService(); $service->addSimulateSpend($params, $handler); $this->ajaxReturn([ 'status' => 1, 'message' => '保存成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function reviewSimulateSpend() { $ids = I('ids', []); $status = I('status', 0); try { $adminInfo = $_SESSION['onethink_admin']['user_auth']; $handler = []; $handler['id'] = $adminInfo['uid']; $handler['username'] = $adminInfo['username']; $service = new GameRebateService(); $service->reviewSimulateSpend($ids, $status, $handler); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } private function propsQuery($params) { $isExport = $params['export'] ?? 0; $page = $params['page'] ?? 0; $limit = $params['limit'] ?? 0; $baseGameId = $params['base_game_id'] ?? 0; $refId = $params['ref_id'] ?? ''; $name = $params['name'] ?? ''; $where = [ '_string' => '1=1', ]; if ($baseGameId != 0) { $where['base_game_id'] = $baseGameId; } if ($refId) { $where['ref_id'] = $refId; } if ($name != '') { $where['name'] = ['like', '%' . $name . '%']; } $query = M('rebate_props', 'tab_')->where($where); $count = 0; $records = []; if ($isExport == 1 || $limit == 'all') { $records = $query->order('create_time desc')->select(); $count = count($records); } else { $countQuery = clone $query; $records = $query->order('create_time desc')->page($page, $limit)->select(); $count = $countQuery->count(); } return [$records, $count]; } public function props() { $params = I('get.'); $baseGameId = $params['base_game_id'] ?? 0; $isExport = $params['export'] ?? 0; $records = []; $count = 0; $baseGame = null; $setting = null; if ($baseGameId > 0) { $baseGame = M('base_game', 'tab_')->where(['id' => $baseGameId])->find(); $setting = M('rebate_times_setting', 'tab_')->where(['base_game_id' => $baseGameId, 'type' => 'J'])->find(); [$records, $count] = $this->propsQuery($params); } else { return $this->error('请选择游戏搜索'); } if (count($records) > 0) { if ($isExport) { $field = [ 'ref_id' => '道具ID', 'name' => '道具名称', 'value' => '道具价值', ]; addOperationLog(['op_type'=>3,'key'=>getNowDate(),'op_name'=>'导出定制道具记录','url'=>U('GameRebate/props'),'menu'=>'推广员-发放福利管理-' . '定制道具记录']); data2csv($records, $baseGame['name'] . '-定制道具记录', $field); exit; } } $page = set_pagination($count, $params['limit'] == 'all' ? 99999999 : $params['limit']); if($page) { $this->assign('_page', $page); } $this->assign('records', $records); $this->assign('setting', $setting); $this->display('props'); } public function deleteProp() { $id = I('id', 0); try { $service = new GameRebateService(); $service->deleteProp($id); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function batchDeleteProp() { $ids = I('ids', []); $baseGameId = I('base_game_id', 0); try { $service = new GameRebateService(); $service->batchDeleteProp($ids, $baseGameId); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function saveProp() { $params = I('post.'); try { $service = new GameRebateService(); $service->saveProp($params); $this->ajaxReturn([ 'status' => 1, 'message' => '保存成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } private function parsePorps($props) { $keyMap = [ '道具ID' => 'ref_id', '道具名称' => 'name', '道具价值' => 'value' ]; $newProps = []; foreach ($props as $prop) { $newProp = []; foreach ($prop as $key => $value) { $key = trim($key); if (isset($keyMap[$key])) { $newProp[$keyMap[$key]] = $value; } } $newProps[] = $newProp; } return $newProps; } public function saveProps() { $props = I('props', []); $baseGameId = I('base_game_id', 0); $props = $this->parsePorps($props); try { $service = new GameRebateService(); $service->saveProps($baseGameId, $props); $this->ajaxReturn([ 'status' => 1, 'message' => '保存成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function settings() { $params = I('get.'); $isExport = $params['export'] ?? 0; $baseGameId = $params['base_game_id'] ?? 0; $page = $params['page'] ?? 0; $limit = $params['limit'] ?? 0; $type = $params['type'] ?? 'J'; $where = [ '_string' => '1=1', ]; if ($baseGameId != 0) { $where['base_game_id'] = $baseGameId; } if ($type) { $where['type'] = $type; } $query = M('rebate_times_setting', 'tab_')->where($where); $count = 0; $records = []; if ($isExport == 1 || $limit == 'all') { $records = $query->order('create_time desc')->select(); $count = count($records); } else { $countQuery = clone $query; $records = $query->order('create_time desc')->page($page, $limit)->select(); $count = $countQuery->count(); } $service = new GameRebateService(); $baseGames = $service->getRebateBaseGames(); $baseGames = index_by_column('id', $baseGames); if (count($records) > 0) { foreach ($records as $key => $record) { $baseGame = $baseGames[$record['base_game_id']]; $records[$key]['base_game_name'] = $baseGame['name']; } if ($isExport) { $field = [ 'base_game_name' => '游戏名称', 'max_times' => '倍数上限', ]; $menuName = ''; if ($type == 'J') { $menuName = '定制道具功'; } else { $menuName = '游戏倍数设置'; $field['default_times'] = '默认倍数'; } addOperationLog(['op_type'=>3,'key'=>getNowDate(),'op_name'=>'导出' . $menuName,'url'=>U('GameRebate/props'),'menu'=>'推广员-发放福利管理-' . $$menuName]); data2csv($records, $menuName, $field); exit; } } $page = set_pagination($count, $params['limit'] == 'all' ? 99999999 : $params['limit']); if($page) { $this->assign('_page', $page); } $this->assign('baseGames', $baseGames); $this->assign('records', $records); $this->display('settings'); } public function deleteSetting() { $id = I('id', 0); try { $service = new GameRebateService(); $service->deleteSetting($id); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function saveSetting() { $params = I('post.'); try { $service = new GameRebateService(); $service->saveSetting($params); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } public function propsApply() { $service = new GameRebateService(); $baseGames = $service->getRebateBaseGames(); $this->assign('baseGames', $baseGames); $this->display(); } public function doPropsApply() { $params = I('post.'); try { $adminInfo = $_SESSION['onethink_admin']['user_auth']; $handler = []; $handler['type'] = 2; $handler['id'] = $adminInfo['uid']; $handler['username'] = $adminInfo['username']; $service = new GameRebateService(); $service->propsApply($params, $handler); $this->ajaxReturn([ 'status' => 1, 'message' => '操作成功' ]); } catch (\Exception $e) { $this->ajaxReturn([ 'status' => 0, 'message' => $e->getMessage() ]); } } }