*/ class GameController extends ThinkController { //private $table_name="Game"; const model_name = 'game'; /** *游戏信息列表 */ public function lists() { if (isset($_REQUEST['game_name'])) { $extend['game_name'] = $_REQUEST['game_name']; unset($_REQUEST['game_name']); } if (isset($_REQUEST['sdk_version1'])) { $extend['sdk_version'] = $_REQUEST['sdk_version1']; unset($_REQUEST['sdk_version1']); } if (isset($_REQUEST['recommend_status'])) { $extend['recommend_status'] = $_REQUEST['recommend_status']; unset($_REQUEST['recommend_status']); } if (isset($_REQUEST['game_status'])) { $extend['game_status'] = $_REQUEST['game_status']; unset($_REQUEST['game_status']); } if (isset($_REQUEST['apply_status'])) { $extend['apply_status'] = $_REQUEST['apply_status']; unset($_REQUEST['apply_status']); } if (isset($_REQUEST['online_status'])) { $extend['online_status'] = $_REQUEST['online_status']; unset($_REQUEST['online_status']); } if ($_GET['type'] == 1 || $_GET['type'] == '') { //$extend['apply_status']=1; $extend['developers'] = array('EQ', 0); } else { $extend['developers'] = array('GT', 0); $this->assign('show_status', 1); } $extend['order'] = 'sort desc, id desc'; //$extend['for_show_pic_list']='icon';//列表显示图片 $this->m_title = '游戏列表'; $this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find()); parent::lists(self::model_name, $_GET["p"], $extend); } public function get_game_set() { $map["game_id"] = $_REQUEST['game_id']; $find = M('game_set', 'tab_')->where($map)->find(); $find['mdaccess_key'] = get_ss($find['access_key']); echo json_encode(array("status" => 1, "data" => $find)); } public function get_game_source() { $map["game_id"] = $_REQUEST['game_id']; $data = M('GameSource', 'tab_')->field('file_url')->where($map)->find(); if (empty($data)) { $result = array('status' => 0, 'dow_url' => ''); } else { $result = array('status' => 1, 'dow_url' => $data['file_url']); } echo json_encode($result); } /** *游戏原包列表 */ public function source() { $extend = array('field_time' => 'create_time'); parent::lists('Source', $_GET["p"], $extend); } /** *游戏更新列表 */ public function update() { parent::lists('Update', $_GET["p"]); } /** *添加游戏原包 */ public function add_source() { if (IS_POST) { if (empty($_POST['game_id']) || empty($_POST['file_type'])) { $this->error('游戏名称或类型不能为空'); } $map['game_id'] = $_POST['game_id']; $map['file_type'] = $_POST['file_type']; $d = D('Source')->where($map)->find(); $source = A('Source', 'Event'); if (empty($d)) { $source->add_source(); } else { $source->update_source($d['id']); } } else { $this->display(); } } /** *删除原包 */ public function del_game_source($model = null, $ids = null) { $source = D("Source"); $id = array_unique((array)$ids); $map = array('id' => array('in', $id)); $list = $source->where($map)->select(); foreach ($list as $key => $value) { $file_url = APP_ROOT . $value['file_url']; unlink($file_url); } $model = M('Model')->getByName("source"); /*通过Model名称获取Model完整信息*/ parent::del($model["id"], $ids, "tab_game_"); } public function add() { if (IS_POST) { $_POST['introduction'] = str_replace(array("\r\n", "\r", "\n"), "~~", $_POST['introduction']); if ($_POST['game_name'] == '') { $this->error('游戏名称不能为空!'); exit; } if ($_POST['marking'] == '') { $this->error('游戏标示不能为空!'); exit; } $_POST['relation_game_name'] = $_POST['game_name']; if ($_POST['sdk_version'] == 1) { unset($_POST['ios_game_address']); $_POST['game_name'] = $_POST['game_name'] . '(安卓版)'; } else { unset($_POST['add_game_address']); $_POST['game_name'] = $_POST['game_name'] . '(苹果版)'; } if (!empty($_POST['display_site'])) { $_POST['display_site'] = implode(',', $_POST['display_site']); } else { $_POST['display_site'] = ''; } $pinyin = new \Think\Pinyin(); $num = mb_strlen($_POST['game_name'], 'UTF8'); $short = ''; for ($i = 0; $i < $num; $i++) { $str = mb_substr($_POST['game_name'], $i, $i + 1, 'UTF8'); $short .= $pinyin->getFirstChar($str); } //$_POST['material_url'] = $_POST['file_url'].$_POST['file_name']; $_POST['discount'] == '' ? $_POST['discount'] = 10 : $_POST['discount']; $_POST['short'] = $short; $game = D(self::model_name);//M('$this->$model_name','tab_'); $res = $game->update(); if (!$res) { $this->error($game->getError()); } else { \Think\Log::actionLog('Game/add', 'Game', 1); $this->success($res['id'] ? '更新成功' : '新增成功', U('lists')); } } else { if ($_GET['type'] == 1 || $_GET['type'] == "") { $show_status = 1; $this->assign('show_status', $show_status); } $this->meta_title = '新增游戏'; $this->m_title = '游戏列表'; $this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find()); $this->display(); } } public function relation() { if (IS_POST) { if ($_POST['game_name'] == '') { $this->error('游戏名称不能为空!'); exit; } $_POST['relation_game_name'] = $_POST['game_name']; if ($_POST['sdk_version'] == 1) { if ($_POST['dow_prot'] == 0) { unset($_POST['add_game_address']); } $_POST['game_name'] = $_POST['game_name'] . '(安卓版)'; } else { if ($_POST['dow_prot'] == 0) { unset($_POST['ios_game_address']); } $_POST['game_name'] = $_POST['game_name'] . '(苹果版)'; } if (!empty($_POST['display_site'])) { $_POST['display_site'] = implode(',', $_POST['display_site']); } else { $_POST['display_site'] = ''; } $pinyin = new \Think\Pinyin(); $num = mb_strlen($_POST['game_name'], 'UTF8'); for ($i = 0; $i < $num; $i++) { $str = mb_substr($_POST['game_name'], $i, $i + 1, 'UTF8'); $short .= $pinyin->getFirstChar($str); } $_POST['short'] = $short; $game = D(self::model_name);//M('$this->$model_name','tab_'); $res = $game->update(); if (!$res) { $this->error($game->getError()); } else { $this->success($res['id'] ? '更新成功' : '新增成功', U('lists')); } } else { $_REQUEST['id'] || $this->error('id不能为空'); $map['relation_game_id'] = $_REQUEST['id']; $map['id'] = $_REQUEST['id']; $map1 = $map; $map1['id'] = array('neq', $_REQUEST['id']); $inv = D(self::model_name)->where($map)->find(); $invalid = D(self::model_name)->where($map1)->find(); if ($invalid || $inv == '') { $this->error('关联数据错误'); } $suffix = $inv['sdk_version'] == 1 ? "PGB" : "AZB"; $inv['short'] = substr($inv['short'], 0, -3) . $suffix; $this->assign('data', $inv); $this->meta_title = '关联游戏'; $this->display(); } } public function edit($id = null) { if (IS_POST) { /*if($_POST['apply_status']==0&&$_POST['game_status']==1){ $this->error('游戏未审核不允许显示');//游戏添加完成 }*/ $_POST['introduction'] = str_replace(array("\r\n", "\r", "\n"), "~~", $_POST['introduction']); if (!empty($_POST['display_site'])) { $_POST['display_site'] = implode(',', $_POST['display_site']); } else { $_POST['display_site'] = ''; } $game = D(self::model_name);//M('$this->$model_name','tab_'); $_POST['discount'] == '' ? $_POST['discount'] = 10 : $_POST['discount']; $res = $game->update(); $id = $res["id"]; $sibling = D("Game")->find($id); $map['relation_game_id'] = $sibling['relation_game_id']; $sid = $sibling['id']; $map['id'] = array('neq', $sid); $another = D("Game")->where($map)->find(); //获取另一个所有 $phone['game_type_id'] = $sibling['game_type_id']; $phone['dow_num'] = $sibling['dow_num']; $phone['game_type_name'] = $sibling['game_type_name']; $phone['category'] = $sibling['category']; $phone['recommend_status'] = $sibling['recommend_status']; //$phone['game_status']= $sibling['game_status']; $phone['sort'] = $sibling['sort']; $phone['game_score'] = $sibling['game_score']; $phone['features'] = $sibling['features']; $phone['flooring_page_imgs'] = $sibling['flooring_page_imgs']; $phone['introduction'] = $sibling['introduction']; $phone['icon'] = $sibling['icon']; $phone['cover'] = $sibling['cover']; $phone['screenshot'] = $sibling['screenshot']; $phone['material_url'] = $sibling['material_url']; $phone['game_detail_cover'] = $sibling['game_detail_cover']; $phone['first_level_name'] = $sibling['first_level_name']; $phone['second_level_name'] = $sibling['second_level_name']; $phone['third_level_name'] = $sibling['third_level_name']; $phone['first_level'] = $sibling['first_level']; $phone['second_level'] = $sibling['second_level']; $phone['third_level'] = $sibling['third_level']; $phone['display_site'] = $sibling['display_site']; $phone['back_describe'] = $sibling['back_describe']; $phone['dow_icon'] = $sibling['dow_icon']; $phone['back_map'] = $sibling['back_map']; M('Game', 'tab_')->data($phone)->where(array('id' => $another['id']))->save(); //同时修改代充游戏折扣 $set_fidel['status'] = 1; $set_fidel['game_id'] = $id; $set_fidel['discount'] = $_POST['discount']; $promoteModel = new \Admin\Model\PromoteWelfareModel(); $promoteModel->set_game_discount($set_fidel); if (!$res) { $this->error($game->getError()); } else { \Think\Log::actionLog('Game/edit', 'Game', 1); $this->success($res['id'] ? '更新成功' : '新增成功', U('lists', array('type' => I('post.type'), 'p' => I('request.p')))); } } else { $id || $this->error('id不能为空'); $data = D(self::model_name)->detailback($id); $data || $this->error('数据不存在!'); if (!empty($data['and_dow_address'])) { $data['and_dow_address'] = ltrim($data['and_dow_address'], '.'); } if (!empty($data['ios_dow_address'])) { $data['ios_dow_address'] = ltrim($data['ios_dow_address'], '.'); } if ($_GET['type'] != 2) { $this->assign('show_status', 1); } if (!empty($data['flooring_page_imgs'])) { $data['flooring_page_imgs_data'] = explode(',', $data['flooring_page_imgs']); } $data['introduction'] = str_replace("~~", "\r\n", $data['introduction']); $this->assign('data', $data); $this->meta_title = '编辑游戏'; $this->m_title = '游戏列表'; $this->assign('commonset', M('Kuaijieicon')->where(['url' => 'Game/lists', 'status' => 1])->find()); $this->display(); } } public function set_status($model = 'Game') { parent::set_status($model); } public function del($model = null, $ids = null) { $model = M('Model')->getByName(self::model_name); /*通过Model名称获取Model完整信息*/ $model = M('Model')->find($model["id"]); $model || $this->error('模型不存在!'); $ids = array_unique((array)I('request.ids', null)); if (empty($ids)) { $this->error('请选择要操作的数据!'); } foreach ($ids as $key => $value) { $id = $value; $gda = M('Game', 'tab_')->where(array('id' => $id))->find(); $map['id'] = array('neq', $id); $map['relation_game_id'] = $gda['relation_game_id']; $anogame = M('Game', 'tab_')->where($map)->find(); if ($anogame) { M('Game', 'tab_')->where($map)->data(array('relation_game_id' => $anogame['id']))->save(); } $pic = M('Picture')->find($gda['icon']); $count = M('Game', 'tab_')->where(array('icon' => $gda['icon']))->count();//统计icon是否为多个游戏的图标 if ($pic != '' && $count == 1) { //只有一个游戏指向这个图标 if ($pic['oss_url'] != '') { $this->del_oss($gda['icon']); //删除oss里图片 } elseif ($pic['bos_url'] != '') { $this->del_bos($gda['icon']); //删除bos里的图片 } unlink('.' . $pic['path']); //删除图片 M('Picture')->where(array('id' => $gda['icon']))->delete(); } $gs = M('GameSource', 'tab_')->where(array('game_id' => $id))->find(); if ($gs) { unlink($gs['file_url']); //删除原包 M('GameSource', 'tab_')->where(array('game_id' => $id))->delete(); } $apply = M('apply', 'tab_')->where(array('game_id' => $id))->find(); if ($apply) { if (substr($apply['pack_url'], 0, 4) == 'http') { if (strpos($apply['pack_url'], 'bcebos') !== false) { //$value['pack_url']这个字符串是否包含'bcebos'.'bcebos'可以判断是否为bos存储 $objectname = basename($apply['pack_url']); $this->delete_bos($objectname); //删除bos里的原包 } elseif (strpos($apply['pack_url'], 'oss') !== false) { $objectname = basename($apply['pack_url']); $this->delete_oss($objectname); } } $file_url = "./Uploads/GamePack/" . basename($apply['pack_url']);//删除本地原包 unlink($file_url); M('Apply', 'tab_')->where(array('game_id' => $id))->delete(); } } $del_map['game_id'] = ['in', $ids]; M('giftbag', 'tab_')->where($del_map)->delete(); M('server', 'tab_')->where($del_map)->delete(); \Think\Log::actionLog('Game/del', 'Game', 1); parent::remove($model["id"], 'Set', $ids); } //开放类型 public function openlist() { $extend = array(); parent::lists("opentype", $_GET["p"], $extend); } //新增开放类型 public function addopen() { if (IS_POST) { $game = D("opentype"); if ($game->create() && $game->add()) { $this->success("添加成功", U('openlist')); } else { $this->error("添加失败", U('openlist')); } } else { $this->display(); } } //编辑开放类型 public function editopen($ids = null) { $game = D("opentype"); if (IS_POST) { if ($game->create() && $game->save()) { $this->success("修改成功", U('openlist')); } else { $this->error("修改失败", U('openlist')); } } else { $map['id'] = $ids; $date = $game->where($map)->find(); $this->assign("data", $date); $this->display(); } } //删除开放类型 public function delopen($model = null, $ids = null) { $model = M('Model')->getByName("opentype"); /*通过Model名称获取Model完整信息*/ parent::del($model["id"], $ids); } /** * 文档排序 * @author huajie */ public function sort() { //获取左边菜单$this->getMenus() if (IS_GET) { $map['status'] = 1; $list = D('Game')->where($map)->field('id,game_name')->order('sort DESC, id DESC')->select(); $this->assign('list', $list); $this->meta_title = '游戏排序'; $this->display(); } elseif (IS_POST) { $ids = I('post.ids'); $ids = array_reverse(explode(',', $ids)); foreach ($ids as $key => $value) { $res = D('Game')->where(array('id' => $value))->setField('sort', $key + 1); } if ($res !== false) { $this->success('排序成功!'); } else { $this->error('排序失败!'); } } else { $this->error('非法请求!'); } } /* 删除oss里的object param id 图片id */ public function del_oss($id) { $data = M('picture')->where("id=$id")->find(); if (!empty($data)) { if (!empty($data['oss_url'])) { $objectname = basename($data['oss_url']); //返回路径中的文件名部分(带后缀) $oss = A('Admin/Oss'); $res = $oss->delete_game_pak_oss($objectname); } } } /** *删除OSS原包 * param name 原包名 */ public function delete_oss($objectname) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain")); } catch (OssException $e) { $this->error($e->getMessage()); } $bucket = C('oss_storage.bucket'); $objectname = "GamePak/" . $objectname; try { $ossClient->deleteObject($bucket, $objectname); return true; } catch (OssException $e) { /* 返回JSON数据 */ $this->error($e->getMessage()); } } /* 删除bos里的object param id 图片id */ public function del_bos($id) { $data = M('picture')->where("id=$id")->find(); if (!empty($data)) { if (!empty($data['bos_url'])) { $objectname = basename($data['bos_url']); //返回路径中的文件名部分(带后缀) $oss = A('Admin/Bos'); $res = $oss->delete_bos($objectname); } } } /* 删除bos的原包 param name 原包名 */ public function delete_bos($name) { /** * 根据Config配置,得到一个OssClient实例 */ try { $BOS_TEST_CONFIG = array( 'credentials' => array( 'accessKeyId' => C("bos_storage.AccessKey"), 'secretAccessKey' => C("bos_storage.SecretKey"), ), 'endpoint' => C("bos_storage.domain"), ); require VENDOR_PATH . 'BOS/BaiduBce.phar'; $client = new BosClient($BOS_TEST_CONFIG); } catch (Exception $e) { $this->error($e->getMessage()); } $bucket = C('bos_storage.bucket'); //$path ="icon/". $name; //在bos的路径 $path = "GamePak/" . $name; $client->deleteObject($bucket, $path); } /** * 商务专员状态修改 * @author 小纯洁 */ public function changeStatus($field = null, $value = null) { $id = array_unique((array)I('ids', 0)); $id = is_array($id) ? implode(',', $id) : $id; if (empty($id)) { $this->error('请选择要操作的数据!'); } $map['id'] = array('in', $id); $game = M('Game', 'tab_')->where($map)->find(); //开发者游戏 上线与显示同步 if ($game['developers'] > 0 && ($field == "online_status" || $field = 'apply_status' || $field == 'game_status')) { if ($game['apply_status'] == 0) { //$this->error('未审核的游戏不能设置游戏状态'); } $save['apply_status'] = $save['game_status'] = $save['online_status'] = $value; $save['online_time'] = time(); } else { $save[$field] = $value; } $result = M('Game', 'tab_')->where($map)->save($save); $msg = "操作"; if ($result !== false) { if ($field == "pay_status" && $value == 0) { $this->success("操作成功,用户无法在SDK内进行充值操作"); } $this->success($msg . '成功'); } else { $this->error($msg . '失败'); } } public function game_h5_show() { $qrcode_path = 'http://' . $_SERVER['HTTP_HOST'] . __ROOT__ . '/Public/' . MODULE_NAME . '/images' . "/game_h5_show/admin123.png"; $content = "http://www.baidu.com"; $matrixPointSize = 4; $matrixMarginSize = 4; $errorCorrectionLevel = 3; $url = false; // /$url = __ROOT__ . '/Public/' . MODULE_NAME . '/images'."/game_h5_show/admin123.png"; $url = $this->makecode($qrcode_path, $content, $matrixPointSize, $matrixMarginSize, $errorCorrectionLevel, $url); $this->assign('url', $url); $this->display(); } function makecode($qrcode_path, $content, $matrixPointSize, $matrixMarginSize, $errorCorrectionLevel, $url) { /** 参数详情: * $qrcode_path:logo地址 * $content:需要生成二维码的内容 * $matrixPointSize:二维码尺寸大小 * $matrixMarginSize:生成二维码的边距 * $errorCorrectionLevel:容错级别 * $url:生成的带logo的二维码地址 * */ ob_clean(); Vendor('phpqrcode.phpqrcode'); $object = new \QRcode(); $qrcode_path_new = './Public/Admin/images/QRcode/code' . '_' . date("Ymdhis") . '.png';//定义生成二维码的路径及名称 //$filename = $pathname . "/qrcode_" . time() . ".png"; $object::png($content, $qrcode_path_new, $errorCorrectionLevel, $matrixPointSize, $matrixMarginSize); $QR = imagecreatefromstring(file_get_contents($qrcode_path_new));//imagecreatefromstring:创建一个图像资源从字符串中的图像流 $logo = imagecreatefromstring(file_get_contents($qrcode_path)); $QR_width = imagesx($QR);// 获取图像宽度函数 $QR_height = imagesy($QR);//获取图像高度函数 $logo_width = imagesx($logo);// 获取图像宽度函数 $logo_height = imagesy($logo);//获取图像高度函数 $logo_qr_width = $QR_width / 4;//logo的宽度 $scale = $logo_width / $logo_qr_width;//计算比例 $logo_qr_height = $logo_height / $scale;//计算logo高度 $from_width = ($QR_width - $logo_qr_width) / 2;//规定logo的坐标位置 imagecopyresampled($QR, $logo, $from_width, $from_width, 0, 0, $logo_qr_width, $logo_qr_height, $logo_width, $logo_height); /** imagecopyresampled ( resource $dst_image , resource $src_image , int $dst_x , int $dst_y , int $src_x , int $src_y , int $dst_w , int $dst_h , int $src_w , int $src_h ) * 参数详情: * $dst_image:目标图象连接资源。 * $src_image:源图象连接资源。 * $dst_x:目标 X 坐标点。 * $dst_y:目标 Y 坐标点。 * $src_x:源的 X 坐标点。 * $src_y:源的 Y 坐标点。 * $dst_w:目标宽度。 * $dst_h:目标高度。 * $src_w:源图象的宽度。 * $src_h:源图象的高度。 * */ Header("Content-type: image/png"); //$url:定义生成带logo的二维码的地址及名称 imagepng($QR, $qrcode_path_new); return $qrcode_path_new; } public function gameQrcodeIme() { } }