modelName, 'tab_'); $map = []; if (!empty(I('game_name'))) { $map['game_name'] = I('game_name'); } $page = intval(I('get.p', 0)); $page = $page ? $page : 1; //默认显示第一页数据 $row = intval(I('row', 0)); $row = empty($row) ? 10 : $row;//每页条数 $is_export= false; if (isset($_REQUEST['export']) && $_REQUEST['export']==1){ $is_export = true; } //获取分页数据 $query = $model ->field("id,game_id,game_name,sdk_version,new_apply_count,new_low_value,new_high_value, old_value_ratio,status,update_time") ->where($map) ->order("id desc"); $data = $query ->page($page,$row) ->select(); foreach ($data as $key => $value) { $data[$key]['sdk_version'] = getSDKTypeName($value['sdk_version'], true); $data[$key]['new_low_value'] = floatval($value['new_low_value']); $data[$key]['new_high_value'] = floatval($value['new_high_value']); $data[$key]['old_value_ratio'] *= 100; $data[$key]['status'] = $value['status'] ? '正常' : '锁定'; $data[$key]['update_time'] = $value['update_time'] ? set_show_time($value['update_time']) : '-'; } /* 查询记录总数 */ $count = $model ->where($map) ->count(); //分页 $parameter['p'] = $page; $parameter['row'] = $row; $page = set_pagination($count, $row, $parameter); if ($page) { $this->assign('_page', $page); } $this->assign('listData', $data); $this->assign('count', $count); $this->meta_title = '资源审核配置'; $this->display(); } //根据游戏与终端判断该资源审核配置是否已存在 private function check($game_name, $sdk_version) { $check['status'] = 1; $check['errmsg'] = 'success'; if ($sdk_version == 1 || $sdk_version == 2) { $res = DM('resource_verify_config') ->where(['game_name' => $game_name, 'sdk_version' => $sdk_version]) ->count(); if ($res) { $check['errmsg'] = '该终端已存在'; $check['status'] = 0; } } else { $res = DM('resource_verify_config') ->where(['game_name' => $game_name]) ->count(); if ($res) { $check['errmsg'] = '已存在该游戏的资源审核配置'; $check['status'] = 0; } } return $check; } //添加 public function add() { if ($_POST) { // dd($_REQUEST); if (empty(I('game_name'))) { $this->error('请选择游戏'); } if (!strlen(I('sdk_version'))) { $this->error('请选择终端'); } $check = $this->check(I('game_name'), I('sdk_version')); if ($check['status'] == 0) { $this->error($check['errmsg']); } if (I('new_apply_count') < 0) { $this->error('新用户判断标准不能小于0'); } if (I('new_low_value') >= I('new_high_value')) { $this->error('最低申请额度不能高于或等于最高申请额度'); } if (I('old_value_ratio')<0 || I('old_value_ratio') > 100) { $this->error('可申请额度占总充值量的比例必须在0-100之间'); } $model = M($this->modelName, 'tab_'); $save['game_id'] = I('game_id'); $save['game_name'] = trim(I('game_name')); $save['sdk_version'] = I('sdk_version'); $save['new_apply_count'] = I('new_apply_count'); $save['new_low_value'] = I('new_low_value'); $save['new_high_value'] = I('new_high_value'); $save['old_value_ratio'] = I('old_value_ratio')/100; $save['status'] = 0; $save['add_time'] = time(); $save['update_time'] = time(); $save['uid'] = UID; if ($save['sdk_version'] == 0) { $game_ids = DM('game')->where(['relation_game_name' => I('game_name')])->field('id,sdk_version')->select(); $saveAll = array(); foreach ($game_ids as $item) { $save['game_id'] = $item['id']; $save['sdk_version'] = $item['sdk_version']; $saveAll[] = $save; } } else { $game_id = DM('game')->where(['relation_game_name' => I('game_name')])->getField('id'); $save['game_id'] = $game_id; $saveAll[] = $save; } $res = $model->addAll($saveAll); if ($res) { $this->success('保存成功', U('lists')); } else { $this->error('保存失败'); } } else { $this->meta_title = '新增资源审核配置'; $this->display(); } } //编辑 public function edit() { $model = M($this->modelName, 'tab_'); if ($_POST) { /* if (empty(I('game_name'))) { $this->error('请选择游戏'); } if (!strlen(I('sdk_version'))) { $this->error('请选择终端'); } $check = $this->check(I('game_name'), I('sdk_version')); if ($check['status'] == 0) { $this->error($check['errmsg']); }*/ if (I('new_apply_count') < 0) { $this->error('新用户判断标准不能小于0'); } if (I('new_low_value') >= I('new_high_value')) { $this->error('最低申请额度不能高于或等于最高申请额度'); } if (I('old_value_ratio')<0 || I('old_value_ratio') > 100) { $this->error('可申请额度占总充值量的比例必须在0-100之间'); } $model = M($this->modelName, 'tab_'); // $save['game_id'] = I('game_id'); // $save['game_name'] = trim(I('game_name')); // $save['sdk_version'] = I('sdk_version'); $save['new_apply_count'] = I('new_apply_count'); $save['new_low_value'] = I('new_low_value'); $save['new_high_value'] = I('new_high_value'); $save['old_value_ratio'] = I('old_value_ratio')/100; $save['status'] = 0; $save['add_time'] = time(); $save['update_time'] = time(); $save['uid'] = UID; $save['id'] = I('id'); $res = $model->save($save); if ($res) { $this->success('保存成功', U('lists')); } else { $this->error('保存失败'); } } else { $id = intval(I('get.id', 0)); $map['id'] = $id; $data = $model ->find($id); $data['old_value_ratio'] *= 100;//存的是小数,显示百分比 $data['game_name'] = trim($data['game_name']); // dd($data); $this->assign('data', $data); $action = I('action'); $this->assign('action', $action); $this->meta_title = '编辑资源审核配置'; $this->display($action); } } //删除 public function del() { if (!empty($_POST['ids'])) { if (!is_array($_POST['ids'])) { $this->error('参数异常'); } $id = implode(',', $_POST['ids']); } else { $id = intval(I('get.id', 0)); if ($id == 0) { $this->error('参数异常'); } } $res = M($this->modelName, 'tab_')->delete($id); if ($res === false) { $this->error('删除失败'); } $this->success('删除成功', U('lists')); } public function updateStatus() { $save['status'] = I('status'); $save['id']= I('id'); $res = M($this->modelName, 'tab_')->save($save); if ($res === false) { $this->error('操作失败'); } $this->success('操作成功', U('lists')); } }