*/ class ApplyController extends ThinkController { const model_name = 'Apply'; public function lists() { if (isset($_REQUEST['game_name'])) { if ($_REQUEST['game_name'] == '全部') { unset($_REQUEST['game_name']); } else { $map['game_id'] = get_game_id($_REQUEST['game_name']); unset($_REQUEST['game_name']); } } if (isset($_REQUEST['promote_name'])) { if ($_REQUEST['promote_name'] == '全部') { unset($_REQUEST['promote_name']); } else if ($_REQUEST['promote_name'] == '自然注册') { $map['promote_id'] = array("elt", 0); unset($_REQUEST['promote_name']); } else { $map['promote_id'] = get_promote_id($_REQUEST['promote_name']); unset($_REQUEST['promote_name']); } } if (isset($_REQUEST['time-start']) && isset($_REQUEST['time-end'])) { $map['apply_time'] = array('BETWEEN', array(strtotime($_REQUEST['time-start']), strtotime($_REQUEST['time-end']) + 24 * 60 * 60 - 1)); unset($_REQUEST['time-start']); unset($_REQUEST['time-end']); } if (isset($_REQUEST['start']) && isset($_REQUEST['end'])) { $map['apply_time'] = array('BETWEEN', array(strtotime($_REQUEST['start']), strtotime($_REQUEST['end']) + 24 * 60 * 60 - 1)); unset($_REQUEST['start']); unset($_REQUEST['end']); } parent ::lists(self::model_name, $_GET["p"], $map); } public function app_lists($p = 0) { $page = intval($p); $page = $page ? $page : 1; //默认显示第一页数据 if (isset($_REQUEST['row'])) { $row = $_REQUEST['row']; } else { $row = 10; } "" == I('status') || $map['status'] = I('status'); //"" == I('app_version') || $map['app_version'] = I('app_version'); "" == I('promote_id') || $map['promote_id'] = I('promote_id'); "" == I('enable_status') || $map['enable_status'] = I('enable_status'); if (empty($_GET['type']) || $_GET['type'] == 1) { $map['app_version'] = 1; } else { $map['app_version'] = 2; } //为数据权限添加 setPowerPromoteIds($map); $data = M('app_apply', 'tab_') -> where($map) -> order('apply_time desc') -> page($page, $row) -> select(); $count = M('app_apply', 'tab_') -> where($map) -> count(); //分页 $page = set_pagination($count, $row); if ($page) { $this -> assign('_page', $page); } $this->checkListOrCountAuthRestMap($map,[]); $this -> assign('list_data', $data); $this -> meta_title = 'APP分包'; $this -> m_title = '游戏盒子APP分包'; $this -> assign('commonset', M('Kuaijieicon') -> where(['url' => 'Apply/app_lists', 'status' => 1]) -> find()); $show_data_power = (is_administrator()|| session('user_auth')['show_data']); $this->assign('show_data_power', $show_data_power); $this -> display(); } public function and_lists() { if (isset($_REQUEST['game_name'])) { if ($_REQUEST['game_name'] == '全部') { unset($_REQUEST['game_name']); } else { $map['game_id'] = get_game_id($_REQUEST['game_name']); unset($_REQUEST['game_name']); } } if (is_numeric($_REQUEST['game_id']) && $_REQUEST['game_id'] > 0) { $map['game_id'] = $_REQUEST['game_id']; unset($_REQUEST['game_id']); } if (is_numeric($_REQUEST['promote_id']) && $_REQUEST['promote_id'] > 0) { $map['tab_apply.promote_id'] = $_REQUEST['promote_id']; unset($_REQUEST['promote_id']); } if (isset($_REQUEST['promote_account'])) { $map['account'] = get_promote_id($_REQUEST['promote_account']); unset($_REQUEST['promote_account']); } if (isset($_REQUEST['status'])) { if ($_REQUEST['status'] == '全部') { unset($_REQUEST['status']); } else { $map['status'] = $_REQUEST['status']; unset($_REQUEST['status']); } } if (isset($_REQUEST['enable_status'])) { if ($_REQUEST['enable_status'] == '全部') { unset($_REQUEST['enable_status']); } elseif ($_REQUEST['enable_status'] == 0) { //$map['dow_url'] = ''; $map['enable_status'] = $_REQUEST['enable_status']; unset($_REQUEST['enable_status']); } else { //$map['dow_url']=array('neq',''); $map['enable_status'] = $_REQUEST['enable_status']; unset($_REQUEST['enable_status']); } } if (isset($_REQUEST['dow_status'])) { if ($_REQUEST['dow_status'] == '全部') { unset($_REQUEST['dow_status']); } else { $map['tab_apply.dow_status'] = $_REQUEST['dow_status']; unset($_REQUEST['dow_status']); } } if (I('get.type', 1) == 1) { $map['tab_apply.sdk_version'] = 1; } else { $map['tab_apply.sdk_version'] = 2; $this -> assign('show_status', 1); } $applyModel = new ApplyModel(); $fields = "tab_apply.*,tab_game.ratio as game_ratio,tab_game.money as game_money"; $join = "LEFT JOIN tab_game ON tab_apply.game_id = tab_game.id"; $order = "id desc"; //为数据权限添加 setPowerPromoteIds($map); $data = $applyModel->joinList($fields, $join, $map, $order); $this -> meta_title = '游戏分包列表'; $this -> assign('_page', $data['page']); $listdata = $data['data']; $launchmodel = M('apply_launch', 'tab_'); foreach ($listdata as $k => $v) { $listdata[$k]['launch_count'] = $launchmodel -> where(['apply_id' => $v['id']]) -> count(); } $this->checkListOrCountAuthRestMap($map,[]); $this -> assign('list_data', $listdata); $this -> m_title = '游戏分包'; $this -> assign('commonset', M('Kuaijieicon') -> where(['url' => 'Apply/and_lists', 'status' => 1]) -> find()); $show_data_power = (is_administrator()|| session('user_auth')['show_data']); $this->assign('show_data_power', $show_data_power); $this -> display(); //parent::order_lists(self::model_name,$_GET["p"],$map); } public function ios_lists() { if (isset($_REQUEST['game_name'])) { if ($_REQUEST['game_name'] == '全部') { unset($_REQUEST['game_name']); } else { $map['game_id'] = get_game_id($_REQUEST['game_name']); unset($_REQUEST['game_name']); } } if (isset($_REQUEST['promote_account'])) { $map['account'] = get_promote_id($_REQUEST['promote_account']); unset($_REQUEST['promote_account']); } if (isset($_REQUEST['status'])) { if ($_REQUEST['status'] == '全部') { unset($_REQUEST['status']); } else { $map['status'] = $_REQUEST['status']; unset($_REQUEST['status']); } } if (isset($_REQUEST['pack_status'])) { if ($_REQUEST['pack_status'] == '全部') { unset($_REQUEST['pack_status']); } elseif ($_REQUEST['pack_status'] == 0) { $map['pack_url'] = ''; } else { $map['pack_url'] = array('neq', ''); unset($_REQUEST['pack_status']); } } if (isset($_REQUEST['dow_status'])) { if ($_REQUEST['dow_status'] == '全部') { unset($_REQUEST['dow_status']); } else { $map['dow_status'] = $_REQUEST['dow_status']; unset($_REQUEST['dow_status']); } } $map['sdk_version'] = 2; parent ::order_lists(self::model_name, $_GET["p"], $map); } public function edit($id = null) { $id || $this -> error('请选择要编辑的用户!'); $model = M('Model') -> getByName(self::model_name); /*通过Model名称获取Model完整信息*/ $model = D('Model') -> find($model['id']); $model || $this -> error('模型不存在!'); if (IS_POST) { $Model = D(parse_name(get_table_name($model['id']), 1)); // 获取模型的字段信息 $Model = $this -> checkAttr($Model, $model['id']); if ($Model -> create() && $Model -> save()) { $this -> success('保存' . $model['title'] . '成功!', U('lists?model=' . $model['name'])); } else { $this -> error($Model -> getError()); } } else { $fields = get_model_attribute($model['id']); //获取数据 $data = D(get_table_name($model['id'])) -> find($id); $map['promote_id'] = $data['promote_id']; $map['game_id'] = $data['game_id']; $sett_da = M('settlement', 'tab_') -> where($map) -> find(); $data || $this -> error('数据不存在!'); $this -> assign('model', $model); $this -> assign('fields', $fields); $this -> assign('data', $data); $this -> assign('sett_da', $sett_da); $this -> meta_title = '编辑' . $model['title']; $this -> display($model['template_edit'] ? $model['template_edit'] : ''); } } public function set_status($model = 'Apply') { parent ::set_status($model); } public function android_set() { $data = M('apply','tab_')->where(['id'=>['in',$_REQUEST['ids']]])->select(); foreach ($data as $key => $value) { addOperationLog(['op_type'=>1,'key'=>$value['promote_account'].'/'.$value['game_name'],'op_name'=>'审核游戏分包','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-审核游戏分包']); } $this -> set_status(); } public function ios_set() { $this -> set_status(); } //app审核 public function app_audit($ids) { $map['id'] = ['in', $ids]; $data['status'] = 1; $data['dispose_id'] = UID; $data['dispose_time'] = time(); $res = M('app_apply', 'tab_') -> where($map) -> setField($data); if ($res !== false) { $this -> success('审核成功'); } else { $this -> error('审核失败'); } } public function app_package($ids = null) { if (!is_array($ids)) { $ids = [$ids]; } try { $ids || $this -> error("打包数据不存在", U('Apply/app_lists'), 1); static $a = 0;//无数据或没审核 static $b = 0;//原包不存在 static $c = 0;//成功 static $d = 0;//操作失败 static $e = 0;//分包失败 foreach ($ids as $key => $value) { $apply_data = M('app_apply', 'tab_') -> find($value); //验证数据正确性 if (empty($apply_data) || $apply_data["status"] != 1) { $a ++; continue; } #获取原包数据 $source_file = M('app', 'tab_') -> find($apply_data['app_id']); //验证原包是否存在 if (empty($source_file) || !file_exists($source_file['file_url'])) { $b ++; continue; } if ($apply_data['app_version'] == 1) { $app_type = ".apk"; $url_ver = "META-INF/mch.properties"; } else { $app_type = ".ipa"; $url_ver = "Payload/XiGuMobileGame.app/_CodeSignature/mch.txt"; } $newname = "app_package" . $apply_data["app_id"] . "-" . $apply_data['promote_id'] . $app_type; $to = "./Uploads/GamePack/" . $newname; copy($source_file['file_url'], $to); #打包新路径 $zip = new \ZipArchive; $res = $zip -> open($to, \ZipArchive::CREATE); if ($res == true) { #打包数据 $pack_data = array( "promote_id" => $apply_data['promote_id'], "promote_account" => get_promote_name($apply_data["promote_id"]), ); $zip -> addFromString($url_ver, json_encode($pack_data)); $zip -> close(); if (get_tool_status("oss_storage") == 1) { $to = "http://" . C("oss_storage.bucket") . "." . C("oss_storage.domain") . "/GamePack/" . $newname; $to = str_replace('-internal', '', $to); $new_to = "./Uploads/GamePack/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_game_pak_oss($updata); @unlink($new_to); } elseif (get_tool_status("qiniu_storage") == 1) { $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, $to); @unlink($to); $to = "http://" . $url; } elseif (get_tool_status("cos_storage") == 1) { $cos = A('Cos'); // $cos -> cosupload("", "/App/" . $newname, 2); $cos_res = $cos -> cosupload($to, "/App/" . $newname); if (strlen($cos_res) > 10) { @unlink($to); $to = $cos_res; } else { $this -> error("Cos参数错误"); } } if ($apply_data['app_version'] == 2) { $plist_url = A('Plist') -> create_plist_app('1', $apply_data['promote_id'], 'app', $to); $apply_data['plist_url'] = $plist_url; } $apply_data['dow_url'] = $to; $apply_data['enable_status'] = 1; $res = M('app_apply', 'tab_') -> save($apply_data); if ($res !== false) { $c ++; } else { $d ++; } } else { $e ++; } } $f = $a + $b + $d + $e; $this -> success('成功' . $c . ',失败' . $f); } catch (\Exception $e) { $this -> error($e -> getMessage()); } } public function app_del($ids = null) { $map['id'] = ['in', $ids]; $res = M('app_apply', 'tab_') -> where($map) -> delete(); if ($res !== false) { \Think\Log ::actionLog('Apply/app_del', 'Apply', 1); $this -> success('删除成功'); } else { $this -> error('删除失败'); } } public function android_del($model = null, $ids = null) { echo "不允许删除"; return ; \Think\Log ::actionLog('Apply/android_del', 'Apply', 1); $this -> del($model, $ids); } public function ios_del($model = null, $ids = null) { \Think\Log ::actionLog('Apply/ios_del', 'Apply', 1); $this -> del($model, $ids); } public function del($model = null, $ids = null) { $source = D(self::model_name); $ids || $this -> error("请选择要操作的数据!"); $id = array_unique((array) $ids); $map = array('id' => array('in', $id)); $list = $source -> where($map) -> select(); $iospacket = M('iospacket'); foreach ($list as $key => $value) { $ios_map['game_id'] = $value['game_id']; $ios_map['channelid'] = $value['promote_id']; $iospacket -> where($ios_map) -> delete(); if (substr($value['pack_url'], 0, 4) == 'http') { if (strpos($value['pack_url'], 'bcebos') !== false) { //$value['pack_url']这个字符串是否包含'bcebos'.'bcebos'可以判断是否为bos存储 $objectname = basename($value['pack_url']); $this -> delete_bos($objectname); //删除bos里的原包 } elseif (strpos($value['pack_url'], 'oss') !== false) { $objectname = basename($value['pack_url']); $this -> delete_oss($objectname); } } $file_url = "./Uploads/GamePack/" . basename($value['pack_url']); unlink($file_url); } $data = M('apply','tab_')->where(['id'=>['in',$_REQUEST['ids']]])->select(); foreach ($data as $key => $value) { addOperationLog(['op_type'=>1,'key'=>$value['promote_account'].'/'.$value['game_name'],'op_name'=>'审核游戏分包','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-删除游戏分包']); } $model = M('Model') -> getByName(self::model_name); /*通过Model名称获取Model完整信息*/ parent ::del($model["id"], $ids); } public function allpackage($ids = null, $p = 1, $type = 1) { $ids || $this -> error("打包数据不存在", U('Apply/and_lists'), 1); $successNum = 0; $errorNuem = 0; foreach ($ids as $key => $value) { $apply_data = M('apply', 'tab_') -> find($value); $source_file = $this -> game_source($apply_data["game_id"], 1); if (substr($source_file['file_url'], 0, 2) == "..") { $source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url'])); } if (empty($apply_data) || $apply_data["status"] != 1) { $errorNuem ++; continue; } else if (empty($source_file) || !file_exists($source_file['file_url'])) {//验证原包是否存在 $errorNuem ++; continue; } else { $map['id'] = $value; $map['status'] = 1; M('apply', 'tab_') -> where($map) -> setField(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']); M('apply_launch', 'tab_') -> where(['apply_id'=>$value]) -> setField('launch_packge', 0); $successNum ++; } } $data = M('apply','tab_')->where(['id'=>['in',$ids]])->select(); foreach ($data as $key => $value) { addOperationLog(['op_type'=>1,'key'=>$value['promote_account'].'/'.$value['game_name'],'op_name'=>'打包游戏分包','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-打包游戏分包']); } $msg = "已加入打包队列,刷新此页面可查看当前打包状态;\r\n加入成功:" . $successNum . "个。" . "失败:" . $errorNuem . "个"; $this -> success($msg, U('Apply/and_lists', array('p' => $p, 'type' => $type))); exit; } public function iosallpackage($ids = null) { $ids || $this -> error("打包数据不存在", U('Apply/ios_lists'), 1); foreach ($ids as $key => $value) { $apply_data = M('apply', 'tab_') -> find($value); $source_file = $this -> game_source($apply_data["game_id"], 1); if (substr($source_file['file_url'], 0, 2) == "..") { $source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url'])); } if (empty($source_file) || !file_exists($source_file['file_url'])) {//验证原包是否存在 continue; } else { $map['id'] = $value; $map['status'] = 1; M('apply', 'tab_') -> where($map) -> setField('enable_status', 2); } } $this -> success("已加入打包队列,刷新此页面可查看当前打包状态", U('Apply/ios_lists', array('type' => 2))); exit; } public function package($ids = null) { // try{ $url = U('Apply/and_lists', array('p' => $_GET['p'], 'type' => $_GET['type'], 'promote_id' => $_GET['promote_id'], 'game_id' => $_GET['game_id'], 'status' => $_GET['status'], 'dow_status' => $_GET['dow_status'], 'enable_status' => $_GET['enable_status'])); $ids || $this -> error("打包数据不存在", $url); $apply_data = D('Apply') -> find($ids); //验证数据正确性 if (empty($apply_data) || $apply_data["status"] != 1) { $this -> error("未审核或数据错误", $url); exit(); } #获取原包数据 $source_file = $this -> game_source($apply_data["game_id"], 1); if (substr($source_file['file_url'], 0, 2) == "..") { $source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url'])); } //验证原包是否存在 if (empty($source_file) || !file_exists($source_file['file_url'])) { $this -> error("游戏原包不存在", $url); exit(); } $data = M('apply','tab_')->where(['id'=>['in',$ids]])->select(); foreach ($data as $key => $value) { addOperationLog(['op_type'=>1,'key'=>$value['game_name'].'/'.$value['promote_account'],'op_name'=>'打包游戏分包','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-打包游戏分包']); } M('apply', 'tab_') -> where(['id' => $ids]) -> setField(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']); M('apply_launch', 'tab_')->where(['apply_id'=>$ids])->setField('launch_packge', 0); \Think\Log ::actionLog('Apply/package', 'Apply', $ids); $this -> success("已加入打包队列,刷新此页面可查看当前打包状态", $url); exit; } public function iosPackage($ids = null) { $ids || $this -> error("打包数据不存在", U('Apply/ios_lists')); $apply_data = D('Apply') -> find($ids); //验证数据正确性 if (empty($apply_data) || $apply_data["status"] != 1) { $this -> error("未审核或数据错误", U('Apply/ios_lists')); exit(); } #获取原包数据 $source_file = $this -> game_source($apply_data["game_id"], 1); if (substr($source_file['file_url'], 0, 2) == "..") { $source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url'])); } //验证原包是否存在 if (empty($source_file) || !file_exists($source_file['file_url'])) { $this -> error("游戏原包不存在", U('Apply/ios_lists')); exit(); } M('apply', 'tab_') -> where(['id' => $ids]) -> setField('enable_status', 2); $this -> error("已加入打包队列,刷新此页面可查看当前打包状态", U('Apply/ios_lists')); exit; } public function ios_upload() { $data['promote_id'] = $_REQUEST['promote_id']; $data['game_id'] = $_REQUEST['game_id']; $data['game_name'] = $_REQUEST['game_name']; $this -> assign('data', $data); $this -> display(); } public function qiniu_ios_upload($promote_id, $game_id) { if (get_tool_status("qiniu_storage") == 1) { $map['channelid'] = $promote_id; $map['game_id'] = $game_id; $find = M('iospacket') -> where($map) -> find(); if (file_exists("./Uploads/Ios/" . $find['channelpath']) && !empty($find['channelpath'])) { $newname = "game_package" . $find["game_id"] . "-" . $find['channelid'] . ".ipa"; $to = "./Uploads/Ios/" . $find['channelpath']; $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, $to); if (empty($url)) { $this -> error('七牛错误,请检查七牛配置,并确保七牛空间权限正确!'); } unset($map['channelid']); $map['promote_id'] = $promote_id; $data['pack_url'] = $url; $result = M('apply', 'tab_') -> where($map) -> save($data); if ($result !== false) { @unlink($to); $this -> AjaxReturn(['status' => 1, 'msg' => '上传成功']); } else { $this -> AjaxReturn(['status' => 0, 'msg' => '上传失败']); } } else { $this -> AjaxReturn(['status' => 0, 'msg' => '文件不存在或已上传云空间']); } } else { $this -> AjaxReturn(['status' => 0, 'msg' => '未开启七牛上传']); } } //写入文件 private function wite_text($txt, $name) { $myfile = fopen($name, "w") or die("Unable to open file!"); fwrite($myfile, $txt); fclose($myfile); } /** *上传到OSS */ public function upload_game_pak_oss($return_data = null) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain")); } catch (OssException $e) { $this -> error($e -> getMessage()); } $bucket = C('oss_storage.bucket'); // if(preg_match('/.apk/',$return_data['savename']) ){ $oss_name = "GamePack"; // }else{ // $oss_name="IosGamePack"; // } $oss_file_path = $oss_name . "/" . $return_data["savename"]; $avatar = $return_data["path"]; try { $this -> multiuploadFile($ossClient, $bucket, $oss_file_path, $avatar); return true; } catch (OssException $e) { /* 返回JSON数据 */ $this -> error($e -> getMessage()); } } /** *删除OSS */ public function delete_oss($objectname) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain")); } catch (OssException $e) { $this -> error($e -> getMessage()); } $bucket = C('oss_storage.bucket'); $objectname = "GamePack/" . $objectname; $ossClient -> deleteObject($bucket, $objectname); } /** *上传到BOS */ public function upload_bos($return_data = null) { /** * 根据Config配置,得到一个OssClient实例 */ try { $BOS_TEST_CONFIG = array( 'credentials' => array( 'accessKeyId' => C("bos_storage.AccessKey"), 'secretAccessKey' => C("bos_storage.SecretKey"), ), 'endpoint' => C("bos_storage.domain"), ); require VENDOR_PATH . 'BOS/BaiduBce.phar'; $client = new BosClient($BOS_TEST_CONFIG); } catch (Exception $e) { $this -> error($e -> getMessage()); } $bucket = C('bos_storage.bucket'); $bos_file_path = "GamePack/" . $return_data["savename"]; //在bos的路径 $avatar = $return_data["path"]; try { $client -> putObjectFromFile($bucket, $bos_file_path, $avatar); } catch (Exception $e) { $this -> error($e -> getMessage()); } } /* 删除bos的object */ public function delete_bos($name) { /** * 根据Config配置,得到一个OssClient实例 */ try { $BOS_TEST_CONFIG = array( 'credentials' => array( 'accessKeyId' => C("bos_storage.AccessKey"), 'secretAccessKey' => C("bos_storage.SecretKey"), ), 'endpoint' => C("bos_storage.domain"), ); require VENDOR_PATH . 'BOS/BaiduBce.phar'; $client = new BosClient($BOS_TEST_CONFIG); } catch (Exception $e) { $this -> error($e -> getMessage()); } $bucket = C('bos_storage.bucket'); //$path ="icon/". $name; //在bos的路径 $path = "GamePack/" . $name; $client -> deleteObject($bucket, $path); } /** *修改申请信息 */ public function updateinfo($id, $pack_url, $promote, $plist_url) { $model = M('Apply', "tab_"); $data['id'] = $id; $data['pack_url'] = $pack_url; $data['dow_url'] = '/index.php?s=/Home/Down/down_file/game_id/' . $promote['game_id'] . '/promote_id/' . $promote['promote_id']; $data['dow_status'] = 1; $data['dispose_id'] = UID; $data['enable_status'] = 1; $data['dispose_time'] = NOW_TIME; $data['plist_url'] = $plist_url; $res = $model -> save($data); return $res; } public function game_source($game_id, $type) { $model = D('GameSource'); $map['game_id'] = $game_id; $map['type'] = $type; $data = $model -> where($map) -> find(); if($data['file_type']=='1'){ $path = './Uploads/SourcePack/'; }else{ $path = './Uploads/Ios/original/'; } $data['file_url'] = $path.$data['file_name']; return $data; } public function multiuploadFile($ossClient, $bucket, $url, $file) { //$file = __FILE__; $options = array(); try { #初始化分片上传文件 $uploadId = $ossClient -> initiateMultipartUpload($bucket, $url); //$ossClient->multiuploadFile($bucket, $url, $file, $options); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload FAILED\n"); printf($e -> getMessage() . "\n"); return; } /* * step 2. 上传分片 */ $partSize = 5 * 1000 * 1024; $uploadFile = $file; $uploadFileSize = filesize($uploadFile); $pieces = $ossClient -> generateMultiuploadParts($uploadFileSize, $partSize); $responseUploadPart = array(); $uploadPosition = 0; $isCheckMd5 = true; foreach ($pieces as $i => $piece) { $fromPos = $uploadPosition + (integer) $piece[$ossClient ::OSS_SEEK_TO]; $toPos = (integer) $piece[$ossClient ::OSS_LENGTH] + $fromPos - 1; $upOptions = array( $ossClient ::OSS_FILE_UPLOAD => $uploadFile, $ossClient ::OSS_PART_NUM => ($i + 1), $ossClient ::OSS_SEEK_TO => $fromPos, $ossClient ::OSS_LENGTH => $toPos - $fromPos + 1, $ossClient ::OSS_CHECK_MD5 => $isCheckMd5, ); if ($isCheckMd5) { $contentMd5 = \OSS\Core\OssUtil ::getMd5SumForFile($uploadFile, $fromPos, $toPos); $upOptions[$ossClient ::OSS_CONTENT_MD5] = $contentMd5; } //2. 将每一分片上传到OSS try { $responseUploadPart[] = $ossClient -> uploadPart($bucket, $url, $uploadId, $upOptions); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} FAILED\n"); printf($e -> getMessage() . "\n"); return; } //printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} OK\n"); } $uploadParts = array(); foreach ($responseUploadPart as $i => $eTag) { $uploadParts[] = array( 'PartNumber' => ($i + 1), 'ETag' => $eTag, ); } /** * step 3. 完成上传 */ try { $ossClient -> completeMultipartUpload($bucket, $url, $uploadId, $uploadParts); } catch (OssException $e) { printf(__FUNCTION__ . ": completeMultipartUpload FAILED\n"); printf($e -> getMessage() . "\n"); return; } } /** * 获取七牛上传token */ public function getQiNiuToken() { $this -> dleteQiNiuFile($_REQUEST['key']); Vendor('Qiniu.autoload'); $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; $Qiniu = new Auth($accessKey, $secretKey); $bucket = $config['bucket']; //定义上传后返回客户端的值 $policy = array( 'returnBody' => '{"name":$(fname),"size":$(fsize),"key":$(key)}', ); //生成上传token $result['uptoken'] = $Qiniu -> uploadToken($bucket, null, 3600, $policy); $this -> ajaxReturn($result); } /** * 删除七牛空间文件 * * @param $key * * @return mixed */ public function dleteQiNiuFile($key) { Vendor('Qiniu.autoload'); $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; $auth = new Auth($accessKey, $secretKey); //初始化BucketManager $bucketMgr = new BucketManager($auth); $bucket = C('qiniu_storage.bucket'); $res = $bucketMgr -> delete($bucket, $key); return $res; } /** * 七牛上传 * * @param $newName 上传到七牛的文件名称 * @param $filePath 文件路径 */ public function upQiNiuFile($newName, $filePath) { Vendor('Qiniu.autoload'); //读取七牛配置 $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; //实例化鉴权对象 $auth = new Auth($accessKey, $secretKey); $bucket = $config['bucket']; //生成token $token = $auth -> uploadToken($bucket); //实例化上传类 $uploadMgr = new UploadManager(); //上传附件 list($ret, $err) = $uploadMgr -> putFile($token, $newName, $filePath); if ($ret) { return $url = $config['domain'] . '/' . $newName; } else { return ''; } } public function set_config_auto_audit($val = '', $config_key = '') { $config['value'] = $val; $res = M('config') -> where(array('name' => $config_key)) -> save($config); S('DB_CONFIG_DATA', null); if ($res !== false) { if ($val == 0) { addOperationLog(['op_type'=>1,'key'=>getNowDate(),'op_name'=>'关闭自动审核','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-关闭自动审核']); } else if ($val == 1) { addOperationLog(['op_type'=>1,'key'=>getNowDate(),'op_name'=>'开启自动审核','url'=>U('Apply/and_lists'),'menu'=>'推广员-推广员管理-游戏分包-开启自动审核']); } $this -> success('操作成功'); } else { $this -> error('操作失败'); } } /** * 设置分成比例 * * @author 小纯洁 */ public function setRatio() { $applyModel = new ApplyModel(); $data['game_id'] = $_POST['game_id']; $data['promote_id'] = $_POST['promote_id']; $data['field'] = $_POST['field']; $data['value'] = $_POST['value']; if ($applyModel -> setRatio($data)) { $this -> success("修改成功"); } else { $this -> error("修改失败"); } } /** * 投放平台列表 * * @author 鹿文学 */ public function launch_list($p = 1) { $aid = intval($_GET['aid']); if (is_numeric($aid) && $aid > 0) { $page = intval($p); $page = $page ? $page : 1; //默认显示第一页数据 if (isset($_REQUEST['row'])) { $row = $_REQUEST['row']; } else { $row = 10; } $launchmodel = M('apply_launch', 'tab_'); $map['apply_id'] = $aid; $data = $launchmodel // 查询条件 -> where($map) /* 默认通过id逆序排列 */ -> order('platform_id,launch_time desc') /* 数据分页 */ -> page($page, $row) /* 执行查询 */ -> select(); /* 查询记录总数 */ $count = $launchmodel -> where($map) -> count(); //分页 $page = set_pagination($count, $row); if ($page) { $this -> assign('_page', $page); } $this -> assign('list_data', $data); } $this -> display(); } }