*/ class AutoPackController extends Think { protected function _initialize() { C(api('Config/lists')); } public function package() { $find_web_stie = M('config') -> field('value') -> where(['name' => 'WEB_SITE']) -> find(); if (null == $find_web_stie) { \Think\Log ::record('请先到站点->网站设置->网站域名处设置官网域名'); exit; } $this->checkPackageStatus(); // $this->app_package();//app渠道自动打包 $this->channel(); // $this->launch_package(false); // $this->leak_detection(); } /** * 更改申请游戏的状态 * * @author: 鹿文学[lwx] * @since: 2019\4\23 0023 11:22 * @throws \think\db\exception\DataNotFoundException * @throws \think\db\exception\ModelNotFoundException * @throws \think\exception\DbException */ private function checkPackageStatus() { $applyModel = M('apply', 'tab_'); $launchModel = M('apply_launch', 'tab_'); $launchGameIds = $launchModel ->alias('l') ->field('l.id') ->join('tab_game_source as s on (s.game_id = l.launch_game_id and trim(s.file_name) <> trim(l.game_source_filename))') ->where('1=1') ->group('l.id') ->select(); if(!empty($launchGameIds)) { $ids = array_column($launchGameIds, 'id'); $launchModel->where(['id'=>['in',$ids]])->setField('launch_packge', 2); } $launchIds = $launchModel ->field('apply_id,count(id) as count') ->where(['launch_packge'=>1]) ->group('apply_id') ->select(); $launchAllIds = $launchModel ->field('apply_id,count(id) as count') ->group('apply_id') ->select(); $launchId = []; foreach ($launchIds as $launchValue) { foreach ($launchAllIds as $launchAllValue) { if($launchValue['apply_id'] == $launchAllValue['apply_id'] && $launchValue['count'] == $launchAllValue['count']) { $launchId[] = $launchValue['apply_id']; } } } if(!empty($launchId)) { $applyModel->where(['id'=> ['in',$launchId]])->setField('enable_status', 1); } } /** * 投放申请游戏打包 * * @param bool $flag * * @author: 鹿文学[lwx] * @since: 2019\4\17 0017 17:44 * @throws \think\db\exception\DataNotFoundException * @throws \think\db\exception\ModelNotFoundException * @throws \think\exception\DbException */ public function launch_package($flag=true) { if($flag) { $find_web_stie = M('config') -> field('value') -> where(['name' => 'WEB_SITE']) -> find(); if (null == $find_web_stie) { \Think\Log ::record('请先到站点->网站设置->网站域名处设置官网域名'); exit; } } $zip = new \ZipArchive(); $applyModel = M('apply', 'tab_'); $gameSourceModel = M('Game_source', 'tab_'); $launchModel = M('apply_launch', 'tab_'); $map['launch_packge'] = ['in',[0,2]]; $map['launch_status'] = 1; $launchData = $launchModel->alias('l') ->field('l.id, l.platform_id, l.apply_id, l.position,l.launch_packge, l.game_source_filename, a.game_id, a.game_name, a.promote_id, a.promote_account, a.sdk_version') ->join('tab_apply as a on(a.id = l.apply_id and a.status=1) ') ->where($map) ->order('apply_id') ->limit(3) ->select(); if (!empty($launchData)) { foreach($launchData as $key => $value) { $gameSourceData = $gameSourceModel -> field('id,file_name,source_version') -> where(['game_id' => $value['game_id']]) -> find(); $url = get_game_source_file_url($value['game_id']); $launchMap = ['apply_id' => $value['apply_id']]; if(!file_exists($url) || null == $gameSourceData) { $applyModel -> where(['id' => $value['apply_id']]) -> setField('enable_status', -1); $launchModel->where($launchMap)->setField('launch_packge', -1); continue; } if($gameSourceData['file_name'] == $value['game_source_filename'] && !empty($value['launch_down_url'])) { $applyModel -> where(['id' => $value['apply_id']]) -> setField('enable_status', 1); $launchModel->where($launchMap)->setField('launch_packge', 1); continue; } $applyModel -> where(['id' => $value['apply_id']]) -> setField('enable_status', 3); $launchModel->where(['platform_id' => $value['platform_id'], 'apply_id' => $value['apply_id'], 'position'=>$value['position']])->setField('launch_packge', 3); if($value['sdk_version'] == 1) { $str_ver = ".apk"; $file_name = "GamePack"; $url_ver = "META-INF/mch.properties"; } else { $zip_open_game_source = zip_open($url); if($zip_open_game_source) { while ($zip_entry = zip_read($zip_open_game_source)) { if (preg_match("/.app/", zip_entry_name($zip_entry))) { $ios_app = substr(zip_entry_name($zip_entry), 8) . "
"; } $new_ios_1 = explode("/", $ios_app); } zip_close($zip_open_game_source); } $str_ver = ".ipa"; $file_name = "IosGamePack"; $url_ver = "Payload/" . $new_ios_1[0] . "/_CodeSignature/TXChannel"; } $new_name = "game_package" . $value['game_id'] . "-" . $value['promote_id'] . "-" . $value['platform_id'] . "-" . $value['position'] . $str_ver; $to = "./Uploads/" . $file_name . "/" . $new_name; copy($url, ROOTTT . ltrim($to, './')); $zip_res = $zip -> open(ROOTTT . ltrim($to, './'), \ZipArchive::CREATE); if($zip_res == true) { #打包数据 $pack_data = array( "game_id" => $value["game_id"], "game_name" => $value['game_name'], "game_appid" => get_game_appid($value["game_id"], "id"), "promote_id" => $value['promote_id'], "promote_account" => $value['promote_account'], "source_version" => $gameSourceData['source_version'], 'launch_id' => $value['platform_id'], 'position' => $value['position'], ); $zip -> addFromString($url_ver, json_encode($pack_data)); $zip -> close(); $newname = $new_name; if(get_tool_status("oss_storage") == 1) { if(C("oss_storage.is_cname")) { $to = "http://" . C("oss_storage.domain") . "/" . str_replace("IosGamePack", "GamePack", $file_name) . "/" . $newname; } else { $to = "https://" . C("oss_storage.bucket") . "." . C("oss_storage.domain") . "/" . str_replace("IosGamePack", "GamePack", $file_name) . "/" . $newname; $to = str_replace('-internal', '', $to); } if(!empty(C('oss_storage.bd_domain')) && strlen(C('oss_storage.bd_domain')) > 5) { $to = C('oss_storage.bd_domain') . "/GamePack/" . $newname; } $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_game_pak_oss($updata); @unlink($new_to); } elseif (get_tool_status("qiniu_storage") == 1) { $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, ROOTTT . ltrim($to, './')); if (empty($url)) { $this -> error('七牛错误,请检查七牛配置,并确保七牛空间权限正确!'); } @unlink(ROOTTT . ltrim($to, './')); $to = "http://" . $url; } elseif (get_tool_status("cos_storage") == 1) { $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['path'] = $new_to; $updata['savename'] = 'GamePack/'. $newname; $to = $this->upload_cos($updata); } elseif (get_tool_status("bos_storage") == 1) { $to = "http://" . C("bos_storage.bucket") . "." . C("bos_storage.domain") . "/" . $file_name . "/" . $newname; $to = str_replace('-internal', '', $to); $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_bos($updata); } $promote = array('game_id' => $value['game_id'], 'promote_id' => $value['promote_id']); $plist_url = ''; if ($value['sdk_version'] == 2) { $plist_url = $this -> create_plist($value['game_id'], $value['promote_id'], get_payload_name($value['game_id']), $to, $value['platform_id'], $value['position']); } $jg = $this -> update_launch_info(['platform_id' => $value['platform_id'], 'apply_id' => $value['apply_id'], 'position'=>$value['position']], $to, $plist_url, $gameSourceData['file_name']); $applyModel -> where(['id' => $value['apply_id']]) -> setField('enable_status', 1); } else { $applyModel -> where(['id' => $value['apply_id']]) -> setField('enable_status', -1); $launchModel->where(['platform_id' => $value['platform_id'], 'apply_id' => $value['apply_id'], 'position'=>$value['position']])->setField('launch_packge', -1); } } } } /** * 渠道游戏打包 */ private function channel() { $map = []; $map['status'] = 1; $map['enable_status'] = ['in', '0,2']; $applys = M('apply', 'tab_')->field('id,game_id,game_name,promote_id,promote_account,sdk_version') ->where($map) ->order('bale_sort desc,id desc') ->limit(12) ->select(); if (count($applys) == 0) { Printer::export('无等待队列', true); } $applyIds = array_column($applys, 'id'); M('apply', 'tab_')->where(['id' => ['in', $applyIds]])->save(['enable_status' => 3]); $gameIds = array_unique(array_column($applys, 'game_id')); $games = M('game', 'tab_')->field(['id', 'game_appid', 'game_name', 'icon', 'sdk_version'])->where(['id' => ['in', $gameIds]])->select(); $games = index_by_column('id', $games); $launchCountList = M('apply_launch', 'tab_')->field(['apply_id', 'count(*) count'])->where(['apply_id' => ['in', $applyIds]])->group('apply_id')->select(); $launchCountList = index_by_column('apply_id', $launchCountList); $gameSources = M('game_source', 'tab_')->field(['id', 'file_name', 'source_version', 'file_type', 'bao_name', 'game_id'])->where(['game_id' => ['in', $gameIds]])->select(); $gameSources = index_by_column('game_id', $gameSources); $gameSourceService = new GameSourceService(); if (!empty($applys)) { foreach ($applys as $apply) { $gameSource = $gameSources[$apply['game_id']] ?? null; $game = $games[$apply['game_id']]; $launchCount = $launchCountList[$apply['id']] ?? 0; $result = $gameSourceService->channelPack($gameSource, $game, $apply, $launchCount); $message = '游戏['. $apply['game_id'] . '],渠道['. $apply['promote_id'] . ']打包,'; if ($result['status']) { $message = 'SUCCESS ----- ' . $message . $result['message']; } else { $message = 'ERROR ----- ' . $message . $result['message']; } Printer::export($message); } } } public function leak_detection() { $applymodel = M('apply', 'tab_'); $launchmodel = M('apply_launch', 'tab_'); $game_somodel = M('Game_source', 'tab_'); $map['a.status'] = 1; $map['a.enable_status'] = 1; $map['al.launch_packge'] = array('in', [0, 2, 3]); $apply = $applymodel->alias('a') ->field('a.id,a.game_id,a.game_name,a.promote_account,a.pack_url,a.plist_url,a.promote_id,a.sdk_version,a.enable_status') ->join('tab_apply_launch as al on (al.apply_id=a.id) ') ->where($map) ->limit(300) ->group('a.id') ->select(); foreach ($apply as $key => $value) { $gameSource = $gameSourceModel ->field('id,file_name,source_version,file_type') ->where(['game_id' => $value['game_id']]) ->find(); $gameSourceUrl = $gameSourceService->getGameSourceUrl($gameSource); if ($gameSource || !file_exists($gameSourceUrl)) { M('apply', 'tab_') -> where(['id' => $value['id']]) -> setField('enable_status', -1); $launchmodel -> where(['apply_id' => $value['id']]) -> setField('launch_packge', 0); continue; } if (!empty($gameSourceUrl) && is_file($gameSourceUrl)) { $launch = $launchmodel -> where(['apply_id' => $value['id'], 'launch_packge' => array('in', [0, 2, 3])]) -> select(); $zip = new \ZipArchive(); foreach ($launch as $k => $v) { if ($value['sdk_version'] == 1) { if (!empty($v['game_source_filename'])) { if ($v['game_source_filename'] == $gameSource['file_name']) { if (!empty($v['launch_down_url'])) { $launchmodel -> where(['id' => $v['id']]) -> setField(['launch_packge' => 1]); continue; } } } $str_ver = '.apk'; $file_name = "GamePack"; $url_ver = "META-INF/mch.properties"; } else { if (!empty($v['game_source_filename'])) { if ($v['game_source_filename'] == $gameSource['file_name']) { if (!empty($v['launch_plist_url'])) { if (!empty($v['launch_down_url'])) { $launchmodel -> where(['id' => $v['id']]) -> setField(['launch_packge' => 1]); continue; } } } } $zip_open_game_source = zip_open($gameSourceUrl); if ($zip_open_game_source) { while ($zip_entry = zip_read($zip_open_game_source)) { if (preg_match("/.app/", zip_entry_name($zip_entry))) { $ios_app = substr(zip_entry_name($zip_entry), 8) . "
"; } $new_ios_1 = explode("/", $ios_app); } zip_close($zip_open_game_source); } $str_ver = ".ipa"; $file_name = "IosGamePack"; $url_ver = "Payload/" . $new_ios_1[0] . "/_CodeSignature/TXChannel"; } $new_name = "game_package" . $value['game_id'] . "-" . $value['promote_id'] . "-" . $v['platform_id'] . "-" . $v['position'] . $str_ver; $to = "./Uploads/" . $file_name . "/" . $new_name; copy($gameSourceUrl, ROOTTT . ltrim($to, './')); $zip_res = $zip -> open(ROOTTT . ltrim($to, './'), \ZipArchive::CREATE); if ($zip_res == true) { #打包数据 $pack_data = array( "game_id" => $value["game_id"], "game_name" => $value['game_name'], "game_appid" => get_game_appid($value["game_id"], "id"), "promote_id" => $value['promote_id'], "promote_account" => $value['promote_account'], "source_version" => $gameSource['source_version'], 'launch_id' => $v['platform_id'], 'position' => $v['position'], ); $zip -> addFromString($url_ver, json_encode($pack_data)); $zip -> close(); $newname = $new_name; if (get_tool_status("oss_storage") == 1) { if (C("oss_storage.is_cname")) { $to = "http://" . C("oss_storage.domain") . "/" . str_replace("IosGamePack", "GamePack", $file_name) . "/" . $newname; } else { $to = "https://" . C("oss_storage.bucket") . "." . C("oss_storage.domain") . "/" . str_replace("IosGamePack", "GamePack", $file_name) . "/" . $newname; $to = str_replace('-internal', '', $to); } if (!empty(C('oss_storage.bd_domain')) && strlen(C('oss_storage.bd_domain')) > 5) { $to = C('oss_storage.bd_domain') . "/GamePack/" . $newname; } $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_game_pak_oss($updata); @unlink($new_to); } elseif (get_tool_status("qiniu_storage") == 1) { $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, ROOTTT . ltrim($to, './')); if (empty($url)) { $this -> error('七牛错误,请检查七牛配置,并确保七牛空间权限正确!'); } @unlink(ROOTTT . ltrim($to, './')); $to = "http://" . $url; } elseif (get_tool_status("cos_storage") == 1) { /*$cos = A('Cos'); $cos -> cosupload("", "/" . $file_name . "/" . $newname, 2); $cos_res = $cos -> cosupload(ROOTTT . ltrim($to, './'), "/" . $file_name . "/" . $newname); if (strlen($cos_res) > 10) { @unlink(ROOTTT . ltrim($to, './')); $to = $cos_res; } else { $this -> error("Cos参数错误", U('ios_lists')); }*/ $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['path'] = $new_to; $updata['savename'] = 'GamePack/'. $newname; $to = $this->upload_cos($updata); } elseif (get_tool_status("bos_storage") == 1) { $to = "http://" . C("bos_storage.bucket") . "." . C("bos_storage.domain") . "/" . $file_name . "/" . $newname; $to = str_replace('-internal', '', $to); $new_to = ROOTTT . "Uploads/" . $file_name . "/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_bos($updata); } $promote = array('game_id' => $value['game_id'], 'promote_id' => $value['promote_id']); $plist_url = ''; if ($value['sdk_version'] == 2) { $plist_url = $this -> create_plist($promote['game_id'], $promote['promote_id'], get_payload_name($value['game_id']), $to, $v['platform_id'], $v['position']); } $jg = $this -> update_launch_info(['platform_id' => $v['platform_id'], 'apply_id' => $value['id'], 'position'=>$v['position']], $to, $plist_url, $gameSource['file_name']); } } } else { $applymodel -> where(['id' => $value['id']]) -> setField('enable_status', 2); $launchmodel -> where(['apply_id' => $value['id']]) -> setField('launch_packge', 0); } } } /** * 更改投放申请包信息 * * @author 鹿文学 */ public function update_launch_info($map, $pack_url, $plist_url, $source_file) { $find_web_stie = M('config') -> field('value') -> where(['name' => 'WEB_SITE']) -> find(); $host = 'http://' . $find_web_stie['value']; $hosts = 'https://' . $find_web_stie['value']; $model = M('apply_launch', "tab_"); $data['launch_down_url'] = $pack_url; $data['launch_status'] = 1; $data['launch_packge'] = 1; $data['launch_plist_url'] = $plist_url; $data['game_source_filename'] = $source_file; $res = $model -> where($map) -> save($data); return $res; } /** * app渠道包打包 * * @param [type] $ids [description] * * @return [type] [description] */ public function app_package() { $map['status'] = 1; $map['enable_status'] = 2; $arr_id = M('app_apply', 'tab_')->field('id')->where($map)->order('id desc')->limit(300)->select(); if (empty($arr_id)) { return false; } $ids = array_map('array_shift', $arr_id); if (!is_array($ids)) { $ids = [$ids]; } foreach ($ids as $key => $value) { $apply_data = M('app_apply', 'tab_') -> find($value); #获取原包数据 $source_file = M('app', 'tab_') -> find($apply_data['app_id']); if ($apply_data['app_version'] == 1) { $app_type = ".apk"; $url_ver = "META-INF/mch.properties"; } else { $app_type = ".ipa"; $url_ver = "Payload/XiGuMobileGame.app/_CodeSignature/mch.txt"; } $newname = "app_package" . $apply_data["app_id"] . "-" . $apply_data['promote_id'] . $app_type; $to = "./Uploads/GamePack/" . $newname; copy($source_file['file_url'], $to); #打包新路径 $zip = new \ZipArchive; $res = $zip -> open($to, \ZipArchive::CREATE); if ($res == true) { #打包数据 $pack_data = array( "promote_id" => $apply_data['promote_id'], "promote_account" => get_promote_name($apply_data["promote_id"]), ); $zip -> addFromString($url_ver, json_encode($pack_data)); $zip -> close(); if (get_tool_status("oss_storage") == 1) { if (C("oss_storage.is_cname")) { $to = "http://" . C("oss_storage.domain") . "/GamePack/" . $newname; } else { $to = "https://" . C("oss_storage.bucket") . "." . C("oss_storage.domain") . "/GamePack/" . $newname; $to = str_replace('-internal', '', $to); } $new_to = "./Uploads/GamePack/" . $newname; $updata['savename'] = $newname; $updata['path'] = $new_to; $this -> upload_game_pak_oss($updata); @unlink($new_to); } elseif (get_tool_status("qiniu_storage") == 1) { $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, $to); @unlink($to); $to = "http://" . $url; } elseif (get_tool_status("cos_storage") == 1) { /*$cos = A('Cos'); $cos -> cosupload("", "/App/" . $newname, 2); $cos_res = $cos -> cosupload($to, "/App/" . $newname); if (strlen($cos_res) > 10) { @unlink($to); $to = $cos_res; } else { $this -> error("Cos参数错误"); }*/ $new_to = ROOTTT . "Uploads/GamePack/" . $newname; $updata['path'] = $new_to; $updata['savename'] = 'GamePack/'. $newname; $to = $this->upload_cos($updata); } if ($apply_data['app_version'] == 2) { $plist_url = A('Plist') -> create_plist_app('1', $apply_data['app_id'], 'app', $to, $apply_data['promote_id']); $apply_data['plist_url'] = $plist_url; } $apply_data['dow_url'] = $to; $apply_data['enable_status'] = 1; M('app_apply', 'tab_') -> save($apply_data); } } } /** *修改申请信息 */ public function updateinfo($id, $pack_url, $promote, $plist_url) { $data = []; $data['id'] = $id; $data['pack_url'] = $pack_url; $data['dow_url'] = '/index.php?s=/Home/Down/down_file/game_id/' . $promote['game_id'] . '/promote_id/' . $promote['promote_id']; $data['dow_status'] = 1; $data['enable_status'] = 1; $data['dispose_id'] = UID; $data['dispose_time'] = NOW_TIME; $data['plist_url'] = $plist_url; $res = M('Apply', 'tab_')->save($data); return $res; } //生成游戏渠道plist文件 public function create_plist($game_id = 0, $promote_id = 0, $marking = "", $url = "", $platform_id = 0, $position=1) { $find_web_stie = M('config') -> field('value') -> where(['name' => 'WEB_SITE']) -> find(); $xml = new \DOMDocument(); $xml -> load(ROOTTT . 'Uploads/Plist/testdemo.Plist'); $online = $xml -> getElementsByTagName('dict');//查找节点 $asd = $online -> item(1) -> getElementsByTagName('string');//第二个节点下所有string foreach ($asd as $key => $value) { switch ($value -> textContent) { case 'ipa_url': if (preg_match("/Uploads/", $url)) { $value -> nodeValue = "https://" . $find_web_stie['value'] . ltrim($url, ".");//"https://iosdemo.vlcms.com/app/MCHSecretary.ipa";//替换xml对应的值 } else { $value -> nodeValue = $url; } break; case 'icon': $icon_url = get_cover(get_game_icon_id($game_id), 'path', 2); if (preg_match("/http/", $icon_url)) { $value -> nodeValue = $icon_url; } else { $value -> nodeValue = "https://" . $find_web_stie['value'] . $icon_url; } break; case 'com.dell': $value -> nodeValue = $marking; break; case '1.0.0': $value -> nodeValue = game_version($game_id); break; case 'mchdemo': $value -> nodeValue = get_ios_game_name($game_id); break; } if ($promote_id == 0) { $xml -> save(ROOTTT . "Uploads/SourcePlist/$game_id.Plist"); } elseif ($platform_id > 0) { $ppname = $game_id . "-" . $promote_id . "-" . $platform_id . "-" .$position; $xml -> save(ROOTTT . "Uploads/GamePlist/$ppname.Plist"); } else { $pname = $game_id . "-" . $promote_id; $xml -> save(ROOTTT . "Uploads/GamePlist/$pname.Plist"); } } if ($promote_id == 0) { return "./Uploads/SourcePlist/$game_id.Plist"; } elseif ($platform_id > 0) { $ppname = $game_id . "-" . $promote_id . "-" . $platform_id . "-" . $position; return "./Uploads/GamePlist/$ppname.Plist"; } else { return "./Uploads/GamePlist/$pname.Plist"; } } public function qiniu_ios_upload($promote_id, $game_id) { if (get_tool_status("qiniu_storage") == 1) { $map['channelid'] = $promote_id; $map['game_id'] = $game_id; $find = M('iospacket') -> where($map) -> find(); if (file_exists("./Uploads/Ios/" . $find['channelpath']) && !empty($find['channelpath'])) { $newname = "game_package" . $find["game_id"] . "-" . $find['channelid'] . ".ipa"; $to = "./Uploads/Ios/" . $find['channelpath']; $this -> dleteQiNiuFile($newname); $url = $this -> upQiNiuFile($newname, $to); if (empty($url)) { $this -> error('七牛错误,请检查七牛配置,并确保七牛空间权限正确!'); } unset($map['channelid']); $map['promote_id'] = $promote_id; $data['pack_url'] = $url; $result = M('apply', 'tab_') -> where($map) -> save($data); if ($result !== false) { @unlink($to); $this -> AjaxReturn(['status' => 1, 'msg' => '上传成功']); } else { $this -> AjaxReturn(['status' => 0, 'msg' => '上传失败']); } } else { $this -> AjaxReturn(['status' => 0, 'msg' => '文件不存在或已上传云空间']); } } else { $this -> AjaxReturn(['status' => 0, 'msg' => '未开启七牛上传']); } } /** *上传到OSS */ public function upload_game_pak_oss($return_data = null) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain")); } catch (OssException $e) { $this -> error($e -> getMessage()); } $bucket = C('oss_storage.bucket'); // if(preg_match('/.apk/',$return_data['savename']) ){ $oss_name = "GamePack"; // }else{ // $oss_name="IosGamePack"; // } $oss_file_path = $oss_name . "/" . $return_data["savename"]; $avatar = $return_data["path"]; try { $this -> multiuploadFile($ossClient, $bucket, $oss_file_path, $avatar); return true; } catch (OssException $e) { /* 返回JSON数据 */ $this -> error($e -> getMessage()); } } /** *删除OSS */ public function delete_oss($objectname) { /** * 根据Config配置,得到一个OssClient实例 */ try { Vendor('OSS.autoload'); $ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain")); } catch (OssException $e) { $this -> error($e -> getMessage()); } $bucket = C('oss_storage.bucket'); $objectname = "GamePack/" . $objectname; $ossClient -> deleteObject($bucket, $objectname); } /** *上传到BOS */ public function upload_bos($return_data = null) { /** * 根据Config配置,得到一个OssClient实例 */ try { $BOS_TEST_CONFIG = array( 'credentials' => array( 'accessKeyId' => C("bos_storage.AccessKey"), 'secretAccessKey' => C("bos_storage.SecretKey"), ), 'endpoint' => C("bos_storage.domain"), ); require VENDOR_PATH . 'BOS/BaiduBce.phar'; $client = new BosClient($BOS_TEST_CONFIG); } catch (Exception $e) { $this -> error($e -> getMessage()); } $bucket = C('bos_storage.bucket'); $bos_file_path = "GamePack/" . $return_data["savename"]; //在bos的路径 $avatar = $return_data["path"]; try { $client -> putObjectFromFile($bucket, $bos_file_path, $avatar); } catch (Exception $e) { $this -> error($e -> getMessage()); } } /** * 腾讯云上传 * * @param null $data * * @return mixed * * @author: 鹿文学[lwx] * @since: 2019\4\18 0018 17:40 */ public function upload_cos($data=null) { Vendor('COS5.vendor.autoload'); $schema=C("cos_storage.schema")?:"https"; $secretId = C("cos_storage.SecretId"); //"云 API 密钥 SecretId"; $secretKey = C("cos_storage.SecretKey"); //"云 API 密钥 SecretKey"; $region = C("cos_storage.domain"); //设置一个默认的存储桶地域 $cosClient = new \Qcloud\Cos\Client( array( 'region' => $region, 'schema' => $schema, //协议头部,默认为http 'credentials'=> array( 'secretId' => $secretId , 'secretKey' => $secretKey ) ) ); $bucket = C("cos_storage.bucket"); //存储桶名称 格式:BucketName-APPID $key = $data['savename']; $srcPath = $data["path"];//本地文件绝对路径 try { $result = $cosClient->Upload( $bucket = $bucket, $key = $key, $body = fopen($srcPath, 'rb') ); $location = $result['Location']; if(!preg_match('/^(http)|(https)/', $location)) { $result['Location'] = 'https://' . $result['Location']; } return $result['Location']; } catch (\Exception $e) { $this->error($e->getMessage()); } } /* 删除bos的object */ public function delete_bos($name) { /** * 根据Config配置,得到一个OssClient实例 */ try { $BOS_TEST_CONFIG = array( 'credentials' => array( 'accessKeyId' => C("bos_storage.AccessKey"), 'secretAccessKey' => C("bos_storage.SecretKey"), ), 'endpoint' => C("bos_storage.domain"), ); require VENDOR_PATH . 'BOS/BaiduBce.phar'; $client = new BosClient($BOS_TEST_CONFIG); } catch (Exception $e) { $this -> error($e -> getMessage()); } $bucket = C('bos_storage.bucket'); //$path ="icon/". $name; //在bos的路径 $path = "GamePack/" . $name; $client -> deleteObject($bucket, $path); } public function game_source($game_id, $type) { $model = D('GameSource'); $map['game_id'] = $game_id; $map['type'] = $type; $data = $model -> where($map) -> find(); return $data; } public function multiuploadFile($ossClient, $bucket, $url, $file) { //$file = __FILE__; $options = array(); try { #初始化分片上传文件 $uploadId = $ossClient -> initiateMultipartUpload($bucket, $url); //$ossClient->multiuploadFile($bucket, $url, $file, $options); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload FAILED\n"); printf($e -> getMessage() . "\n"); return; } /* * step 2. 上传分片 */ $partSize = 5 * 1000 * 1024; $uploadFile = $file; $uploadFileSize = filesize($uploadFile); $pieces = $ossClient -> generateMultiuploadParts($uploadFileSize, $partSize); $responseUploadPart = array(); $uploadPosition = 0; $isCheckMd5 = true; foreach ($pieces as $i => $piece) { $fromPos = $uploadPosition + (integer) $piece[$ossClient ::OSS_SEEK_TO]; $toPos = (integer) $piece[$ossClient ::OSS_LENGTH] + $fromPos - 1; $upOptions = array( $ossClient ::OSS_FILE_UPLOAD => $uploadFile, $ossClient ::OSS_PART_NUM => ($i + 1), $ossClient ::OSS_SEEK_TO => $fromPos, $ossClient ::OSS_LENGTH => $toPos - $fromPos + 1, $ossClient ::OSS_CHECK_MD5 => $isCheckMd5, ); if ($isCheckMd5) { $contentMd5 = \OSS\Core\OssUtil ::getMd5SumForFile($uploadFile, $fromPos, $toPos); $upOptions[$ossClient ::OSS_CONTENT_MD5] = $contentMd5; } //2. 将每一分片上传到OSS try { $responseUploadPart[] = $ossClient -> uploadPart($bucket, $url, $uploadId, $upOptions); } catch (OssException $e) { printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} FAILED\n"); printf($e -> getMessage() . "\n"); return; } } $uploadParts = array(); foreach ($responseUploadPart as $i => $eTag) { $uploadParts[] = array( 'PartNumber' => ($i + 1), 'ETag' => $eTag, ); } /** * step 3. 完成上传 */ try { $ossClient -> completeMultipartUpload($bucket, $url, $uploadId, $uploadParts); } catch (OssException $e) { printf(__FUNCTION__ . ": completeMultipartUpload FAILED\n"); printf($e -> getMessage() . "\n"); return; } } /** * 获取七牛上传token */ public function getQiNiuToken() { $this -> dleteQiNiuFile($_REQUEST['key']); Vendor('Qiniu.autoload'); $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; $Qiniu = new Auth($accessKey, $secretKey); $bucket = $config['bucket']; //定义上传后返回客户端的值 $policy = array( 'returnBody' => '{"name":$(fname),"size":$(fsize),"key":$(key)}', ); //生成上传token $result['uptoken'] = $Qiniu -> uploadToken($bucket, null, 3600, $policy); $this -> ajaxReturn($result); } /** * 删除七牛空间文件 * * @param $key * * @return mixed */ public function dleteQiNiuFile($key) { Vendor('Qiniu.autoload'); $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; $auth = new Auth($accessKey, $secretKey); //初始化BucketManager $bucketMgr = new BucketManager($auth); $bucket = C('qiniu_storage.bucket'); $res = $bucketMgr -> delete($bucket, $key); return $res; } /** * 七牛上传 * * @param $newName 上传到七牛的文件名称 * @param $filePath 文件路径 */ public function upQiNiuFile($newName, $filePath) { Vendor('Qiniu.autoload'); //读取七牛配置 $config = C('qiniu_storage'); $accessKey = $config['AccessKey']; $secretKey = $config['SecretKey']; //实例化鉴权对象 $auth = new Auth($accessKey, $secretKey); $bucket = $config['bucket']; //生成token $token = $auth -> uploadToken($bucket); //实例化上传类 $uploadMgr = new UploadManager(); //上传附件 list($ret, $err) = $uploadMgr -> putFile($token, $newName, $filePath); if ($ret) { return $url = $config['domain'] . '/' . $newName; } else { return ''; } } }