Merge branch 'feature/user_repeat' into release

master
zhengyongxing 5 years ago
commit 4ee6146a49

@ -2322,7 +2322,7 @@ function getrelationGameName($id) {
* game_id=>游戏id, * game_id=>游戏id,
*/ */
function getAvailableBalance($promote_id=0,$game_id=0,$server_id=0) { function getAvailableBalance($promote_id=0,$game_id=0,$server_id='') {
if (!$promote_id||!$game_id||!$server_id) { if (!$promote_id||!$game_id||!$server_id) {
return 0; return 0;
@ -2330,7 +2330,7 @@ function getAvailableBalance($promote_id=0,$game_id=0,$server_id=0) {
$availableBalanceData = M('promote_game_available_balance','tab_') $availableBalanceData = M('promote_game_available_balance','tab_')
->field('available_balance') ->field('available_balance')
->where(['promote_id'=>$promote_id,'game_id'=>$game_id,'server_id'=>$server_id]) ->where(['promote_id'=>$promote_id,'game_id'=>$game_id,'server_name'=>$server_id])
->find(); ->find();
return $availableBalanceData['available_balance']?$availableBalanceData['available_balance']:0; return $availableBalanceData['available_balance']?$availableBalanceData['available_balance']:0;

@ -490,7 +490,7 @@ class TestResourceController extends ThinkController
} }
} else {//非新用户 } else {//非新用户
$availableBalance = getAvailableBalance($data['promote_id'],$data['game_id'],$data['server_id']); $availableBalance = getAvailableBalance($data['promote_id'],$data['game_id'],$data['server_name']);
// var_dump($availableBalance);die(); // var_dump($availableBalance);die();
$promoteAllRecharge = sum_promote_total_money($data['promote_id']);//总充值量 $promoteAllRecharge = sum_promote_total_money($data['promote_id']);//总充值量

@ -1308,7 +1308,7 @@ function recordPromoteLogs($module,$action_type) {
* game_id=>游戏id, * game_id=>游戏id,
*/ */
function getAvailableBalance($promote_id=0,$game_id=0,$server_id=0) { function getAvailableBalance($promote_id=0,$game_id=0,$server_id='') {
if (!$promote_id||!$game_id||!$server_id) { if (!$promote_id||!$game_id||!$server_id) {
return 0; return 0;
@ -1316,7 +1316,7 @@ function getAvailableBalance($promote_id=0,$game_id=0,$server_id=0) {
$availableBalanceData = M('promote_game_available_balance','tab_') $availableBalanceData = M('promote_game_available_balance','tab_')
->field('available_balance') ->field('available_balance')
->where(['promote_id'=>$promote_id,'game_id'=>$game_id,'server_id'=>$server_id]) ->where(['promote_id'=>$promote_id,'game_id'=>$game_id,'server_name'=>$server_id])
->find(); ->find();
return $availableBalanceData['available_balance']?$availableBalanceData['available_balance']:0; return $availableBalanceData['available_balance']?$availableBalanceData['available_balance']:0;

@ -480,7 +480,7 @@ class TestResourceController extends BaseController
} }
} else {//非新用户 } else {//非新用户
$availableBalance = getAvailableBalance($data['promote_id'],$data['game_id'],$data['server_id']); $availableBalance = getAvailableBalance($data['promote_id'],$data['game_id'],$data['server_name']);
// var_dump($availableBalance);die(); // var_dump($availableBalance);die();
$promoteAllRecharge = sum_promote_total_money($data['promote_id']);//总充值量 $promoteAllRecharge = sum_promote_total_money($data['promote_id']);//总充值量

@ -304,11 +304,11 @@
layer.msg('请选择游戏'); layer.msg('请选择游戏');
return false; return false;
} }
if (server_id == 0 || server_id == '') { // if (server_id == 0 || server_id == '') {
layer.msg('请选择区服'); // layer.msg('请选择区服');
return false; // return false;
//
} // }
var data = $("form").serialize(); var data = $("form").serialize();
var g_game_id = $("#game_id option:selected").attr('game-id'); var g_game_id = $("#game_id option:selected").attr('game-id');

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