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<?php
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namespace Admin\Controller;
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use Qiniu\Storage\UploadManager;
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use User\Api\UserApi as UserApi;
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use OSS\OssClient;
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use OSS\Core\OSsException;
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use Qiniu\Storage\BucketManager;
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use Qiniu\Auth;
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use Think\Controller;
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use BaiduBce\BceClientConfigOptions;
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use BaiduBce\Util\Time;
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use BaiduBce\Util\MimeTypes;
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use BaiduBce\Http\HttpHeaders;
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use BaiduBce\Services\Bos\BosClient;
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use BaiduBce\Services\Bos\CannedAcl;
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use BaiduBce\Services\Bos\BosOptions;
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use BaiduBce\Auth\SignOptions;
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use BaiduBce\Log\LogFactory;
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use Admin\Model\ApplyModel;
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/**
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* 后台首页控制器
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*
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* @author 麦当苗儿 <zuojiazi@vip.qq.com>
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*/
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class ApplyController extends ThinkController
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{
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const model_name = 'Apply';
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public function lists()
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{
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if (isset($_REQUEST['game_name'])) {
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if ($_REQUEST['game_name'] == '全部') {
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unset($_REQUEST['game_name']);
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} else {
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$map['game_id'] = get_game_id($_REQUEST['game_name']);
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unset($_REQUEST['game_name']);
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}
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}
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if (isset($_REQUEST['promote_name'])) {
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if ($_REQUEST['promote_name'] == '全部') {
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unset($_REQUEST['promote_name']);
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} else if ($_REQUEST['promote_name'] == '自然注册') {
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$map['promote_id'] = array("elt", 0);
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unset($_REQUEST['promote_name']);
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} else {
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$map['promote_id'] = get_promote_id($_REQUEST['promote_name']);
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unset($_REQUEST['promote_name']);
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}
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}
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if (isset($_REQUEST['time-start']) && isset($_REQUEST['time-end'])) {
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$map['apply_time'] = array('BETWEEN', array(strtotime($_REQUEST['time-start']), strtotime($_REQUEST['time-end']) + 24 * 60 * 60 - 1));
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unset($_REQUEST['time-start']);
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unset($_REQUEST['time-end']);
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}
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if (isset($_REQUEST['start']) && isset($_REQUEST['end'])) {
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$map['apply_time'] = array('BETWEEN', array(strtotime($_REQUEST['start']), strtotime($_REQUEST['end']) + 24 * 60 * 60 - 1));
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unset($_REQUEST['start']);
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unset($_REQUEST['end']);
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}
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parent ::lists(self::model_name, $_GET["p"], $map);
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}
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public function app_lists($p = 0)
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{
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$page = intval($p);
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$page = $page ? $page : 1; //默认显示第一页数据
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if (isset($_REQUEST['row'])) {
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$row = $_REQUEST['row'];
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} else {
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$row = 10;
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}
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"" == I('status') || $map['status'] = I('status');
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//"" == I('app_version') || $map['app_version'] = I('app_version');
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"" == I('promote_id') || $map['promote_id'] = I('promote_id');
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"" == I('enable_status') || $map['enable_status'] = I('enable_status');
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if (empty($_GET['type']) || $_GET['type'] == 1) {
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$map['app_version'] = 1;
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} else {
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$map['app_version'] = 2;
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}
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$data = M('app_apply', 'tab_')
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-> where($map)
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-> order('apply_time desc')
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-> page($page, $row)
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-> select();
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$count = M('app_apply', 'tab_') -> where($map) -> count();
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//分页
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$page = set_pagination($count, $row);
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if ($page) {
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$this -> assign('_page', $page);
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}
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$this -> assign('list_data', $data);
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$this -> meta_title = 'APP分包';
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$this -> m_title = '游戏盒子APP分包';
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$this -> assign('commonset', M('Kuaijieicon') -> where(['url' => 'Apply/app_lists', 'status' => 1]) -> find());
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$this -> display();
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}
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public function and_lists()
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{
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if (isset($_REQUEST['game_name'])) {
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if ($_REQUEST['game_name'] == '全部') {
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unset($_REQUEST['game_name']);
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} else {
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$map['game_id'] = get_game_id($_REQUEST['game_name']);
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unset($_REQUEST['game_name']);
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}
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}
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if (is_numeric($_REQUEST['game_id']) && $_REQUEST['game_id'] > 0) {
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$map['game_id'] = $_REQUEST['game_id'];
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unset($_REQUEST['game_id']);
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}
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if (is_numeric($_REQUEST['promote_id']) && $_REQUEST['promote_id'] > 0) {
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$map['tab_apply.promote_id'] = $_REQUEST['promote_id'];
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unset($_REQUEST['promote_id']);
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}
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if (isset($_REQUEST['promote_account'])) {
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$map['account'] = get_promote_id($_REQUEST['promote_account']);
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unset($_REQUEST['promote_account']);
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}
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if (isset($_REQUEST['status'])) {
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if ($_REQUEST['status'] == '全部') {
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unset($_REQUEST['status']);
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} else {
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$map['status'] = $_REQUEST['status'];
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unset($_REQUEST['status']);
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}
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}
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if (isset($_REQUEST['enable_status'])) {
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if ($_REQUEST['enable_status'] == '全部') {
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unset($_REQUEST['enable_status']);
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} elseif ($_REQUEST['enable_status'] == 0) {
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//$map['dow_url'] = '';
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$map['enable_status'] = $_REQUEST['enable_status'];
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unset($_REQUEST['enable_status']);
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} else {
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//$map['dow_url']=array('neq','');
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$map['enable_status'] = $_REQUEST['enable_status'];
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unset($_REQUEST['enable_status']);
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}
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}
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if (isset($_REQUEST['dow_status'])) {
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if ($_REQUEST['dow_status'] == '全部') {
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unset($_REQUEST['dow_status']);
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} else {
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$map['tab_apply.dow_status'] = $_REQUEST['dow_status'];
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unset($_REQUEST['dow_status']);
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}
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}
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if (I('get.type', 1) == 1) {
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$map['tab_apply.sdk_version'] = 1;
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} else {
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$map['tab_apply.sdk_version'] = 2;
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$this -> assign('show_status', 1);
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}
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$applyModel = new ApplyModel();
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$fields = "tab_apply.*,tab_game.ratio as game_ratio,tab_game.money as game_money";
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$join = "LEFT JOIN tab_game ON tab_apply.game_id = tab_game.id";
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$order = "id desc";
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//为数据权限添加
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setPowerPromoteIds($map);
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$data = $applyModel->joinList($fields, $join, $map, $order);
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$this -> meta_title = '游戏分包列表';
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$this -> assign('_page', $data['page']);
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$listdata = $data['data'];
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$launchmodel = M('apply_launch', 'tab_');
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foreach ($listdata as $k => $v) {
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$listdata[$k]['launch_count'] = $launchmodel -> where(['apply_id' => $v['id']]) -> count();
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}
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$this -> assign('list_data', $listdata);
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$this -> m_title = '游戏分包';
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$this -> assign('commonset', M('Kuaijieicon') -> where(['url' => 'Apply/and_lists', 'status' => 1]) -> find());
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$this -> display();
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//parent::order_lists(self::model_name,$_GET["p"],$map);
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}
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public function ios_lists()
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{
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if (isset($_REQUEST['game_name'])) {
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if ($_REQUEST['game_name'] == '全部') {
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unset($_REQUEST['game_name']);
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} else {
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$map['game_id'] = get_game_id($_REQUEST['game_name']);
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unset($_REQUEST['game_name']);
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}
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}
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if (isset($_REQUEST['promote_account'])) {
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$map['account'] = get_promote_id($_REQUEST['promote_account']);
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unset($_REQUEST['promote_account']);
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}
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if (isset($_REQUEST['status'])) {
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if ($_REQUEST['status'] == '全部') {
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unset($_REQUEST['status']);
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} else {
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$map['status'] = $_REQUEST['status'];
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unset($_REQUEST['status']);
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}
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}
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if (isset($_REQUEST['pack_status'])) {
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if ($_REQUEST['pack_status'] == '全部') {
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unset($_REQUEST['pack_status']);
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} elseif ($_REQUEST['pack_status'] == 0) {
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$map['pack_url'] = '';
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} else {
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$map['pack_url'] = array('neq', '');
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unset($_REQUEST['pack_status']);
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}
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}
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if (isset($_REQUEST['dow_status'])) {
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if ($_REQUEST['dow_status'] == '全部') {
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unset($_REQUEST['dow_status']);
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} else {
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$map['dow_status'] = $_REQUEST['dow_status'];
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unset($_REQUEST['dow_status']);
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}
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}
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$map['sdk_version'] = 2;
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parent ::order_lists(self::model_name, $_GET["p"], $map);
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}
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public function edit($id = null)
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{
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$id || $this -> error('请选择要编辑的用户!');
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$model = M('Model') -> getByName(self::model_name); /*通过Model名称获取Model完整信息*/
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$model = D('Model') -> find($model['id']);
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$model || $this -> error('模型不存在!');
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if (IS_POST) {
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$Model = D(parse_name(get_table_name($model['id']), 1));
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// 获取模型的字段信息
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$Model = $this -> checkAttr($Model, $model['id']);
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if ($Model -> create() && $Model -> save()) {
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$this -> success('保存' . $model['title'] . '成功!', U('lists?model=' . $model['name']));
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} else {
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$this -> error($Model -> getError());
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}
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} else {
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$fields = get_model_attribute($model['id']);
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//获取数据
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$data = D(get_table_name($model['id'])) -> find($id);
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$map['promote_id'] = $data['promote_id'];
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$map['game_id'] = $data['game_id'];
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$sett_da = M('settlement', 'tab_') -> where($map) -> find();
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$data || $this -> error('数据不存在!');
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$this -> assign('model', $model);
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$this -> assign('fields', $fields);
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$this -> assign('data', $data);
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$this -> assign('sett_da', $sett_da);
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$this -> meta_title = '编辑' . $model['title'];
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$this -> display($model['template_edit'] ? $model['template_edit'] : '');
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}
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}
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public function set_status($model = 'Apply')
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{
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parent ::set_status($model);
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}
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public function android_set()
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{
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$this -> set_status();
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}
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public function ios_set()
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{
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$this -> set_status();
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}
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//app审核
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public function app_audit($ids)
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{
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$map['id'] = ['in', $ids];
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$data['status'] = 1;
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$data['dispose_id'] = UID;
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$data['dispose_time'] = time();
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$res = M('app_apply', 'tab_') -> where($map) -> setField($data);
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if ($res !== false) {
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$this -> success('审核成功');
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} else {
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$this -> error('审核失败');
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}
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}
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public function app_package($ids = null)
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{
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if (!is_array($ids)) {
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$ids = [$ids];
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}
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try {
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$ids || $this -> error("打包数据不存在", U('Apply/app_lists'), 1);
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static $a = 0;//无数据或没审核
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static $b = 0;//原包不存在
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static $c = 0;//成功
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static $d = 0;//操作失败
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static $e = 0;//分包失败
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foreach ($ids as $key => $value) {
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$apply_data = M('app_apply', 'tab_') -> find($value);
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//验证数据正确性
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if (empty($apply_data) || $apply_data["status"] != 1) {
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$a ++;
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continue;
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}
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#获取原包数据
|
|
|
|
|
$source_file = M('app', 'tab_') -> find($apply_data['app_id']);
|
|
|
|
|
//验证原包是否存在
|
|
|
|
|
if (empty($source_file) || !file_exists($source_file['file_url'])) {
|
|
|
|
|
$b ++;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if ($apply_data['app_version'] == 1) {
|
|
|
|
|
$app_type = ".apk";
|
|
|
|
|
$url_ver = "META-INF/mch.properties";
|
|
|
|
|
} else {
|
|
|
|
|
$app_type = ".ipa";
|
|
|
|
|
$url_ver = "Payload/XiGuMobileGame.app/_CodeSignature/mch.txt";
|
|
|
|
|
}
|
|
|
|
|
$newname = "app_package" . $apply_data["app_id"] . "-" . $apply_data['promote_id'] . $app_type;
|
|
|
|
|
$to = "./Uploads/GamePack/" . $newname;
|
|
|
|
|
copy($source_file['file_url'], $to);
|
|
|
|
|
#打包新路径
|
|
|
|
|
$zip = new \ZipArchive;
|
|
|
|
|
$res = $zip -> open($to, \ZipArchive::CREATE);
|
|
|
|
|
if ($res == true) {
|
|
|
|
|
#打包数据
|
|
|
|
|
$pack_data = array(
|
|
|
|
|
"promote_id" => $apply_data['promote_id'],
|
|
|
|
|
"promote_account" => get_promote_name($apply_data["promote_id"]),
|
|
|
|
|
);
|
|
|
|
|
$zip -> addFromString($url_ver, json_encode($pack_data));
|
|
|
|
|
$zip -> close();
|
|
|
|
|
if (get_tool_status("oss_storage") == 1) {
|
|
|
|
|
$to = "http://" . C("oss_storage.bucket") . "." . C("oss_storage.domain") . "/GamePack/" . $newname;
|
|
|
|
|
$to = str_replace('-internal', '', $to);
|
|
|
|
|
$new_to = "./Uploads/GamePack/" . $newname;
|
|
|
|
|
$updata['savename'] = $newname;
|
|
|
|
|
$updata['path'] = $new_to;
|
|
|
|
|
$this -> upload_game_pak_oss($updata);
|
|
|
|
|
@unlink($new_to);
|
|
|
|
|
} elseif (get_tool_status("qiniu_storage") == 1) {
|
|
|
|
|
$this -> dleteQiNiuFile($newname);
|
|
|
|
|
$url = $this -> upQiNiuFile($newname, $to);
|
|
|
|
|
@unlink($to);
|
|
|
|
|
$to = "http://" . $url;
|
|
|
|
|
} elseif (get_tool_status("cos_storage") == 1) {
|
|
|
|
|
$cos = A('Cos');
|
|
|
|
|
// $cos -> cosupload("", "/App/" . $newname, 2);
|
|
|
|
|
$cos_res = $cos -> cosupload($to, "/App/" . $newname);
|
|
|
|
|
if (strlen($cos_res) > 10) {
|
|
|
|
|
@unlink($to);
|
|
|
|
|
$to = $cos_res;
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
$this -> error("Cos参数错误");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ($apply_data['app_version'] == 2) {
|
|
|
|
|
$plist_url = A('Plist') -> create_plist_app('1', $apply_data['promote_id'], 'app', $to);
|
|
|
|
|
$apply_data['plist_url'] = $plist_url;
|
|
|
|
|
}
|
|
|
|
|
$apply_data['dow_url'] = $to;
|
|
|
|
|
$apply_data['enable_status'] = 1;
|
|
|
|
|
$res = M('app_apply', 'tab_') -> save($apply_data);
|
|
|
|
|
if ($res !== false) {
|
|
|
|
|
$c ++;
|
|
|
|
|
} else {
|
|
|
|
|
$d ++;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$e ++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
$f = $a + $b + $d + $e;
|
|
|
|
|
$this -> success('成功' . $c . ',失败' . $f);
|
|
|
|
|
|
|
|
|
|
} catch (\Exception $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function app_del($ids = null)
|
|
|
|
|
{
|
|
|
|
|
$map['id'] = ['in', $ids];
|
|
|
|
|
$res = M('app_apply', 'tab_') -> where($map) -> delete();
|
|
|
|
|
if ($res !== false) {
|
|
|
|
|
\Think\Log ::actionLog('Apply/app_del', 'Apply', 1);
|
|
|
|
|
$this -> success('删除成功');
|
|
|
|
|
} else {
|
|
|
|
|
$this -> error('删除失败');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public function android_del($model = null, $ids = null)
|
|
|
|
|
{
|
|
|
|
|
\Think\Log ::actionLog('Apply/android_del', 'Apply', 1);
|
|
|
|
|
$this -> del($model, $ids);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function ios_del($model = null, $ids = null)
|
|
|
|
|
{
|
|
|
|
|
\Think\Log ::actionLog('Apply/ios_del', 'Apply', 1);
|
|
|
|
|
$this -> del($model, $ids);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function del($model = null, $ids = null)
|
|
|
|
|
{
|
|
|
|
|
$source = D(self::model_name);
|
|
|
|
|
$ids || $this -> error("请选择要操作的数据!");
|
|
|
|
|
$id = array_unique((array) $ids);
|
|
|
|
|
$map = array('id' => array('in', $id));
|
|
|
|
|
$list = $source -> where($map) -> select();
|
|
|
|
|
$iospacket = M('iospacket');
|
|
|
|
|
foreach ($list as $key => $value) {
|
|
|
|
|
$ios_map['game_id'] = $value['game_id'];
|
|
|
|
|
$ios_map['channelid'] = $value['promote_id'];
|
|
|
|
|
$iospacket -> where($ios_map) -> delete();
|
|
|
|
|
if (substr($value['pack_url'], 0, 4) == 'http') {
|
|
|
|
|
if (strpos($value['pack_url'], 'bcebos') !== false) { //$value['pack_url']这个字符串是否包含'bcebos'.'bcebos'可以判断是否为bos存储
|
|
|
|
|
$objectname = basename($value['pack_url']);
|
|
|
|
|
$this -> delete_bos($objectname); //删除bos里的原包
|
|
|
|
|
} elseif (strpos($value['pack_url'], 'oss') !== false) {
|
|
|
|
|
$objectname = basename($value['pack_url']);
|
|
|
|
|
$this -> delete_oss($objectname);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
$file_url = "./Uploads/GamePack/" . basename($value['pack_url']);
|
|
|
|
|
unlink($file_url);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
$model = M('Model') -> getByName(self::model_name); /*通过Model名称获取Model完整信息*/
|
|
|
|
|
parent ::del($model["id"], $ids);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function allpackage($ids = null, $p = 1, $type = 1)
|
|
|
|
|
{
|
|
|
|
|
$ids || $this -> error("打包数据不存在", U('Apply/and_lists'), 1);
|
|
|
|
|
$successNum = 0;
|
|
|
|
|
$errorNuem = 0;
|
|
|
|
|
foreach ($ids as $key => $value) {
|
|
|
|
|
$apply_data = M('apply', 'tab_') -> find($value);
|
|
|
|
|
$source_file = $this -> game_source($apply_data["game_id"], 1);
|
|
|
|
|
if (substr($source_file['file_url'], 0, 2) == "..") {
|
|
|
|
|
$source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url']));
|
|
|
|
|
}
|
|
|
|
|
if (empty($apply_data) || $apply_data["status"] != 1) {
|
|
|
|
|
$errorNuem ++;
|
|
|
|
|
continue;
|
|
|
|
|
} else if (empty($source_file) || !file_exists($source_file['file_url'])) {//验证原包是否存在
|
|
|
|
|
$errorNuem ++;
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
$map['id'] = $value;
|
|
|
|
|
$map['status'] = 1;
|
|
|
|
|
M('apply', 'tab_') -> where($map) -> setField(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']);
|
|
|
|
|
M('apply_launch', 'tab_') -> where(['apply_id'=>$value]) -> setField('launch_packge', 0);
|
|
|
|
|
$successNum ++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
$msg = "已加入打包队列,刷新此页面可查看当前打包状态;\r\n加入成功:" . $successNum . "个。" . "失败:" . $errorNuem . "个";
|
|
|
|
|
$this -> success($msg, U('Apply/and_lists', array('p' => $p, 'type' => $type)));
|
|
|
|
|
exit;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function iosallpackage($ids = null)
|
|
|
|
|
{
|
|
|
|
|
$ids || $this -> error("打包数据不存在", U('Apply/ios_lists'), 1);
|
|
|
|
|
foreach ($ids as $key => $value) {
|
|
|
|
|
$apply_data = M('apply', 'tab_') -> find($value);
|
|
|
|
|
$source_file = $this -> game_source($apply_data["game_id"], 1);
|
|
|
|
|
if (substr($source_file['file_url'], 0, 2) == "..") {
|
|
|
|
|
$source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url']));
|
|
|
|
|
}
|
|
|
|
|
if (empty($source_file) || !file_exists($source_file['file_url'])) {//验证原包是否存在
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
$map['id'] = $value;
|
|
|
|
|
$map['status'] = 1;
|
|
|
|
|
M('apply', 'tab_') -> where($map) -> setField('enable_status', 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
$this -> success("已加入打包队列,刷新此页面可查看当前打包状态", U('Apply/ios_lists', array('type' => 2)));
|
|
|
|
|
exit;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function package($ids = null)
|
|
|
|
|
{
|
|
|
|
|
// try{
|
|
|
|
|
$url = U('Apply/and_lists', array('p' => $_GET['p'], 'type' => $_GET['type'], 'promote_id' => $_GET['promote_id'], 'game_id' => $_GET['game_id'], 'status' => $_GET['status'], 'dow_status' => $_GET['dow_status'], 'enable_status' => $_GET['enable_status']));
|
|
|
|
|
$ids || $this -> error("打包数据不存在", $url);
|
|
|
|
|
$apply_data = D('Apply') -> find($ids);
|
|
|
|
|
//验证数据正确性
|
|
|
|
|
if (empty($apply_data) || $apply_data["status"] != 1) {
|
|
|
|
|
$this -> error("未审核或数据错误", $url);
|
|
|
|
|
exit();
|
|
|
|
|
}
|
|
|
|
|
#获取原包数据
|
|
|
|
|
$source_file = $this -> game_source($apply_data["game_id"], 1);
|
|
|
|
|
if (substr($source_file['file_url'], 0, 2) == "..") {
|
|
|
|
|
$source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url']));
|
|
|
|
|
}
|
|
|
|
|
//验证原包是否存在
|
|
|
|
|
if (empty($source_file) || !file_exists($source_file['file_url'])) {
|
|
|
|
|
$this -> error("游戏原包不存在", $url);
|
|
|
|
|
exit();
|
|
|
|
|
}
|
|
|
|
|
M('apply', 'tab_') -> where(['id' => $ids]) -> setField(['enable_status'=>2, 'pack_url'=>'', 'plist_url'=>'']);
|
|
|
|
|
M('apply_launch', 'tab_')->where(['apply_id'=>$ids])->setField('launch_packge', 0);
|
|
|
|
|
\Think\Log ::actionLog('Apply/package', 'Apply', $ids);
|
|
|
|
|
$this -> success("已加入打包队列,刷新此页面可查看当前打包状态", $url);
|
|
|
|
|
exit;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function iosPackage($ids = null)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
$ids || $this -> error("打包数据不存在", U('Apply/ios_lists'));
|
|
|
|
|
$apply_data = D('Apply') -> find($ids);
|
|
|
|
|
//验证数据正确性
|
|
|
|
|
if (empty($apply_data) || $apply_data["status"] != 1) {
|
|
|
|
|
$this -> error("未审核或数据错误", U('Apply/ios_lists'));
|
|
|
|
|
exit();
|
|
|
|
|
}
|
|
|
|
|
#获取原包数据
|
|
|
|
|
$source_file = $this -> game_source($apply_data["game_id"], 1);
|
|
|
|
|
if (substr($source_file['file_url'], 0, 2) == "..") {
|
|
|
|
|
$source_file['file_url'] = substr($source_file['file_url'], '1', strlen($source_file['file_url']));
|
|
|
|
|
}
|
|
|
|
|
//验证原包是否存在
|
|
|
|
|
if (empty($source_file) || !file_exists($source_file['file_url'])) {
|
|
|
|
|
$this -> error("游戏原包不存在", U('Apply/ios_lists'));
|
|
|
|
|
exit();
|
|
|
|
|
}
|
|
|
|
|
M('apply', 'tab_') -> where(['id' => $ids]) -> setField('enable_status', 2);
|
|
|
|
|
$this -> error("已加入打包队列,刷新此页面可查看当前打包状态", U('Apply/ios_lists'));
|
|
|
|
|
exit;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function ios_upload()
|
|
|
|
|
{
|
|
|
|
|
$data['promote_id'] = $_REQUEST['promote_id'];
|
|
|
|
|
$data['game_id'] = $_REQUEST['game_id'];
|
|
|
|
|
$data['game_name'] = $_REQUEST['game_name'];
|
|
|
|
|
$this -> assign('data', $data);
|
|
|
|
|
$this -> display();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public function qiniu_ios_upload($promote_id, $game_id)
|
|
|
|
|
{
|
|
|
|
|
if (get_tool_status("qiniu_storage") == 1) {
|
|
|
|
|
$map['channelid'] = $promote_id;
|
|
|
|
|
$map['game_id'] = $game_id;
|
|
|
|
|
$find = M('iospacket') -> where($map) -> find();
|
|
|
|
|
if (file_exists("./Uploads/Ios/" . $find['channelpath']) && !empty($find['channelpath'])) {
|
|
|
|
|
$newname = "game_package" . $find["game_id"] . "-" . $find['channelid'] . ".ipa";
|
|
|
|
|
$to = "./Uploads/Ios/" . $find['channelpath'];
|
|
|
|
|
$this -> dleteQiNiuFile($newname);
|
|
|
|
|
$url = $this -> upQiNiuFile($newname, $to);
|
|
|
|
|
if (empty($url)) {
|
|
|
|
|
$this -> error('七牛错误,请检查七牛配置,并确保七牛空间权限正确!');
|
|
|
|
|
}
|
|
|
|
|
unset($map['channelid']);
|
|
|
|
|
$map['promote_id'] = $promote_id;
|
|
|
|
|
$data['pack_url'] = $url;
|
|
|
|
|
$result = M('apply', 'tab_') -> where($map) -> save($data);
|
|
|
|
|
if ($result !== false) {
|
|
|
|
|
@unlink($to);
|
|
|
|
|
$this -> AjaxReturn(['status' => 1, 'msg' => '上传成功']);
|
|
|
|
|
} else {
|
|
|
|
|
$this -> AjaxReturn(['status' => 0, 'msg' => '上传失败']);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$this -> AjaxReturn(['status' => 0, 'msg' => '文件不存在或已上传云空间']);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$this -> AjaxReturn(['status' => 0, 'msg' => '未开启七牛上传']);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//写入文件
|
|
|
|
|
private function wite_text($txt, $name)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
$myfile = fopen($name, "w") or die("Unable to open file!");
|
|
|
|
|
fwrite($myfile, $txt);
|
|
|
|
|
fclose($myfile);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*上传到OSS
|
|
|
|
|
*/
|
|
|
|
|
public function upload_game_pak_oss($return_data = null)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
Vendor('OSS.autoload');
|
|
|
|
|
$ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain"));
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
$bucket = C('oss_storage.bucket');
|
|
|
|
|
// if(preg_match('/.apk/',$return_data['savename']) ){
|
|
|
|
|
$oss_name = "GamePack";
|
|
|
|
|
// }else{
|
|
|
|
|
// $oss_name="IosGamePack";
|
|
|
|
|
// }
|
|
|
|
|
$oss_file_path = $oss_name . "/" . $return_data["savename"];
|
|
|
|
|
$avatar = $return_data["path"];
|
|
|
|
|
try {
|
|
|
|
|
$this -> multiuploadFile($ossClient, $bucket, $oss_file_path, $avatar);
|
|
|
|
|
return true;
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
/* 返回JSON数据 */
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*删除OSS
|
|
|
|
|
*/
|
|
|
|
|
public function delete_oss($objectname)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
Vendor('OSS.autoload');
|
|
|
|
|
$ossClient = new \OSS\OssClient(C("oss_storage.accesskeyid"), C("oss_storage.accesskeysecr"), C("oss_storage.domain"));
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
$bucket = C('oss_storage.bucket');
|
|
|
|
|
$objectname = "GamePack/" . $objectname;
|
|
|
|
|
$ossClient -> deleteObject($bucket, $objectname);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*上传到BOS
|
|
|
|
|
*/
|
|
|
|
|
public function upload_bos($return_data = null)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
$BOS_TEST_CONFIG =
|
|
|
|
|
array(
|
|
|
|
|
'credentials' => array(
|
|
|
|
|
'accessKeyId' => C("bos_storage.AccessKey"),
|
|
|
|
|
'secretAccessKey' => C("bos_storage.SecretKey"),
|
|
|
|
|
),
|
|
|
|
|
'endpoint' => C("bos_storage.domain"),
|
|
|
|
|
);
|
|
|
|
|
require VENDOR_PATH . 'BOS/BaiduBce.phar';
|
|
|
|
|
$client = new BosClient($BOS_TEST_CONFIG);
|
|
|
|
|
} catch (Exception $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
$bucket = C('bos_storage.bucket');
|
|
|
|
|
$bos_file_path = "GamePack/" . $return_data["savename"]; //在bos的路径
|
|
|
|
|
$avatar = $return_data["path"];
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
|
|
$client -> putObjectFromFile($bucket, $bos_file_path, $avatar);
|
|
|
|
|
} catch (Exception $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
删除bos的object
|
|
|
|
|
*/
|
|
|
|
|
public function delete_bos($name)
|
|
|
|
|
{
|
|
|
|
|
/**
|
|
|
|
|
* 根据Config配置,得到一个OssClient实例
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
$BOS_TEST_CONFIG =
|
|
|
|
|
array(
|
|
|
|
|
'credentials' => array(
|
|
|
|
|
'accessKeyId' => C("bos_storage.AccessKey"),
|
|
|
|
|
'secretAccessKey' => C("bos_storage.SecretKey"),
|
|
|
|
|
),
|
|
|
|
|
'endpoint' => C("bos_storage.domain"),
|
|
|
|
|
);
|
|
|
|
|
require VENDOR_PATH . 'BOS/BaiduBce.phar';
|
|
|
|
|
$client = new BosClient($BOS_TEST_CONFIG);
|
|
|
|
|
} catch (Exception $e) {
|
|
|
|
|
$this -> error($e -> getMessage());
|
|
|
|
|
}
|
|
|
|
|
$bucket = C('bos_storage.bucket');
|
|
|
|
|
//$path ="icon/". $name; //在bos的路径
|
|
|
|
|
$path = "GamePack/" . $name;
|
|
|
|
|
$client -> deleteObject($bucket, $path);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*修改申请信息
|
|
|
|
|
*/
|
|
|
|
|
public function updateinfo($id, $pack_url, $promote, $plist_url)
|
|
|
|
|
{
|
|
|
|
|
$model = M('Apply', "tab_");
|
|
|
|
|
$data['id'] = $id;
|
|
|
|
|
$data['pack_url'] = $pack_url;
|
|
|
|
|
$data['dow_url'] = '/index.php?s=/Home/Down/down_file/game_id/' . $promote['game_id'] . '/promote_id/' . $promote['promote_id'];
|
|
|
|
|
$data['dow_status'] = 1;
|
|
|
|
|
$data['dispose_id'] = UID;
|
|
|
|
|
$data['enable_status'] = 1;
|
|
|
|
|
$data['dispose_time'] = NOW_TIME;
|
|
|
|
|
$data['plist_url'] = $plist_url;
|
|
|
|
|
$res = $model -> save($data);
|
|
|
|
|
return $res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public function game_source($game_id, $type)
|
|
|
|
|
{
|
|
|
|
|
$model = D('GameSource');
|
|
|
|
|
$map['game_id'] = $game_id;
|
|
|
|
|
$map['type'] = $type;
|
|
|
|
|
$data = $model -> where($map) -> find();
|
|
|
|
|
|
|
|
|
|
if($data['file_type']=='1'){
|
|
|
|
|
$path = './Uploads/SourcePack/';
|
|
|
|
|
}else{
|
|
|
|
|
$path = './Uploads/Ios/original/';
|
|
|
|
|
}
|
|
|
|
|
$data['file_url'] = $path.$data['file_name'];
|
|
|
|
|
return $data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function multiuploadFile($ossClient, $bucket, $url, $file)
|
|
|
|
|
{
|
|
|
|
|
//$file = __FILE__;
|
|
|
|
|
$options = array();
|
|
|
|
|
try {
|
|
|
|
|
#初始化分片上传文件
|
|
|
|
|
$uploadId = $ossClient -> initiateMultipartUpload($bucket, $url);
|
|
|
|
|
//$ossClient->multiuploadFile($bucket, $url, $file, $options);
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
printf(__FUNCTION__ . ": initiateMultipartUpload FAILED\n");
|
|
|
|
|
printf($e -> getMessage() . "\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* step 2. 上传分片
|
|
|
|
|
*/
|
|
|
|
|
$partSize = 5 * 1000 * 1024;
|
|
|
|
|
$uploadFile = $file;
|
|
|
|
|
$uploadFileSize = filesize($uploadFile);
|
|
|
|
|
$pieces = $ossClient -> generateMultiuploadParts($uploadFileSize, $partSize);
|
|
|
|
|
$responseUploadPart = array();
|
|
|
|
|
$uploadPosition = 0;
|
|
|
|
|
$isCheckMd5 = true;
|
|
|
|
|
foreach ($pieces as $i => $piece) {
|
|
|
|
|
$fromPos = $uploadPosition + (integer) $piece[$ossClient ::OSS_SEEK_TO];
|
|
|
|
|
$toPos = (integer) $piece[$ossClient ::OSS_LENGTH] + $fromPos - 1;
|
|
|
|
|
$upOptions = array(
|
|
|
|
|
$ossClient ::OSS_FILE_UPLOAD => $uploadFile,
|
|
|
|
|
$ossClient ::OSS_PART_NUM => ($i + 1),
|
|
|
|
|
$ossClient ::OSS_SEEK_TO => $fromPos,
|
|
|
|
|
$ossClient ::OSS_LENGTH => $toPos - $fromPos + 1,
|
|
|
|
|
$ossClient ::OSS_CHECK_MD5 => $isCheckMd5,
|
|
|
|
|
);
|
|
|
|
|
if ($isCheckMd5) {
|
|
|
|
|
$contentMd5 = \OSS\Core\OssUtil ::getMd5SumForFile($uploadFile, $fromPos, $toPos);
|
|
|
|
|
$upOptions[$ossClient ::OSS_CONTENT_MD5] = $contentMd5;
|
|
|
|
|
}
|
|
|
|
|
//2. 将每一分片上传到OSS
|
|
|
|
|
try {
|
|
|
|
|
$responseUploadPart[] = $ossClient -> uploadPart($bucket, $url, $uploadId, $upOptions);
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} FAILED\n");
|
|
|
|
|
printf($e -> getMessage() . "\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//printf(__FUNCTION__ . ": initiateMultipartUpload, uploadPart - part#{$i} OK\n");
|
|
|
|
|
}
|
|
|
|
|
$uploadParts = array();
|
|
|
|
|
foreach ($responseUploadPart as $i => $eTag) {
|
|
|
|
|
$uploadParts[] = array(
|
|
|
|
|
'PartNumber' => ($i + 1),
|
|
|
|
|
'ETag' => $eTag,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
/**
|
|
|
|
|
* step 3. 完成上传
|
|
|
|
|
*/
|
|
|
|
|
try {
|
|
|
|
|
$ossClient -> completeMultipartUpload($bucket, $url, $uploadId, $uploadParts);
|
|
|
|
|
} catch (OssException $e) {
|
|
|
|
|
printf(__FUNCTION__ . ": completeMultipartUpload FAILED\n");
|
|
|
|
|
printf($e -> getMessage() . "\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 获取七牛上传token
|
|
|
|
|
*/
|
|
|
|
|
public function getQiNiuToken()
|
|
|
|
|
{
|
|
|
|
|
$this -> dleteQiNiuFile($_REQUEST['key']);
|
|
|
|
|
Vendor('Qiniu.autoload');
|
|
|
|
|
$config = C('qiniu_storage');
|
|
|
|
|
$accessKey = $config['AccessKey'];
|
|
|
|
|
$secretKey = $config['SecretKey'];
|
|
|
|
|
$Qiniu = new Auth($accessKey, $secretKey);
|
|
|
|
|
$bucket = $config['bucket'];
|
|
|
|
|
//定义上传后返回客户端的值
|
|
|
|
|
$policy = array(
|
|
|
|
|
'returnBody' => '{"name":$(fname),"size":$(fsize),"key":$(key)}',
|
|
|
|
|
);
|
|
|
|
|
//生成上传token
|
|
|
|
|
$result['uptoken'] = $Qiniu -> uploadToken($bucket, null, 3600, $policy);
|
|
|
|
|
$this -> ajaxReturn($result);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 删除七牛空间文件
|
|
|
|
|
*
|
|
|
|
|
* @param $key
|
|
|
|
|
*
|
|
|
|
|
* @return mixed
|
|
|
|
|
*/
|
|
|
|
|
public function dleteQiNiuFile($key)
|
|
|
|
|
{
|
|
|
|
|
Vendor('Qiniu.autoload');
|
|
|
|
|
$config = C('qiniu_storage');
|
|
|
|
|
$accessKey = $config['AccessKey'];
|
|
|
|
|
$secretKey = $config['SecretKey'];
|
|
|
|
|
$auth = new Auth($accessKey, $secretKey);
|
|
|
|
|
//初始化BucketManager
|
|
|
|
|
$bucketMgr = new BucketManager($auth);
|
|
|
|
|
$bucket = C('qiniu_storage.bucket');
|
|
|
|
|
$res = $bucketMgr -> delete($bucket, $key);
|
|
|
|
|
return $res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 七牛上传
|
|
|
|
|
*
|
|
|
|
|
* @param $newName 上传到七牛的文件名称
|
|
|
|
|
* @param $filePath 文件路径
|
|
|
|
|
*/
|
|
|
|
|
public function upQiNiuFile($newName, $filePath)
|
|
|
|
|
{
|
|
|
|
|
Vendor('Qiniu.autoload');
|
|
|
|
|
//读取七牛配置
|
|
|
|
|
$config = C('qiniu_storage');
|
|
|
|
|
$accessKey = $config['AccessKey'];
|
|
|
|
|
$secretKey = $config['SecretKey'];
|
|
|
|
|
//实例化鉴权对象
|
|
|
|
|
$auth = new Auth($accessKey, $secretKey);
|
|
|
|
|
$bucket = $config['bucket'];
|
|
|
|
|
//生成token
|
|
|
|
|
$token = $auth -> uploadToken($bucket);
|
|
|
|
|
//实例化上传类
|
|
|
|
|
$uploadMgr = new UploadManager();
|
|
|
|
|
//上传附件
|
|
|
|
|
list($ret, $err) = $uploadMgr -> putFile($token, $newName, $filePath);
|
|
|
|
|
if ($ret) {
|
|
|
|
|
return $url = $config['domain'] . '/' . $newName;
|
|
|
|
|
} else {
|
|
|
|
|
return '';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function set_config_auto_audit($val = '', $config_key = '')
|
|
|
|
|
{
|
|
|
|
|
$config['value'] = $val;
|
|
|
|
|
$res = M('config') -> where(array('name' => $config_key)) -> save($config);
|
|
|
|
|
S('DB_CONFIG_DATA', null);
|
|
|
|
|
if ($res !== false) {
|
|
|
|
|
$this -> success('操作成功');
|
|
|
|
|
} else {
|
|
|
|
|
$this -> error('操作失败');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置分成比例
|
|
|
|
|
*
|
|
|
|
|
* @author 小纯洁
|
|
|
|
|
*/
|
|
|
|
|
public function setRatio()
|
|
|
|
|
{
|
|
|
|
|
$applyModel = new ApplyModel();
|
|
|
|
|
$data['game_id'] = $_POST['game_id'];
|
|
|
|
|
$data['promote_id'] = $_POST['promote_id'];
|
|
|
|
|
$data['field'] = $_POST['field'];
|
|
|
|
|
$data['value'] = $_POST['value'];
|
|
|
|
|
if ($applyModel -> setRatio($data)) {
|
|
|
|
|
$this -> success("修改成功");
|
|
|
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} else {
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$this -> error("修改失败");
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}
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}
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/**
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* 投放平台列表
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*
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* @author 鹿文学
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*/
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public function launch_list($p = 1)
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{
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$aid = intval($_GET['aid']);
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if (is_numeric($aid) && $aid > 0) {
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$page = intval($p);
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$page = $page ? $page : 1; //默认显示第一页数据
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if (isset($_REQUEST['row'])) {
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$row = $_REQUEST['row'];
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} else {
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$row = 10;
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}
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$launchmodel = M('apply_launch', 'tab_');
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$map['apply_id'] = $aid;
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$data = $launchmodel
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// 查询条件
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-> where($map)
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/* 默认通过id逆序排列 */
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-> order('platform_id,launch_time desc')
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/* 数据分页 */
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-> page($page, $row)
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/* 执行查询 */
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-> select();
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/* 查询记录总数 */
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$count = $launchmodel -> where($map) -> count();
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//分页
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$page = set_pagination($count, $row);
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if ($page) {
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$this -> assign('_page', $page);
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}
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$this -> assign('list_data', $data);
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}
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$this -> display();
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}
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}
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